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o3de/Gems/Blast/Code/Source/Components
moraaar 606ba45cf2
Fixed PhysX and Blast creation of default config files (#4497)
- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
..
BlastFamilyComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
BlastFamilyComponent.h Fixed blast asset reflection, which was generating a wrong Id for the Asset<BlastAsset> class type due to 'const' (#3756) 4 years ago
BlastFamilyComponentNotificationBusHandler.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
BlastFamilyComponentNotificationBusHandler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BlastMeshDataComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
BlastMeshDataComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BlastSystemComponent.cpp Fixed PhysX and Blast creation of default config files (#4497) 4 years ago
BlastSystemComponent.h Fixed PhysX and Blast creation of default config files (#4497) 4 years ago