Commit Graph

2090 Commits

Author SHA1 Message Date
Danilo Aimini 6bce0a9a8d LYN-7054 + LYN-7704 | Exit Focus Mode when starting Game Mode, correct painting of Prefab capsules in Outliner. (#5280)
* Add RefreshAllContainerEntities function to ContainerEntityInterface. It refreshes all registered containers so that listeners can refresh their state.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move Prefab border painting to foreground, and invert foreground painting order. This ensures the Prefab capsules are drawn according to UX.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-11-04 09:52:35 -07:00
lumberyard-employee-dm 627012840d Update how Project Filepaths are calculated when not supplied via command line (#5194)
* Fixed the return value of the ConvertToAbsolutePath function

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Update how the project related file paths are determined when not
supplied.

The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory

The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.

The project-path defaults to executable folder if it cannot be detected.

The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.

The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added constant for the storing the name of Cache directory

Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.

This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest

Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing the scan up logic for the "Cache" directory.

This is no longer needed to locate the project cache path in a Project Game Release Layout.

Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-04 11:02:18 -05:00
AMZN-stankowi 6b5f5bc666 Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)

* Fixed references to 521x521 to reference the correct 512x512 FBX file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed asset hints

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixes for release builds with DCO fix (#5164)

* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-04 06:46:11 -07:00
Tom Hulton-Harrop 4c41a4dfc9 Ensure ImGui menu is displayed when the Viewport UI viewport border is showing (#5240)
* add optimize off code temporarily

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* ensure the imgui menu displays when the viewport border is active

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-04 09:16:27 +00:00
Danilo Aimini 618777f8d4 LYN-7536 | Focus Mode - Introduce shortcuts to open/close prefab editing (#5230)
* Enable closing prefab by double-clicking it when it's in focus.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Enable double clicking on level prefab to close focus mode and return to editing the level.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce API function to go up one level in the Prefab Focus Mode hierarchy.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Enable keyboard shortcuts to more easily navigate the prefab hierarchy.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Tie the "Open/Edit Prefab" action to the = key on top of +. This allows users with compact US keyboards to use either key, preventing them from having to press Shift and =.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Replace the behavior of the "Up one level" button in the breadcrumbs with the new function that serves the same purpose. Also show the - shortcut in the tooltip.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix FocusOnParentOfFocusedPrefab to require the entity context id (to conform with the other functions in the API that don't pass entityIds). Expand its usage to other functions that did the same operation manually.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Include fix for non-unity builds

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-11-03 11:15:11 -07:00
Danilo Aimini 4e2c28105c LYN-7547 | Focus Mode - It is possible to create a child entity of a closed container (#5193) (#5220)
* Disable drag&drop of entities on closed containers.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Do not show the Create Entity context menu when right clicking a closed prefab container.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor changes to modernize old code.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-11-02 15:32:51 -07:00
Jeremy Ong 47b7ad1ec4 Merge pull request #5018 from aws-lumberyard-dev/burelc/linuxApTetherLifetime
[Linux] Terminate AssetProcessor when spawned by the parent project process
2021-11-02 11:08:47 -06:00
lumberyard-employee-dm a9f7ab4aaf Fixed the return value of the ConvertToAbsolutePath function (#5195)
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-02 11:48:09 -05:00
bosnichd 403e2ff1e3 Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator. (#5136)
* Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator, in which case we do not want to consume it when replacing it with the alias.

eg. If the @products@ alias resolves to "C:\" and we call ConvertToAliasBuffer with "C:\some_folder\some_file.txt", the current behaviour results in "@products@some_folder\some_file.txt", but it needs to be "@products@\some_folder\some_file.txt"

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update based on review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-11-02 10:31:50 -06:00
Mike Balfour d106c9aba5 Merge pull request #5174 from aws-lumberyard-dev/Prefab/RevertImmediatePropagation
Prefab/revert immediate propagation
2021-11-02 10:59:17 -05:00
hultonha de6af361ab Do not clear input channels everytime focus changes (#5044)
* remove HandleFocusChange from FocusIn/Out events in QtEventToAzInputManager

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure we clear input channels when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* wip changes for focus switching tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to test to verify focus change not affecting input

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to ensure input is not cleared when focus changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure key press goes to correct widget

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify input is cleared when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* clear input for all types of application state change

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update input key for focus test

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* use the Settings Registry to tell the InputSystemComponent to disable various devices

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update how we simulate the application state change event

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert Settings Registry changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-11-02 09:19:06 +00:00
hultonha bf6fd2a6d6 Add missing reflection calls for various types (#5163)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-11-02 09:18:42 +00:00
Chris Burel 08c51aaf27 [Linux] Terminate AssetProcessor when spawned by the parent project process
This adds support for the `ap_tether_lifetime` cvar in Linux. It extends
the solution implemented in #2799 to add the same support on Linux.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-11-01 14:56:24 -07:00
Chris Burel 8f56dc10c3 Perform sse float comparisons with the floating-point intrinsics (#5115)
Signed-off-by: Chris Burel <burelc@amazon.com>
2021-11-01 16:11:34 -04:00
Danilo Aimini d948d78b2e Merge pull request #5170 from aws-lumberyard-dev/daimini/cherrypick/outlinerEntityOrderingFix
Cherry-pick: resolve entity ordering for EntityOutliner
2021-11-01 12:41:58 -07:00
srikappa-amzn f7a48fda11 Added a missing function comment for UpdatePrefabInstances function
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-11-01 11:41:05 -07:00
srikappa-amzn 729a79dc82 Revert "Fixing undo/redo not updating transform pivot point (#4375)"
This reverts commit 7018f16088.

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-11-01 11:39:04 -07:00
srikappa-amzn 1025eb3929 Revert "Delay propagation for all template updates in detach prefab workflow (#4707)"
This reverts commit 87533d80c1.

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-11-01 11:39:01 -07:00
Michael Pollind 9886603f99 Bug Fix: resolve entity ordering for EntityOutliner (#4798) (#4938)
* bugifx: resolve dragging behaviour for EntityOutliner (#4798)

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* chore: cleanup and rework logic

Signed-off-by: Michael Pollind <mpollind@gmail.com>
2021-11-01 10:35:32 -07:00
Guthrie Adams 7ba7928559 Removing redundant registration of script assets
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-11-01 11:19:08 -05:00
AMZN-Igarri d3ff91f153 Fixed memory leak of the in the AssetBrowserComponent (#5132)
Signed-off-by: igarri <igarri@amazon.com>
2021-11-01 12:16:00 +00:00
hultonha cf767fd4bd Fix for 'focus' text appearing incorrectly (#5133)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-11-01 09:33:38 +00:00
Chris Galvan b2a8e40569 Merge pull request #5100 from aws-lumberyard-dev/cgalvan/GemplateImprovements
Improvements to C++/Python tool gemplates
2021-10-28 17:20:07 -05:00
Chris Galvan e56396a817 Improvements to C++/Python tool gemplates
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-10-28 14:30:14 -05:00
Guthrie Adams e5729fbefe Fix clearing material component default material not clearing materials or updating preview
• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-10-28 13:58:47 -05:00
greerdv 9b2afbc39b fix explicit qualification of member function addresses
Signed-off-by: greerdv <greerdv@amazon.com>
2021-10-28 12:51:33 +01:00
greerdv dd0780f6ec make sure joint frame rotations are editable for ragdoll setup
Signed-off-by: greerdv <greerdv@amazon.com>
2021-10-28 12:26:05 +01:00
Alex Peterson 59c898fc48 Fix notification queue and add gem action (#4985) (#5024)
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
2021-10-27 13:55:32 -07:00
Chris Galvan 78b0683313 Added GetComponentTypeEditorIcon API and replaced old macro style ebus calls.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-10-26 15:47:17 -05:00
jonawals a2eca9de3d Merge pull request #4998 from aws-lumberyard-dev/LYN-5265_state_tracker_impl
Add Focus Mode integration tests.
2021-10-26 17:16:25 +01:00
Steve Pham 22a287d046 Fix to set the Taskbar name and Game Launcher window title to the name of the Project (#4986)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-10-26 08:56:37 -07:00
John c2105b0631 Address PR comments.
Signed-off-by: John <jonawals@amazon.com>
2021-10-26 15:30:08 +01:00
Danilo Aimini 1bc2968330 Resolve minor hover state bugs on the Entity Outlier (branches detect hover state separately from the rest of the columns) (#4977)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-25 17:47:54 -07:00
Danilo Aimini 3b4b8c3549 Move the initialization of m_editorEntityUiInterface higher so that it's initialized when the interface is set up. (#4972)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-25 15:12:34 -07:00
John f98d2e55aa Refactor component mode query.
Signed-off-by: John <jonawals@amazon.com>
2021-10-25 13:48:36 +01:00
John 99b840652d Add Focus Mode integration tests.
Signed-off-by: John <jonawals@amazon.com>
2021-10-25 13:40:12 +01:00
AMZN-Igarri e970247fc5 Asset Browser Search View fixes (#4814)
* Fixed RowCount method.

