Some Windows configs will automatically set new drives as online causing diskpart setup script to fail.
Signed-off-by: brianherrera <briher@amazon.com>
This change makes the inc_build_util script more resilient against transient network issues and issues encountered during node boot-up.
Signed-off-by: brianherrera <briher@amazon.com>
* adding Windows/release to PR-validation builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing trace back to expand to nothing for release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing some more unused variable cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* renaming file in ScriptCanvas that causes a msbuild warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* reverting a previous change
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Added a codesigning script to pre and post build steps in the Windows installer CD job
* Changed `windows_installer` job name to `installer_vs2019`
* Added `installer-nightly` tag for `installer_vs2019`
* Updated `build_config.json` to use an envvar for the installer url and bucket
Signed-off-by: Mike Chang <changml@amazon.com>
This change is required to support spot instances in the AR pipeline.
- When a node goes offline the job is retried on a new node
- Valid script errors are handled properly and the status is updated in Jenkins
Signed-off-by: brianherrera <briher@amazon.com>
Make awsi_test_profile_vs2019 a nonblocking step to make sure that resources are cleaned up even though automation tests failed
Signed-off-by: Junbo Liang <junbo@amazon.com>
* add s3 upload on screenshot test failure, should only apply to the test_gpu_profile_vs2019 job on nightly runs
* adds support for zipping screenshot files up prior to uploading to the s3 bucket and also adds the ACL extra arg to the upload_to_s3.py execution
* remove unused json import
* remove regex to use .endswith() instead and rename variables to be more clear (PR feedback)
* rename create_zip_archive to create_screenshots_archive
Signed-off-by: jromnoa <jromnoa@amazon.com>
* - Add support for a custom path root separator using a trait.
- Ensure to set both FilePathKey_ProjectUserPath and FilePathKey_ProjectLogPath to a writeable storage location on non-host platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove az_trait_validator.py, as our PAL guidance no longer dictates that all traits must be defined for all platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updated based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Send SNS topic on build failure
* send build failure root cause data to SNS topic that triggeres lambda function to automatically create Github issues
* Change SNS topic subject to Build failure and add build url to the message
* Change SNS topic name
These scripts will configure build and test Ubuntu 18/20 nodes with:
Nvidia gaming drivers for GPU instances (g4dn)
lightdm for Ubuntu 18 and gdm3 for Ubuntu 20 (wayland is disabled here, but should have xcb capabilities)
NiceDCV for remote console access
Note: Does not include user setup and firewall configurations
Signed-off-by: Mike Chang <changml@amazon.com>
* Fixed invalid variable access in register.py
The register_restricted_path and register_template_path methods did not specify the parameter for project path
Updated register_o3de_object_path function to pass in absolute paths to the engine or project in order to make relative paths to the registered o3de object to it.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register_*_path resolve calls in register.py
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com>
Allow customized Jenkins parameters for different pipelines so that we can define different Jenkins parameters for a new pipeline and doesn't affect AR build parameters.
Add aws integration deployment pipeline.
* Revert to regular run when invalid commits used.
* Cirrect s3 logging of last commit hash storage
* Add s3 top level url and build number script params.
* Use existing REPOSITORY_NAME env var.
Signed-off-by: John <jonawals@amazon.com>
* Fix typo in MARS document key.
Signed-off-by: John <jonawals@amazon.com>
* Add diff support for commits on different branches.
Signed-off-by: John <jonawals@amazon.com>
* Restore archiving of historic data objects.
Signed-off-by: John <jonawals@amazon.com>
* Correctly handle commit diffs for PR builds.
Signed-off-by: John <jonawals@amazon.com>
* Comment out archiving of historic data objects.
Signed-off-by: John <jonawals@amazon.com>
* Fix python typo
Signed-off-by: John <jonawals@amazon.com>
* Remove comment pertaining to s3 bucket.
Signed-off-by: John <jonawals@amazon.com>
* Fix test selection efficiency for MARS.
Signed-off-by: John <jonawals@amazon.com>
* Define a new Jenkins job to deploy AWS resources
Signed-off-by: junbo <junbo@amazon.com>
* Address PR comments
Signed-off-by: junbo <junbo@amazon.com>
* Add error checking for all the calls
Signed-off-by: junbo <junbo@amazon.com>
* Remove the weekly-build-metrics tag
Signed-off-by: junbo <junbo@amazon.com>
* Parameterize ARN/Region and move it to a Jenkins envvar.
Signed-off-by: junbo <junbo@amazon.com>
* Revert the changes for build_config.json
Signed-off-by: junbo <junbo@amazon.com>
* Fix for PathLib unlink wrong version parameter.
* Fix dst target for TIAF.
* Remove TIAF historic data arhciving on s3 buckets
* Change permissions for TIAF bucket upload
Signed-off-by: John <jonawals@amazon.com>
* Added new feature to the register command to auto detect the correct
o3de manifest file to write to based on the supplied registration path
Updated the create-gem command to register the gem on creation.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added new feature to the register command to auto detect the correct
o3de manifest file to write to based on the supplied registration path
Updated the create-gem command to register the gem on creation.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix incorrect variable reference in register_project_path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed o3de python package unit test
The enable_gem, register and engine template test have been updated to
account for the logic to register a gem after creation
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a --no-register arg to engine-template.py
This allows registration of gems/projects using the create-project and
create-gem commands to be skipped
Prevented registration of a gems and projects in the engine_template
command test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Wrapped first parameter to find_ancestor_dir_containing_file with
pathlib.PurePath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Previously the script was using the full local path as the artifact key when uploading to s3. This was causing the installer artifacts to be uploaded incorrectly and non-functional for normal use.
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Changed blue text to white that is not meant as a link, made 'View in Director' link work for gems in the inspector, added parsing for gem documentation link
Signed-off-by: nggieber <nggieber@amazon.com>
* Added documentation links for gems, changed markup for urls in summaries and requirements so they are clickable
Signed-off-by: nggieber <nggieber@amazon.com>
* Fixed a couple of the documentation links
Signed-off-by: nggieber <nggieber@amazon.com>
* Added documentation url to edit gem properties script and updated unit tests
Signed-off-by: nggieber <nggieber@amazon.com>
* Fixed the enable-gem command unit test
The enable-gem unit test would fail if there wasn't an
o3de_manifest.json file in the users $HOME/.o3de directory
The change now is to patch the call to load the o3de manifest
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adjustments to the enable-gem command unit test to pass on Linux
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* The enable_gems command now registers the gem with the project if only registered with o3de_manifest.json
Updated the `enable_gems` command to register the gem with the project if the gem is not registered with either the project or the engine being used.
This allows the gem to be added to the build system if it wasn't registered before.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding quoting around the invocation of the OpenProjectManager command
The --project-path parameter now is able to pass in a path with spaces
to the invocation of the Project Manager.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated print_registration functions to fix "register-show" command
Added unit test to validate the argparse options to the register show
command.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the register.py script to once again register an engine list
Previosly each engine were registered into a dictionary with multiple
keys, but once the engine.json started to self describe the registered
content that came with it, it was reduced to a single 'path' key.
Therefore it has been changed to a list to be consistent with other o3de
object paths
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the SettingsRegistryMergeUtitls Code which parses the attempts to locate the engine path associated associated with the project.json engine key to check the 'engines_path' object within the o3de_manifest.json
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated print registration unit test to patch the get_project_path
This is to make sure that the existence of the placeholder project path
isn't validated when running the test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Typo and formatting fixes for the print_registration script
Also corrected indentation in unit_test_print_registration script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The new commands are edit-engine-properties and edit-gem-properties
They can modify specific fields within these manifest files, that should
affect build system.
More importantly, this commands can be used to modify the "engine_name"
field in the engine.json and the "gem_name" field in the gem.json
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* handling case where a parameter can be empty
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* needs to be var name, not contents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Add script for license scanner
This script will scan the source tree for license files and generate a file with the contents of all the licenses.
