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o3de/Code/Tools/SceneAPI/SDKWrapper
amzn-mike 00a529ad74 Fix AssImpTransformImporter logic for bone nodes
For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
5 years ago
..
AssImpMaterialWrapper.cpp Integrating latest from github/staging 5 years ago
AssImpMaterialWrapper.h Integrating latest from github/staging 5 years ago
AssImpNodeWrapper.cpp Integrating latest 47acbe8 5 years ago
AssImpNodeWrapper.h Integrating latest 47acbe8 5 years ago
AssImpSceneWrapper.cpp Fix AssImpTransformImporter logic for bone nodes 5 years ago
AssImpSceneWrapper.h Integrating latest 47acbe8 5 years ago
AssImpTypeConverter.cpp Integrating latest 47acbe8 5 years ago
AssImpTypeConverter.h Integrating latest 47acbe8 5 years ago
CMakeLists.txt Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 (#391) (#560) 5 years ago
MaterialWrapper.cpp Integrating latest 47acbe8 5 years ago
MaterialWrapper.h Integrating latest 47acbe8 5 years ago
NodeWrapper.cpp Integrating latest 47acbe8 5 years ago
NodeWrapper.h Integrating latest 47acbe8 5 years ago
SceneWrapper.cpp Integrating latest 47acbe8 5 years ago
SceneWrapper.h Integrating latest 47acbe8 5 years ago
sdkwrapper_files.cmake Integrating latest 47acbe8 5 years ago