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o3de/Gems/Blast/Code/Source
moraaar 606ba45cf2
Fixed PhysX and Blast creation of default config files (#4497)
- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
..
Actor Potential Memory Corruption in Release Build (#3559) 4 years ago
Asset Build time reduction: AzStdOnDemandReflection (#3111) 4 years ago
Common Merge branch 'development' into cmake/SPEC-7179 4 years ago
Components Fixed PhysX and Blast creation of default config files (#4497) 4 years ago
Editor Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Family Legacy code cleanup - part 3 (#3903) 4 years ago
BlastModule.cpp {LYN-4514} Re-factored Blast gem's python asset builder (#2143) 4 years ago
BlastModuleUnsupported.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago