Commit Graph

577 Commits (f5effaabcccefc138aa29f018ea2cc2b04e90b57)

Author SHA1 Message Date
lumberyard-employee-dm 2ce7bbd945
Moved the SettingsRegistryFileReader class to more general IO Reader (#4189)
The new FileReader class allows using either a FileIOBase or SystemFile
classes for reading files.
If a non-nullptr FileIOBase is supplied, the FileIOBase is used,
otherwise SystemFile is used.

Updated the SettingsRegistryMergeUtils
`MergeSettingsToRegistry_ConfigFile` function to use the FileReader.

This allows .cfg such as the autoexec.cfg to be read using FileIO,
therefore allowing it to be read from the engine.pak file.

Because the AZ::Console::ExecuteConfigFile uses the
`MergeSettingsToRegistry_ConfigFile` function for merging *.cfg files to
the SettingsRegistry, this allows the AZ::Console to run console
commands from files within pak files thanks to the ArchiveFileIO being
the default FileIOBase instance

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
SergeyAMZN 66a875bf79
Merge pull request #4261 from aws-lumberyard-dev/MPSpawnableHolderUpdate
Updated NetworkSpawnableHolderComponent to use TransformBus instead o…
4 years ago
pereslav 4d11025d64 Fixed Entity::GetTransform to work for the components of an activating entity. Made the cached transform lazy evaluated.
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
amzn-tommy 1e5e6094f5 Expose Transform::CreateLookAt to behavior context to use with hydra tests
Signed-off-by: amzn-tommy <waltont@amazon.com>
4 years ago
Scott Romero 36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
 - Modified the Atom CPU profiler to register as an AzCore profiler
 -- This allows full engine markers to be visualized in the associated ImGui tool
 - Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
SJ 1f542838bb
[Mac] Generate O3DE SDK app bundle that can be notarized and distributed (#4150)
* [Mac] Initial support for building with hardened runtime enabled and code signing the binaries and bundles generated by the CMake install process.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move call to ly_post_install_step
2. Entitlements should only be added for executables
3. Change use of CMake exec_program to newer execute_process
4. Remove broken symlinks from embedded Python frameworks
5. Run post install code signing only if hardened runtime is enabled

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary flag

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary additional call to condesign python inside a bundle

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move commonly used install functions for codesigning, copying files, and fixing frameworks to a utility script
2. Remove unnecessary wait in the Editor/AP launchers I added earlier.
3. Codesign 3rd party libraries for distribution.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Codesigning on 3rd party libs should only happen when hardened runtime is enabled.
2. Change the order of the if blocks in Editor's main_dummy.cpp. This was causing strange notarization issues because it wass too similar to AP's main executable.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add new line to end of file

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move architecture specification to PAL_mac cmake file. 2. Codesign failure should be fatal.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some PR feedback

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove unnecessary comment. Change if to use IN_LIST.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* HOME may not always be defined. Adding alternate POSIX way of determining HOME.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Checking in partial work to get O3DE SDK built as an app bundle. Has a bunch of debug code that needs to be cleaned up.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove this and add it back later with fixed casing.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Adding file back with fixed case

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add entitlements sparingly(only when necessary)
2. Convert entitlements to plist files which we can directly pass to codesign
3. Install python site-packages in the o3de_sdk launcher and then launch the project manger.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Move hardened runtime check to codesigning functions only. This way, non-hardened runtime install is identical to the former except for codesign. Makes it easy for QA to test internally.
2. Move cmake min version for install to the pre-install steps.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove the dummy launchers for AssetProcessor and Editor
2. Add loader_path to the rpaths of binaries outside an app bundle so that the dynamic loader can load their dependencies if any.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove file named main_dummy.cpp

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add O3DE SDK launcher

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add missing runtime dependencies to gems

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Update the path to binaries when codesigning to the correct one.
2. Remove some debug messages.
3. Move installed binary path setreg generation to the target install function. This way, we get the correct path to the bundle accounting for different configs and subdirectories.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add explanatory comments.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. ly_install_add_install_path_setreg cannot be called during install target because the runtime dependencies are already processed by then.
2. The SDK launcher now uses the ProjectManager's bundle setreg to find the path to the installed binaries

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Update path to install relative binaries after merge from dev

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Only one config of the SDK launcher needs to be installed. Preinstall steps should not be run per config, but only once.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Install python dependencies using the get_python.sh script.
2. Replace any reference to hard-coded package name/version numbers with variables.
3. Add one more missing runtime dependency.
4. Misc. PR feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove the need for setreg files in all tool bundle. Project binary path can be used instead.
2. Move O3DE_SDK_Launcher to Code/Tools/BundleLauncher
3. Add ly_install_run_script() function for install(SCRIPT) functionality.
4. Address some other PR feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add source permission when installing O3DE_SDK executable.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Rename setreg file to add specialization tag.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Remove LY_BUILD_PERMUTATION that's not needed

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add BinariesInstallPath.setreg to all our bundles like before. This is now only added during the install process though.
2. Fix path in Install_common.cmake

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix comment

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Steve Pham 2b092bae81
Fix missing virtual destructor causing debug build failure (#4174)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
lumberyard-employee-dm 58c227ceb1
Implemented C++23 deleted nullptr_t constructor/assignment for AZStd string classes (#4158)
* Added string and string_view class constructor overloads which is deleted that prevents initializing them from a nullptr or an integer type

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed locations where string and string_view were initialized with
nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix IArchive::IsInstalledToHDD signature

Updated calls to ConvertAbsolutePathToAliasedPath to use an
list initialization instead of nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp bbe437819b
Enables override/virtual warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
lumberyard-employee-dm ce72e32cfc
Fixed issue where two Paths could compare equal to each other, but hash differently (#4126)
* Fixed issue where two Paths could compare equal to each other, but hash
differently

This issue is caused by the Path comparison logic using the path
separator of the left path in a comparison of two paths(left and right)
to determine whether the PathComparison is case-sensitive or not.

The logic has been updated to only perform a non-case-sensitive path
comparison if both paths are using the WindowsPathSeperator of `\`

Also fixed issue with the Hashing algorihtm of the Path class to always
hash the root directory as if it is `/`.
This allows a path of "C:\foo" and "C:/foo" to hash to the equivalent
value.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* MS Build Tools 14.29 workaround around suppressing warnings using the external header feature

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp 36b7cb2814 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/Memory/HeapSchema.h
#	Code/Framework/AzCore/AzCore/Memory/HphaSchema.h
#	Code/Framework/AzCore/AzCore/Memory/MallocSchema.h
#	Code/Framework/AzCore/AzCore/Memory/OverrunDetectionAllocator.h
4 years ago
lumberyard-employee-dm 4e8d4c0c51
Added a max_size function to all AZStd container style allocator functions (#4106)
* Added a max_size function to all AZStd container style allocator
functions

The max_size functions returns the maximum value that a single contiguous
allocation value returns

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function

Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation

Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function

Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp 988a6b7443 PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ee2e728760 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Nicholas Van Sickle db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Measure actual frame timings in the viewport info overlay.

Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.

Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext

Signed-off-by: nvsickle <nvsickle@amazon.com>

* POC: Frame limit pipeline rendering

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Switch Editor tick to every 0ms to allow better tick accumulation behavior

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Move RPISystemComponent to the tick bus, remove tick accumulation logic

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add `AddToRenderTickAtInterval` to RenderPipeline API

This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make ViewportContext enforce a target framerate

-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Quick null check from a crash I bumped into

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify frame time begin initialization

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix TrackView export.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add g_simulation_tick_rate

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback, make frame limit updates event driven

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Remove timestamp update from ComponentApplication::Tick

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Esteban Papp 880e3c99be PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 5965760612 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Burel 72cd282ad2
Avoid redefining `PRI` macros on Linux (#4055)
* Avoid redefining `PRI` macros on Linux

The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.

We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.

 * Use `%ll` for `AZ::u64`
 * Use `PRIu64` for `uint64_t`

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid redefining `PRI` macros in CryCommon

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Mike Balfour 280796e1f4
Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Esteban Papp 81749ac318
Improves numeric_cast compilation (#3995)
* Improves numeric_cast compilation:
before: 872s
after: 824s (5.5% reduction)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd d366620818
More PAL related changes required for restricted platforms. (#4037)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
lumberyard-employee-dm e638f27572
Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628)
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons  when using the Windows path separator of '\'

The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class

Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Simplified the LocalFileIO::ConvertToAliasBuffer logic

Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.

Moved the PathParser logic to a PathParser.inl file

Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang PathIterable.inl build fix

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Normalize and Relative Path functions initialize the result paths

With the correct path separator for the paths being transformed

Ported over the Custom Path Root Separator logic to the PathParser.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated he Shader Preprocessor include path gather.

It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.

Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths

This fixes the Asset Processing issues with shader includes due to the
Path.inl changes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding reference qualifier overloads to the Path class Native function

Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Artur K 3a4937456a
Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp 9f6d4125b8 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
carlitosan 52460189aa
Merge pull request #3964 from aws-lumberyard-dev/carlitosan/development
Upgrades and stability fixes for version explorer
4 years ago
AMZN-koppersr a62cb8cf2b
Merge pull request #3999 from aws-lumberyard-dev/Prefab/IncreaseReadFileSizeLimit
Set max file size limits for AZ::JsonSerializationUtils::ReadJsonFile and AZ::Utils::ReadFile
4 years ago
Esteban Papp f414cd3966 More fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 7bf5894513 Set max file size limit as default parameter for ReadFile
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 1e7af75d94 Merge branch 'development' into Prefab/IncreaseReadFileSizeLimit
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp d58bda5bbf WIP
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran 32515f33d4 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
Esteban Papp 860b28c10b more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
srikappa-amzn 5a6daf4352 Maximize read file size limit and set it to 1MiB for Atom use cases
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp c805d443d2 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
4 years ago
Esteban Papp cc00a535d7 more Code/Framework fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp f30ac72040 fixing AzCore for linux/windows virtual warn
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 46c6923bf7
Enabling warnings around format security
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran 64ab627f03 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
Esteban Papp aad2c214a4 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp e20c270580
Fixes install failures when RenderDoc and/or PIX are enabled
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
hultonha 6cc9a33845
Add a new implementation for cone/ray intersect to simplify code and fix issue with current implementation (#3902)
* add a new implementation for cone/ray intersect to simplify and fix existing issue

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move new ray/cone intersection function to AzToolsFramework - repond to PR comments

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following PR feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional comment to give more context to the intersection function

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update google test expect usage

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp c6593bbdd3 double assignation of the same thing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp a63954d6cf simplifying how PIX is passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b28349be73 Fixes for Android
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 2e79451280 Fixes AzCore for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran e1e1779ec6 Fix for file size limit in JSON
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Esteban Papp dc4424b131 Merge branch 'development' into issues/3202
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/RTTI/BehaviorContext.h
4 years ago
Artur K 567c0ae24d
Modernization + AZStd::function compare fix. (#3680)
* Modernization + small fix.

Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.

Fix nullptr comparison of AZStd::function.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review-based changes

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
moraaar 34dc8e3cbc
Fixed unused variable warnings (#3880)
- Fixed error in iOS profile non-unity build error: unused variable 'INVALID_OFFSET'. The global variable is static const only visible to the cpp, removed since it's not used.
- Fixed error in windows release 'timeoutSeconds': unreferenced formal parameter

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago