AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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2021-05-18 16:28:08 -07:00 |
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pereslav
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85374ea7fc
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Merged from main
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2021-05-18 13:10:44 +01:00 |
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puvvadar
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93e267345f
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Address string/mem feedback plus some misc cleanup
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2021-05-17 18:46:21 -07:00 |
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pereslav
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970c87b487
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Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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2021-05-17 23:34:58 +01:00 |
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puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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2021-05-16 11:36:47 -07:00 |
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karlberg
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80bf6d54bc
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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2021-05-15 15:10:45 -07:00 |
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karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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2021-05-15 15:10:17 -07:00 |
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puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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2021-05-15 13:12:16 -07:00 |
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puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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2021-05-15 12:58:30 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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Gene Walters
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46024f293d
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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2021-05-13 22:04:21 -07:00 |
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karlberg
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c0d9a3c423
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Fix for clang not being lazy about template expansion
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2021-05-12 20:55:03 -07:00 |
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karlberg
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cb8016bde5
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Fix for validator failing on empty files
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2021-05-12 20:52:02 -07:00 |
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karlberg
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601dd30452
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Various build and test fixes
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2021-05-12 20:41:53 -07:00 |
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karlberg
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eea0660d21
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A couple more fixes
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2021-05-12 20:26:08 -07:00 |
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karlberg
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254ad165c1
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A bunch of work to get external multiplayer components to actually work
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2021-05-12 16:01:59 -07:00 |
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Gene Walters
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9a4884ff0b
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Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
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2021-05-12 14:19:18 -07:00 |
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karlberg
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d0b006c209
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Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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2021-05-12 13:41:18 -07:00 |
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puvvadar
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b21553f64d
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Merge branch 'main' into mp_editor_pipeline
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2021-05-10 12:21:45 -07:00 |
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karlberg
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b2b632aede
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Bug fixes for stats and for sending rpc and property updates from the client
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2021-05-06 19:39:31 -07:00 |
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karlberg
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a1fe8fe419
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Ported the local prediction player controller component
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2021-05-05 20:07:16 -07:00 |
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puvvadar
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2f4120cdfb
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Update Ctrl+G logic to account for prefab processing status and timing
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2021-05-03 13:07:11 -07:00 |
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karlberg
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ff3be54b68
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This change got clobbered by the file move
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2021-04-27 19:31:30 -07:00 |
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karlberg
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6bb51bd9e4
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Merging latest origin
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2021-04-27 19:14:11 -07:00 |
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karlberg
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2fc710d73b
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Addressing PR feedback
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2021-04-27 16:03:39 -07:00 |
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pereslav
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008c653524
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Added ReadyForEntityUpdates message allowing the server to send entity updates
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2021-04-26 13:30:35 +01:00 |
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karlberg
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590785e4ad
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Stats are up, but require a ton of presentation polish to be more useful
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2021-04-22 20:06:55 -07:00 |
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karlberg
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c8bc5b7463
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Initial work on multiple gem multiplayer components
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2021-04-22 14:35:24 -07:00 |
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karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
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2021-04-13 20:24:08 -07:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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75dc720198
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Integrating latest 47acbe8
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2021-03-25 13:57:57 -07:00 |
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alexpete
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a10351f38d
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Initial commit
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2021-03-08 14:30:57 -08:00 |
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