Commit Graph

580 Commits

Author SHA1 Message Date
amzn-mike efe78d035f Updated project path to use absolute path (#5459)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
2021-11-10 13:48:58 -08:00
jromnoa 14bce55796 Merge pull request #5420 from aws-lumberyard-dev/Atom/semaster/add_diffuse_probe_grid_p0
Test Parallel Add P0 test for Diffuse Probe Grid component
2021-11-09 10:17:05 -08:00
Tom Hulton-Harrop 5047ba7f7b merge stabilization/2110 to development - 2021/11/09
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-09 09:19:54 +00:00
Sean Masterson 901aa217b8 removed unused import and fixed line length
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-08 13:10:55 -08:00
Sean Masterson cd508415ef Removed unused tuple.
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-08 11:57:21 -08:00
Sean Masterson 6242d1ee8e Added P0 test for Diffuse Probe Grid component
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-08 11:19:30 -08:00
moraaar 425e172079 Cloth automated tests only check for cloth gem errors and warnings (#5374)
Signed-off-by: moraaar <moraaar@amazon.com>
2021-11-08 09:14:26 +00:00
jromnoa 425412b4c2 Merge pull request #5354 from aws-lumberyard-dev/Atom/semaster/add_deferred_fog_p0
Test parallel Add P0 Deferred Fog
2021-11-05 11:58:51 -07:00
Sean Masterson c0ece7d32d Update to atom_constants.py docstring
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-05 09:49:59 -07:00
SergeyAMZN b5d5ffb74c Merge pull request #5331 from aws-lumberyard-dev/LYN-8035_MultiplayerFlakyTestFix
Moving Flaky Multiplayer Tests into Sandbox
2021-11-05 14:48:56 +00:00
Gene Walters 84d38a4f9c Removing Multiplayer MainSuite tests, because AR considers no-test to be a failure
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-04 22:23:00 -07:00
Sean Masterson 708582731d Add P0 Deferred Fog Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-04 16:56:46 -07:00
jromnoa 6bae0bca7e add new bloom test to updated Main Suite test file since optimized main suite test file is removed
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 15:08:02 -07:00
jromnoa cf245e0ad3 delete unused TestSuite_Main_Optimized.py file
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 15:07:21 -07:00
jromnoa 363a778c33 Merge pull request #5323 from aws-lumberyard-dev/Atom/semaster/add_bloom_p0
Test parallel Add P0 Bloom
2021-11-04 15:03:28 -07:00
jromnoa 0c97c879c1 remove the main suite optimized jobs from CMakeLists.txt since its causing a false build failure on AR
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 13:58:30 -07:00
jromnoa 5fe5697147 Merge branch 'development' into Atom/jromnoa/remove-xfail-for-main-suite-tests 2021-11-04 13:56:22 -07:00
Sean Masterson bbeefe43b8 Added extra line above class Tests
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-04 13:52:54 -07:00
Gene Walters 1f4cb58c5e Moving flaky multiplayer tests into sandbox so they will still be ran nightly, but we can still fix and create new tests
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-04 13:49:33 -07:00
Sean Masterson 64ab8d5956 Add P0 Bloom Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-04 13:30:57 -07:00
jromnoa f26e272a8d move light component non optimized test to sandbox until it gets optimized (ticket cut for this)
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 12:20:38 -07:00
jromnoa ae72463581 sandbox portion
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 11:54:49 -07:00
jromnoa b82ea09a67 remove redundant sandbox test, remove unsued/old hydra script for old log lines test approach
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 11:54:21 -07:00
jromnoa 16526f58b7 remove xfail marker
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 11:52:28 -07:00
jromnoa bc2b3b12a7 remove old main suite, rename optimized main suite to be the new main suite
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-04 11:51:58 -07:00
Gene Walters be7c8c8dd3 Removing flaky multiplayer tests. Will bring back once we can reproduce and correct the flakes
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-04 09:55:59 -07:00
AMZN-stankowi 6b5f5bc666 Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)

* Fixed references to 521x521 to reference the correct 512x512 FBX file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed asset hints

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixes for release builds with DCO fix (#5164)

* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-04 06:46:11 -07:00
jromnoa cdf5a0519f Merge pull request #5284 from aws-lumberyard-dev/Atom/semaster/add_hdr_colorgrading_p0
Test parallel P0  HDR Color Grading Component
2021-11-03 19:34:26 -07:00
Sean Masterson 68e2770caf Adding P0 Automation for HDR Color Grading Component
Signed-off-by: Sean Masterson <semaster@amazon.com>
2021-11-03 15:52:39 -07:00
jromnoa f0ba0ff7eb Merge pull request #5033 from aws-lumberyard-dev/Atom/jromnoa/assert-for-screenshot-comparisons
Fixes the test_BasicLevelSetup_SetsUpLevel() test and adds proper asserts for screenshot comparisons.
2021-11-03 12:26:56 -07:00
Allen Jackson 815c2d1986 {lyn5868} fixing the asset_processor_batch_tests.py auto tests (#5247)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
2021-11-03 13:19:22 -05:00
jromnoa 52bae87a93 Merge pull request #5218 from aws-lumberyard-dev/Neil_o3de_automation
Adding P0 Occlusion Culling Plane test
2021-11-03 09:48:50 -07:00
jromnoa 1085aed137 Merge branch 'development' into Atom/jromnoa/assert-for-screenshot-comparisons 2021-11-03 09:23:26 -07:00
Neil Widmaier ebfb34733d fixing new line formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
2021-11-02 16:28:49 -07:00
Neil Widmaier 36b6aed2df fixing function name formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
2021-11-02 15:21:50 -07:00
Neil Widmaier 3466e51206 fixing formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
2021-11-02 13:36:44 -07:00
Mike Balfour 6d7be70133 Merge pull request #5202 from aws-lumberyard-dev/mbalfour/gitflow_211102_o3de
Merging stabilization/2110 to development
2021-11-02 13:33:14 -05:00
SergeyAMZN 536cba18d7 Merge pull request #4778 from aws-lumberyard-dev/LYN-6770_AutomatedTestNetInputs
LYN-6770 Automated Test Network Input
2021-11-02 16:49:13 +00:00
AMZN-stankowi 6d592d78cd Fixes for release builds with DCO fix (#5164)
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-11-02 09:03:38 -07:00
Mike Balfour cb9603ddcd Merge commit '0ccd55f9459f50a9d0906e8d875943a7bc8e74c2' into mbalfour/gitflow_211102_o3de 2021-11-02 09:38:56 -05:00
moraaar 0ccd55f945 Added PAL to blast and whitebox tests to only enable automated tests on supported platforms: windows only at the moment. (#5165)
Signed-off-by: moraaar <moraaar@amazon.com>
2021-11-02 09:28:31 +00:00
jromnoa 5b0f345052 PR fixes to clean up syntax and variable names also to remove a change from another PR
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-02 00:03:50 -07:00
jromnoa a8efd5da95 add the correct paths for Light component test and use the 'Base' level instead of 'auto_test' level to resolve remaining issues with screenshot angles
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
2021-11-01 23:42:14 -07:00
jromnoa 2329e4302f Merge branch 'development' into Atom/jromnoa/assert-for-screenshot-comparisons 2021-11-01 21:10:16 -07:00
Gene Walters 2a3667f7b0 Merge branch 'upstream/development' into LYN-6770_AutomatedTestNetInputs 2021-11-01 20:23:27 -07:00
Neil Widmaier 4a57b13a0e Adding P0 Occlusion Culling Plane test
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
2021-11-01 17:11:07 -07:00
chiyenteng 6862b52069 Convert several physics automated tests with Base test level file converted to prefab file (#5138)
* Convert some physics automated tests to use prefab system

Signed-off-by: chiyteng <chiyteng@amazon.com>

* revert changes

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Fix file names

Signed-off-by: chiyteng <chiyteng@amazon.com>
2021-11-01 14:27:22 -07:00
Gene Walters fa32940205 Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-01 13:01:59 -07:00
Sean Sweeney ea4bc31b38 Merge pull request #4675 from aws-lumberyard-dev/editor_test_tools_cleanup
Editor test tools cleanup
2021-10-29 15:47:26 -07:00
AMZN-AlexOteiza e871dff70e Added two complex prefab tests (#5089)
* Added two complex prefab tests

* Fix compile error

* Added extra methods, fixed test failure

* Addressed PR commments

* More PR comments

* Fix space

* Fix ar error
2021-10-29 22:32:33 +01:00