Commit Graph

1494 Commits

Author SHA1 Message Date
sconel 49b3c4d11f Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix 2021-06-18 11:20:25 -07:00
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 2021-06-18 11:19:59 -07:00
Ken Pruiksma 2bc36aa6c6 [SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
2021-06-18 13:05:35 -05:00
bosnichd 34e64ca5b0 Remove unused MTPseudoRandom.h/.cpp to address SPEC-5990 (#1426) 2021-06-18 08:59:10 -06:00
amzn-sean 84de2d2e12 Fixed failing periodic physics tests (#1429) 2021-06-18 15:38:49 +01:00
amzn-sean b17c5ca3e6 adding physics tick time to post simulate event (#1401) 2021-06-18 14:09:34 +01:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
Hasareej 4ad97342c2 Hasareej fix whitebox and physx cluster icons (#1398)
Fixing the issue with the icons not appearing & deleting duplicate icons.
2021-06-18 11:45:48 +01:00
John e4d4f8555b Merge branch 'development' into TIF/Runtime 2021-06-18 10:15:04 +01:00
Hasareej 75e640b908 Hasareej lyn 4389 fix cluster overlap with ImGui (#1329)
Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
2021-06-18 09:50:02 +01:00
lumberyard-employee-dm 9f2fd0b573 Merge branch 'aws-lumberyard:development' into SerializeContextToolsConvertHandleAnyValidation 2021-06-17 20:29:08 -05:00
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 18:01:44 -07:00
Chris Burel 6d0ef1cf57 Avoid reading from a destroyed variable (#1347)
This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
2021-06-17 17:54:10 -07:00
sconel f825e698c9 WIP fix for referenced assets being loaded before their registration 2021-06-17 17:37:00 -07:00
puvvadar 04387be083 Remove some redundant includes, forward declares and similar pieces 2021-06-17 16:25:44 -07:00
puvvadar a748c2e152 Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking 2021-06-17 16:17:36 -07:00
Esteban Papp 2fa6883455 SPEC-6663 add file(READ files to tracking (#1416)
* adding property to track files read by file(READ

* code review comments

* adding newline
2021-06-17 16:16:10 -07:00
Danilo Aimini 8fb0007201 Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 2021-06-17 15:12:14 -07:00
Mike Balfour f6fc425a1a Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
2021-06-17 16:24:33 -05:00
stramer c7399537e2 Address review feedback.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 14:15:56 -07:00
Esteban Papp 98767862af LYN-4071 Mac compile times are excessive 2021-06-17 13:41:36 -07:00
lumberyard-employee-dm 7dabe8b6e9 Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
2021-06-17 13:58:20 -05:00
Gene Walters 4be9ce56c4 Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
2021-06-17 11:48:34 -07:00
John 43b1d0444d Fix PythonBindingsExampleTest name 2021-06-17 19:47:01 +01:00
Tom Hulton-Harrop 8ffd16b0be Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 (#1362)
* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled

* connect up editor settings callbacks

* minor polish changes

* api rename

* updates following review feedback
2021-06-17 18:31:56 +01:00
AMZN-koppersr 6b08ab6e03 Merge branch 'stabilization/2106' into JsonSerialization/ArrayDefaultsFix 2021-06-17 09:32:43 -07:00
Gene Walters eadbb17034 Cherry picking fff7cc0e10. Redcoding parts of old Networking that used Bullet external physics code 2021-06-17 09:04:22 -07:00
amzn-mike ff81b0bfd6 Use contains method instead of find. Rename parentFillerAnimations -> fillerAnimations 2021-06-17 10:40:33 -05:00
amzn-sean 9f62d631fb Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
2021-06-17 15:52:27 +01:00
John 8e9ffc458c Fix PythonBindingsExampleTest.Application_Run_Fails 2021-06-17 13:51:59 +01:00
John 22093f46fc Merge branch 'development' into TIF/Runtime 2021-06-17 11:34:31 +01:00
John Jones-Steele 127ad7f833 Merge branch 'development' into LYN-4195 2021-06-17 09:20:22 +01:00
Benjamin Jillich 7bd42e1f8d [LYN-4410] Back buttons should preserve selected gems (#1359) 2021-06-17 06:55:28 +02:00
AMZN-koppersr 1b1a5a28f4 Using zero-initializer for defaults in the Json Serializer instead of explicit values 2021-06-16 17:26:14 -07:00
AMZN-koppersr c482c17c9e Fixed an issue with the new Json Serializer Conformity tests and Atom's materials 2021-06-16 17:14:44 -07:00
Danilo Aimini 62c70035f4 Change Editor Window name for Developer Preview (#1371) 2021-06-16 16:48:25 -07:00
AMZN-koppersr ddc60041d3 Addressing PR feedback 2021-06-16 16:40:46 -07:00
amzn-mike 9cadcc17f9 Merge branch 'stabilization/2106' into stabilization/2106_Helios_TransformImporterFixV2 2021-06-16 17:55:56 -05:00
amzn-hdoke b74a153f75 Update AWSAttribution endpoint to prod endpoint (#1335) 2021-06-16 14:25:26 -07:00
AMZN-koppersr c360e29fbf Fixed compile errors from Clang. 2021-06-16 13:57:17 -07:00
stramer c7a0e7b930 [LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
2021-06-16 13:53:42 -07:00
amzn-mike 4c9b3b12cb Merge branch 'stabilization/2106' into V2Mainline 2021-06-16 12:05:28 -05:00
amzn-mike 57b19feca5 Cleanup code 2021-06-16 12:03:47 -05:00
John 15bf2d20ed Merge branch 'development' into TIF/Runtime 2021-06-16 17:23:18 +01:00
IgnacioMartinezGarrido d86e8b63c1 Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
LYN-1767 : Asset Browser Search View
2021-06-16 17:05:40 +01:00
Olex Lozitskiy 1eaa11303b sig/network - added r_viewportPos cvar for set the position of a viewport (Windows only)
Example: +r_viewportPos 100 200
Works from a command line or --console-command-file
2021-06-16 11:59:55 -04:00
Nicholas Van Sickle bfeb3e0ab9 Merge pull request #1306 from yuriy0/FullScreenGamePreview
Full screen game preview for Atom viewport
2021-06-16 08:40:29 -07:00
AMZN-stankowi 1fd0886b70 Updated AssImp to v10 for Windows Invert PostRotation matrix in animation chains (#1340) 2021-06-16 08:32:47 -07:00
Olex Lozitskiy fff7cc0e10 Merge pull request #1344 from aws-lumberyard-dev/Network/olexl/redcode_bullet_code_use
[sig/network] Redcoding parts of old Networking that used Bullet external physics code
2021-06-16 09:55:06 -04:00
Tom Hulton-Harrop d9b1ccd323 Add align grid button to Viewport UI (#1311)
* first pass of adding grid snapping button

* update to request current grid size

* show/hide snapping option based on selection

* small tidy-up changes

* small updates following review feedback

* added some unit tests for snapping functionality and some small tidy-up/refactoring

* small refactor to ensure snap to grid ui only appears with snapping enabled

* add missing include to resolve build error

* fixes for build

* add & to make compiler happy
2021-06-16 12:58:01 +01:00