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o3de/Gems/EMotionFX/Code
Benjamin Jillich d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
EMotionFX Animation Editor: Motion event colors aren't in sync with the event presets (#7582) 4 years ago
Editor/Platform Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Include/Integration Add some debug rendering options. (#4950) 4 years ago
MCore Merge branch 'development' into math_string_converters 4 years ago
MysticQt EMotion FX: Recent files menu in Animation Editor also shows files from external gems (#7160) 4 years ago
Platform Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Source EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747) 4 years ago
Tests Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
CMakeLists.txt Templates restricted (#6498) 4 years ago
emotionfx_editor_files.cmake LYN-4774 Fix missing box icons inside the main Viewport (#2297) 5 years ago
emotionfx_editor_tests_files.cmake Make atom render viewport the default for animation editor. (#7282) 4 years ago
emotionfx_files.cmake Merge branch 'development' into cmake/SPEC-7179 5 years ago
emotionfx_shared_files.cmake load render option in atom render plugin and use render actor settings in atom debug draw 4 years ago
emotionfx_shared_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
emotionfx_tests_files.cmake Removes Tests/Mocks/AnimGraphObjectData.h from Gems/EMotionFX 4 years ago