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The issue was that EditorActorComponent (added by the drag and drop of the FBX into the entity) continued with the loading of an actor asset even though the component is not activated due to incompatible services, which ultimately lead to logic which should never have been reached and crashing. Also fixed EditorActorComponent missing activation and deactivation of the base editor component class, which is necessary. All tests from EMotionFX.Editor.Tests passed. Signed-off-by: moraaar <moraaar@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Assets | 4 years ago | |
| Components | 4 years ago | |
| Editor/Components | 4 years ago | |
| Rendering | 4 years ago | |
| System | 4 years ago | |