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o3de/Gems/EMotionFX/Code/Source/Integration/Editor/Components
moraaar e553eb0116
Fixed editor crash dropping an fbx to entity inspector (#5242)
The issue was that EditorActorComponent (added by the drag and drop of the FBX into the entity) continued with the loading of an actor asset even though the component is not activated due to incompatible services, which ultimately lead to logic which should never have been reached and crashing.

Also fixed EditorActorComponent missing activation and deactivation of the base editor component class, which is necessary.

All tests from EMotionFX.Editor.Tests passed.

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
..
EditorActorComponent.cpp Fixed editor crash dropping an fbx to entity inspector (#5242) 4 years ago
EditorActorComponent.h move the function setactorasset 4 years ago
EditorAnimAudioComponent.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
EditorAnimAudioComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorAnimGraphComponent.cpp Merge pull request #4212 from ppinfel/component-doc-links 4 years ago
EditorAnimGraphComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorSimpleLODComponent.cpp Convert EMotionFX editor uint32 -> size_t 4 years ago
EditorSimpleLODComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorSimpleMotionComponent.cpp Fixed in-editor "Animation" category components reference links to o3de.org docs 4 years ago
EditorSimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago