Commit Graph

32 Commits

Author SHA1 Message Date
AMZN-puvvadar 29b4ab6ff3 Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
pereslav 85374ea7fc Merged from main 2021-05-18 13:10:44 +01:00
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 2021-05-17 18:46:21 -07:00
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 2021-05-17 23:34:58 +01:00
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 2021-05-16 11:36:47 -07:00
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-15 15:10:45 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 2021-05-15 13:12:16 -07:00
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 2021-05-15 12:58:30 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-13 22:04:21 -07:00
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 2021-05-12 20:55:03 -07:00
karlberg cb8016bde5 Fix for validator failing on empty files 2021-05-12 20:52:02 -07:00
karlberg 601dd30452 Various build and test fixes 2021-05-12 20:41:53 -07:00
karlberg eea0660d21 A couple more fixes 2021-05-12 20:26:08 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 2021-05-12 14:19:18 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 2021-05-10 12:21:45 -07:00
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 2021-05-06 19:39:31 -07:00
karlberg a1fe8fe419 Ported the local prediction player controller component 2021-05-05 20:07:16 -07:00
puvvadar 2f4120cdfb Update Ctrl+G logic to account for prefab processing status and timing 2021-05-03 13:07:11 -07:00
karlberg ff3be54b68 This change got clobbered by the file move 2021-04-27 19:31:30 -07:00
karlberg 6bb51bd9e4 Merging latest origin 2021-04-27 19:14:11 -07:00
karlberg 2fc710d73b Addressing PR feedback 2021-04-27 16:03:39 -07:00
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 2021-04-26 13:30:35 +01:00
karlberg 590785e4ad Stats are up, but require a ton of presentation polish to be more useful 2021-04-22 20:06:55 -07:00
karlberg c8bc5b7463 Initial work on multiple gem multiplayer components 2021-04-22 14:35:24 -07:00
karlberg ca3df5d6c8 Various bug fixes to get entity replication working 2021-04-13 20:24:08 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00