Signed-off-by: brianherrera <briher@amazon.com>
* Cleanup incremental build scripts
Signed-off-by: shiranj <shiranj@amazon.com>
* Fix timeout function since signal.SIGALRM is not available on Windows
Signed-off-by: shiranj <shiranj@amazon.com>
* Convert missing fstrings
Signed-off-by: shiranj <shiranj@amazon.com>
* Add PipelineAndBranch back to EBS volume tag
Signed-off-by: shiranj <shiranj@amazon.com>
Add required libfontconfig1-dev which is needed by Linux/Qt/QtFontDatabaseSupport (dependency of Qt5XcbQpa)
Signed-off-by: spham-amzn <spham@amazon.com>
* Fix historic working dir creation
Signed-off-by: John <jonawals@amazon.com>
* Add new line at EOF
Signed-off-by: John <jonawals@amazon.com>
* Removing extra whitespace at end of file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Log global exception caught by TIAF driver
Signed-off-by: John <jonawals@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
We currently cannot predict when a given snapshot will be taken. This is
problematic as test impact analysis assumes that the coverage data will
be updated after each run. As we have no control over when our coverage
data will persist we will instead always seed when the pipeline and
branch is one of the seeding pipelines, otherwise we will attempt to
read that seed data and perform test impact analysis (if no seed data is
present we will fall back to a regular, uninstrumented run of all test
targets).
This approach has the following implications:
1. PR builds will benefit from test impact analysis as the seed data is
(hopefully) available at the time the snapshot is created.
2. Builds for the aforementioned seeding branches and pipelines will not
benefit from test impact analysis and will incur the cost of seeding
regardless of whether or not that generated seed data ends up in the
snapshot.
Signed-off-by: John <jonawals@amazon.com>
* Added proper detection of the list of Gems in the Project Templates
enabled_gems.cmake file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a CMake alias target for the Atom Gem and the AtomLyIntegration
Both of those targets just aliases the Atom_AtomBridge gem
Therefore they turn on Atom
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replacing the Atom_AtomBridge gem in the project template with the Atom gem
The Atom gem is just an alias to the Atom_AtomBridge gem
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the manifest.py gem gathering logic to recurse through the external subdirecotories locating gem.json files to discover all gems in a subdirectory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty
This simplifies the first time user experience when running cmake
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored install layout logic for External Subdirectories
Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories
Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the o3de.bat script changing the working directory before running the o3de.py script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template
Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.
This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value
Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added doc comment on the new cmke ly_get_vs_folder_directory function()
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
PR builds will detect the destination branch and check if that branch
is one of the snapshot branches, otherwise it defaults to the 'development'
snapshot.
Non-PR builds use the user-selected snapshot from the list of available
snapshots.
Signed-off-by: John <jonawals@amazon.com>
PR builds will detect the destination branch and check if that branch
is one of the snapshot branches, otherwise it defaults to the 'development'
snapshot.
Non-PR builds use the user-selected snapshot from the list of available
snapshots.
* Add ability to change project name
* Fixed several issues where path types were changed
* Added PythonBindings CreateProject unit test
* Fix python warning format
* Validate new project name in CLI
* Fix issue creating pathview on linux
* Use better testing macros
* Refactored the unit_test_engine_template.py test to actually test
against the current engine_template.py commands
The commands of create-template, create-from-template, create-project
and create-gem is now being validated.
Registered the unit_test_engine_template.py script with CTest in the smoke test
suite so that it runs in Automated Review
Fixed issues in the engine_template.py script where the template_restricted_path parameter was required in the create_project and create_gem functions
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* add repository to ci_build_metrics
* fixing build
* changing the job to pass the right parameters
* passing parameters that need to be expanded
* missed this, important
* fixing typo
* Add parameters to specify custom native build path and enable unity build in Android gradle builds
* Enable unity build for gradle to shorten the path to the generated object files which fixes build failures on Jenkins due to paths exceeding limit. This also speeds up builds.
