Fixed blast asset reflection, which was generating a wrong Id for the Asset<BlastAsset> class type due to 'const' (#3756)

Signed-off-by: moraaar <moraaar@amazon.com>
This commit is contained in:
moraaar
2021-08-31 14:56:37 +01:00
committed by GitHub
parent fe6238bbb8
commit fe2bf07c55
@@ -107,7 +107,7 @@ namespace Blast
BlastMeshData* m_meshDataComponent = nullptr;
// Configurations
const AZ::Data::Asset<BlastAsset> m_blastAsset;
AZ::Data::Asset<BlastAsset> m_blastAsset;
const BlastMaterialId m_materialId{};
Physics::MaterialId m_physicsMaterialId;
const BlastActorConfiguration m_actorConfiguration{};