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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <Components/BlastFamilyComponent.h>
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#include <Components/BlastMeshDataComponent.h>
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#include <Components/BlastSystemComponent.h>
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#include <IGem.h>
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#ifdef BLAST_EDITOR
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#include <Editor/EditorBlastFamilyComponent.h>
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#include <Editor/EditorBlastMeshDataComponent.h>
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#include <Editor/EditorSystemComponent.h>
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#endif
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namespace Blast
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{
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class BlastModule : public CryHooksModule
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{
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public:
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AZ_RTTI(BlastModule, "{897CCA50-FBAF-4F5A-A859-1951091E0555}", CryHooksModule);
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BlastModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(
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m_descriptors.end(),
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{
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BlastSystemComponent::CreateDescriptor(),
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BlastFamilyComponent::CreateDescriptor(),
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BlastMeshDataComponent::CreateDescriptor(),
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#ifdef BLAST_EDITOR
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EditorSystemComponent::CreateDescriptor(),
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EditorBlastFamilyComponent::CreateDescriptor(),
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EditorBlastMeshDataComponent::CreateDescriptor()
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#endif
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<BlastSystemComponent>(),
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#ifdef BLAST_EDITOR
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azrtti_typeid<EditorSystemComponent>(),
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#endif
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};
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}
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};
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} // namespace Blast
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_Blast, Blast::BlastModule)
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