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o3de/Code/Tools/SceneAPI
amzn-mike 00a529ad74 Fix AssImpTransformImporter logic for bone nodes
For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
5 years ago
..
FbxSceneBuilder Fix AssImpTransformImporter logic for bone nodes 5 years ago
SDKWrapper Fix AssImpTransformImporter logic for bone nodes 5 years ago
SceneCore FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933) 5 years ago
SceneData Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696) 5 years ago
SceneUI more tidying up 5 years ago
CMakeLists.txt Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 (#391) (#560) 5 years ago