* IntWidgetHandler::CreateUI now registers and sends editingFinished event
* add tests for int spin control valueChanged and editingFinished signals
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* Generic Cleanup
Removals:
* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix CryMessageBox return values in Windows build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove named selection group and a few smaller unused functionalities
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager export functionality + 2 deprecated functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove object legacy freeze/hide support from ObjectManager
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager duplicate name dection, as well as object renaming
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager serialization and selection callbacks
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove a bunch of unused clone related functionality + misc
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - misc removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - more removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove unused material layers mask support
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More CBaseObject cleanups.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove SubObj functions and IMouseCreateCallback
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused procedural floor management, helper scale and tags.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove more unused methods.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Removals in multiple places.
CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals
IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.
If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project
Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath
Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.
It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct the MacOS GetEditorExecutablePath to return the Editor path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Adding missing C++20 std::erase implementations (#5735)
There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions
resolves#5734
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals and refactors
`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix test code.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove an unused function
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject and undo description removals.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* A bunch of removals
* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused `Vec3ToVector3D` helper
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix - remove unused static variable
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix several Prefab outliner ordering issues
This change does a few things to address instability in entity order when prefabs are enabled:
- Changes ordering behavior on entity add to always be "insert after the last selected sibling of the new entity, or at the end if there is no selected sibling"
- Adds some logic to ensure selection stays frozen during prefab propagation to allow this behavior to be used
- Alters delta generation in `PrefabPublicHandler::CreateEntity` to use the template instead of reserializing the DOM - this avoids a whole bunch of patching issues caused by EditorEntitySortComponent doing post-hoc order fix-up and should generally be safer/faster as we're producing patches for the actual target for those patches
- Because the duplicate action is DOM-driven, and there's some thorniness around making changes that will affect the template during propagation, this adds `PrefabPublicHandler::AddNewEntityToSortOrder` to directly patch the DOM for the duplicate case
Two bits of this come from patches from the incredibly helpful @AMZN-daimini
- Alters `PrefabPublicHandler::GenerateUndoNodesForEntityChangeAndUpdateCache` behavior for determining what's an override: we now check to see if we're part of the current focused instance but *not* owned by the focus instance directly. This lets entity order for nested prefabs get saved to the owning prefab instead of as an override. I'm putting this up for discussion without a feature flag gating it, but we may wish to make this a toggle or disable it outright for stabilization (in which case entity order won't be saved to the owning prefab)
- Adds a custom serializer for EditorEntitySortComponent. This isn't strictly necessary now, but it was very useful for debugging and ended up receiving much more manual testing its migration path and save/load path more than I've tested without using the serializer.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Add missing serializers
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Address some review feedback
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Generate patch in `PrefabPublicHandler::CreateEntity` using the instance's fully evaluated template in-memory
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix up comment
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix Linux build
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Try to make test less timing dependent (haven't been able to repro failure locally)
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix another build issue
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix unit test failures
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix a duplicate issue with sanitization that was causing sporadic test failure (thanks, test!)
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* One more Linux fix...
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Replace Instance References with EntityId of the Prefab Container (WIP)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use the invalid entity id for the root instance and get the root instance every time to prevent weird Prefab EOS shenanigans.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert unnecessary changes, fix IsOwningPrefabBeingFocused to match previous behavior. Disable some tests that no longer apply correctly due to the testing environment not relying on the Prefab EOS.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix minor typo in test comment
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Renamed ArchiveLocationPriority enum to FileSearchPriority and made it a proper enum class
Added an ArchiveVars.cpp which checks the a new define: `LY_ARCHIVE_FILE_SEARCH_MODE_DEFAULT`
That define represents the default value to use for the Archive system search mode
Moved the FileSearchLocation enum to the ArchiveVars.h header
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetBundleComponent to use AZ::IO::Path for level dirs
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a LY_ARCHIVE_FILE_SEARCH_MODE cache variable
The Cache Variable default value is to Archive File Search Mode to PakOnly
in Release. This can be overridden using a value for all configurations
by specifying a number of 0, 1 or 2.
Alternatively a generator expression can be used to set the Archive File
Search Mode in specific configurations.
For example to set the FileSearchMode to 1 in profile and 2 in release
the following LY_ARCHIVE_FILE_SEARCH_MODE value can be used
`$<$<CONFIG:profile>:1>$<$<CONFIG:release>:2>`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated AssetBundler(Batch) VS Debugger arguments to populate the
project-path optoin if a single project is configured.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add support for serializing older versions of the AssetBundleManifest
This is done by attaching the "ObjectStreamWriteElementOverride"
attribute to the AssetBundleManifest reflection.
That attribute contains a function which outputs an older serialized
version of the AssetBundleManifest based on the `m_bundleVersion` member
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* AZStd::variant Serialization fix
The AttributeData<T> type is no longer suitable for storing the
ObjectStreamWriterOverrideCB function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Re-enabled linux tests physics
* Fix for python load errors on Linux (#5627)
* Explicitly load libpython on Linux
Downstream loads of python modules that weren't linked to libpython would
fail to load because libraries were loaded using the RTLD_LOCAL flag. This
adds a function that will explicitly load libpython on Linux using the
RTLD_GLOBAL flag.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix misspelled function name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addressing PR feedback
- Updates naming and location of things.
- Adds load code to a Gem template.
- Updates error checking.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address further feedback
Removes the api function in favor of just having modules inherit off a
PythonLoader class, that way we get RAAI behavior and lifetime management
for free.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Signed-off-by: aljanru <aljanru@amazon.co.uk>
Co-authored-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Explicitly load libpython on Linux
Downstream loads of python modules that weren't linked to libpython would
fail to load because libraries were loaded using the RTLD_LOCAL flag. This
adds a function that will explicitly load libpython on Linux using the
RTLD_GLOBAL flag.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix misspelled function name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addressing PR feedback
- Updates naming and location of things.
- Adds load code to a Gem template.
- Updates error checking.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address further feedback
Removes the api function in favor of just having modules inherit off a
PythonLoader class, that way we get RAAI behavior and lifetime management
for free.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>