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Signals

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Delegate case

Signed-off-by: igarri <igarri@amazon.com>

* Fixed issue when displaying branch icons

Signed-off-by: igarri <igarri@amazon.com>

* Fixed AssetBrowser Delegate

Signed-off-by: igarri <igarri@amazon.com>

* Removed optimize flags

Signed-off-by: igarri <igarri@amazon.com>

* AssetBrowsertableModel cleanup

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Typos

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Comment

Signed-off-by: igarri <igarri@amazon.com>

* Added check for rowCount == 0

Signed-off-by: igarri <igarri@amazon.com>
2021-10-25 10:35:50 +01:00
Danilo Aimini a4e0d69e83 Update Splashscreen and About Us dialogs for General Availability (#4901)
* Add new image for splashscreen. Layout changes incoming.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Adapt layouts to new splashscreen style with transparent background.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Ensure cropping logic works correctly when screen scaling is used.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove old image. Replace new image with new version with more readable credits.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-22 12:46:06 -07:00
Chris Galvan efbf2f224e Merge pull request #4913 from aws-lumberyard-dev/cgalvan/AddFindComponentsByServiceAPI
Added API for finding components based on required/incompatible services
2021-10-22 14:38:21 -05:00
Danilo Aimini 45926d0dbd LYN-7539 + LYN-7541 | Focus Mode - Show prefab names and dirty markers instead of instance names in breadcrumbs (#4850)
* Change Prefab Focus breadcrumb widget to display template filename instead of instance container entity name. Also display dirty state for the template (*) and refresh it in real time.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Streamline path creation code; fix stem retrieval to ensure extension is cut correctly; delay refresh one frame when path is clicked to correctly refresh it.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove test code.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Simplify code to use Native directly.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor variable renaming and comment adjustments to make them clearer.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-22 12:37:43 -07:00
Mike Balfour 243532c5de Addressed feedback from PR 4874. (#4915)
* Addressed feedback from PR 4874.
* Removed second copy of HeightfieldProviderBus.h from cmake file
* Changed CookedMeshShapeConfiguration and HeightfieldShapeConfiguration to have less messy implementations, instead opting for the slightly less messy const_cast inside of Utils.cpp and DebugDraw.cpp.
* Changed InitHeightfieldShapeConfiguraiton to CreateHeightfieldShapeConfiguration with a better API signature.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed indentation

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 14:33:36 -05:00
Mike Balfour 2fe4524458 Terrain API cleanups (#4914)
* Terrain API fixups
Moved SurfaceData definitions in AzFramework out of terrain into separate files.
Added some missing API calls: Get*FromVector2, GetSurfacePoint*
Changed OrderedSurfaceTagWeightSet to SurfaceTagWeightList

