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Benjamin Jillich d31200ee5c EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2022-02-21 08:51:53 +01:00
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Assets
CR feedback
2021-10-07 14:20:34 -07:00
Components
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
2022-02-21 08:51:53 +01:00
Editor/Components
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
2022-02-14 13:27:37 -08:00
Rendering
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
2022-02-21 08:51:53 +01:00
System
Update behavior reflection of EMotionFX's MotionEvent to use nullptr instead of empty lambdas. (#6617)
2022-01-13 09:36:19 +01:00
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