Updated installer job tags to be included in nightly clean builds
Fixed escaping issue with passing installer framework env var to cmake
Removed enforcement of aws profile for uploading
Various changes to shorten the install path cpack uses
Added cpack log file dump on error
Added build tagging from git repo info to installer job
Fixed bug causing bootsrapper to crash on secondary machines
* Fixed organization of the AssetProcessor SourceAssetBrowser
Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations
* Added ly_enable_gems call to Atom gems targets that are required
The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.
* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.
This is needed as the DefaultLevel.prefab contains an Editor Camera
Component
* Adding the ly_enable_gem call to make the Maestro gem required
CrySystem currently requires Maestro to be enabled in order to
initialize
* Added ly_enable_gems call to the SceneProcessing gem to make it required
The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.
* Fixed bad argument in comment for Prefab CMakeLists.txt
* Fixed Assert in Asset Builders due to the Atom RPI Builder
The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time
The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset
Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum
* Added TypeId output to the JsonDeserializer report message about missing
ClassData
Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type
* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.
Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target
* Adding newline to the end of the Camera Gem CMakeLists.txt
* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE
* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory
* Adding the Atom_Bootstrap gem as a required gem
The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module
* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array
* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into
* Adding newline to the end of Atom_Bootstrap CMakeLists.txt
* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block
* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
* Creating Builder variant aliases for all Asset Gems
* Added an AssetGem template for creating an Asset Gem
The AssetGem template is meant for non-code Gems
* Updated the engine_template.py commands to use pathlib
Each of the four commands: create-template, create-from-template,
create-project and create-gem have been updated to use pathlib.Path or
any path manipulation
Fix several python errors when instantiating a template with missing
o3de objects.
For example attempting to use the create-project command with the
"DefaultGem" template would result in a python exception instaed of a
error log and a return value 0..
Added a **force** option to the engine_template commands
to force overriding of existing files
* Optimized search through text files when the create-template command is
run when attempting to replace the license text section
* Adding a Minimal Project Template that contains the minimal set of gems
as stated by UX
* Minor changes to the DefaultProject template. Added a license section to the EngineFinder.cmake
* Adding the MinimalProject to the engine.json file
* Update the minimum CMake version to 3.20
Sets the cmake_minimum_required calls to version 3.20 and updates the
README.md to point at the general CMake download page instead of a stale
link.
* Remove unnecessary cmake minimum version
It was using an old 3.0 version and can be removed.
* Additional updates to CMake 3.20, build scripts
Updates the version and remove logic to find a CMake in 3rdParty.
* Removing backup path to ninja path in the build_ninja_windows.cmd
The backup path for finding ninja was coming from the Perforce depot which isn't available for o3de builds.
* Removing reference to 3rdParty Android SDK 29 from the build and run unit test script
The Android SDK is not part of the new 3rdParty system and users are expected to install the Android SDK on their own in order to build the engine for Android.
* Update the get_python scripts and README
No longer try to append a CMake path to LY_3RDPARTY_PATH, but do still
support LY_CMAKE_PATH because there are still uses of it. Remove
mention of an LY_3RDPARTY_PATH-relative CMake path from the README.md.
* Removing LY_NINJA_PATH from the build_ninja_windows.cmd
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixing the enable_gem.py and disable_gem.py commands (#1207)
* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project
Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable
* Correct Typo in manifest.get_registered doc string
* Removing second get_all_restricted() method
* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project
Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable
* Correct Typo in manifest.get_registered doc string
* Fix quotes
* Revert "Fix quotes"
This reverts commit 29ace5ef2bf1c78991a8cfeb840bfb30c4ce5d8d.
* evaluating the parameters
* Revert "Revert "Fix quotes""
This reverts commit 4f7008e9ccbd5fdc0b33853a4fb1f50285233da9.
* just one eval
* double escaping
* another attempt to happiness
* changing NODE_NAME to LABEL_NAME since that one is more stable and doesnt have spaces
* should pickup the external directories registered by the project
* Add support for AzTest and AzTestRunner in the SDK
* missing IMPORT_LIB
* Moved where .Assets targets get generated so they are visible in the SDK
* generate the Directory.Build.props in the right path
* excluding target on platforms that dont support it