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* PR feedback - remove IsClose check.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed PhysX test compile failures by redcoding a bunch of "dummy terrain" implementation that's unused.
It was originally added for the PhysX Terrain component, but that component is long gone and has been superceded by the more generic PhysX Heightfield Collider.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed up failing terrain unit tests.
Added API changes, and changed the assumption on where the surface weight sort is taking place.  The component is no longer expected to provide the sorted list, it only needs to be sorted at the end coming out of the terrain system, so the unit tests have been modified to reflect that.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 14:22:57 -05:00
Steve Pham 476ff637c2 Undo P4 check before spawning thread and fix usage of new AzToolsApplication trait (#4894)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-10-22 09:47:39 -07:00
Alex Peterson 1989316cac Added toast notifications to the gem catalog 2021-10-22 09:11:28 -07:00
Chris Galvan 95c2ee0e9d Added API for finding components based on required/incompatible services.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-10-22 10:30:48 -05:00
John Jones-Steele 3d67be162c Terrain Physics Heightfield support
* New Heightfield Components

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Remove tabs accidently added

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed overly complicated scaling math.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Heightfield CreatePxGeometryFromConfig into its own function

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 10:19:36 -05:00
SergeyAMZN 9ce6f43a22 Merge pull request #4488 from aws-lumberyard-dev/MigrationFixup
Further fixes for client migration and 3-way host entity migration
2021-10-22 14:31:38 +01:00
santorac a55d94217c Enable material version updates
Merge pull request #4338 from aws-lumberyard-dev/Atom/rbarrand/MaterialVersionUpdate

## Overview

Added support for automatically updating .material files when the property layout of the .materialtype changes. At this stage, we only support a "rename" operation for renaming or moving material properties. We can add more operations in the future if needed (this will require some improvement to how we represent the data internally, but we can deal with that as the need arises).

It's important to note that we currently have a hybrid dependency model for the material system, where materials can depend on materialtypes as job dependencies (property names are processed at asset build time), or material property names can be stored in the cooked assets (property names are processed and resolved at runtime when loading material assets). This means there are two places where we need to apply material property rename auto-updates: in the tools and in the runtime. So you will find that we have ApplyVersionUpdates() functions in both MaterialSourceData and MaterialAsset. (I hope we can move away from this hybrid approach at some point so this can all be simplified, but that depends on new Asset Processor features we don't have yet).

## Main changes
- Added version and versionUpdates structures for .materialtype files, MaterialTypeSourceData, MaterialTypeAssetCreator, etc.
- The .materialtype version number is now at the top level instead of inside the propertyLayout section, because in the future there are other ways the material type could change besides the property layout which might require version auto-updates. (The AP will fail if the version is found in the old location, and tell the user where it should be moved).
- Added ApplyVersionUpdates() and ApplyPropertyRenames() utility functions to facilitate the auto-updates.
- Updated MaterialTypeSourceData::FindProperty(name) to support renames because it must find the property data while loading .material files in order to resolve property data types.
- These new functions will report warnings when they detect that source files are out of date, and recommend the user update them. The easiest way to do this is open it in the Material Editor and save. (which can be scripted in python if necessary)
- Renamed the .material file format "propertyLayoutVersion" to "materialTypeVersion" which is more accurate. This shouldn't hurt existing data as this field wasn't actually used for anything before.

## Unit test improvements
- The new code is well unit tested.
- MaterialSourceDataTests 
  - Updated to include both a .materialtype file and a MaterialTypeAsset for the test material type. Both are used by the MaterialTypeSourceData class.
  - The default test material type now includes some version update steps; these are only used for version update tests and won't impact the other test functions.
  - Updated the path for storing temp files to disk, to just be in a "temp" folder in the exe path. (Originally they were saved to the gem folder near MaterialSourceDataTests.cpp, but at some point someone changed it to be under the exe folder, so there's no reason to use the full gem path anymore).

## Other changes
- Fixed AzCore Utils WriteFile() to create the file if it doesn't exist already.
- Updated all .materialtype files to have the version number in the new position.
- Fixed AssetSystemStub to normalize asset paths for more reliable lookup in unit tests.
2021-10-21 20:48:26 -07:00
santorac 19dee0e37c Merge branch 'development' into Atom/rbarrand/MaterialVersionUpdate 2021-10-21 15:57:57 -07:00
Nicholas Van Sickle f3af362ede Merge pull request #4838 from aws-lumberyard-dev/LYN-7562
Make safe asset folder comparison for prefab creation to be case insensitive
2021-10-21 14:37:53 -07:00