* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
// Optimization: Set the actor instance invisible when character is out of camera view. This will stop the joint transforms update, except the root joint.
// Calling it after the bounds on the render actor updated.