move the function setactorasset
Signed-off-by: rhhong <rhhong@amazon.com>
This commit is contained in:
@@ -121,6 +121,7 @@ namespace EMotionFX
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void SetRenderCharacter(bool enable) override;
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bool GetRenderActorVisible() const override;
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SkinningMethod GetSkinningMethod() const override;
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void SetActorAsset(AZ::Data::Asset<ActorAsset> actorAsset) override;
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//////////////////////////////////////////////////////////////////////////
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// ActorComponentNotificationBus::Handler
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@@ -178,8 +179,6 @@ namespace EMotionFX
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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bool IsPhysicsSceneSimulationFinishEventConnected() const;
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void SetActorAsset(AZ::Data::Asset<ActorAsset> actorAsset);
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AZ::Data::Asset<ActorAsset> GetActorAsset() const { return m_configuration.m_actorAsset; }
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private:
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@@ -60,6 +60,7 @@ namespace EMotionFX
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bool GetRenderActorVisible() const override;
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size_t GetNumJoints() const override;
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SkinningMethod GetSkinningMethod() const override;
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void SetActorAsset(AZ::Data::Asset<ActorAsset> actorAsset) override;
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// EditorActorComponentRequestBus overrides ...
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const AZ::Data::AssetId& GetActorAssetId() override;
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@@ -79,8 +80,6 @@ namespace EMotionFX
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void SetActorAsset(AZ::Data::Asset<ActorAsset> actorAsset);
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// BoundsRequestBus overrides ...
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AZ::Aabb GetWorldBounds() override;
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AZ::Aabb GetLocalBounds() override;
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