Files
o3de/Gems/Multiplayer/Code/Source
Olex Lozitskiy 775dda8ed2 NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
2021-10-22 11:09:30 -04:00
..
2021-10-21 15:38:43 -07:00
2021-10-14 19:17:10 -07:00
2021-10-15 18:01:40 -07:00
2021-10-06 20:11:29 -07:00
2021-10-21 10:11:37 -07:00
2021-10-20 12:36:35 +01:00
2021-10-21 10:11:37 -07:00
2021-09-22 08:09:53 -04:00