dmcdiar
3c4889b929
Merge branch 'main' into Atom/dmcdiar/ATOM-15438
2021-05-04 14:11:12 -07:00
dmcdiar
64f42ba1cb
Removed the asset callback from the EditorReflectionProbeComponent, since the component may have been destroyed and recreated between the bake and the asset load.
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Replaced with an OnTick handler that polls the ReflectionProbeFeatureProcessor to determine when the asset is ready.
2021-05-04 01:24:14 -07:00
dmcdiar
009ecbc152
Relocated RayTracingSceneSrg and converted to .azsli
2021-05-01 15:53:24 -07:00
dmcdiarmid-ly
dd3f032480
Merge pull request #488 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14933
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[ATOM-14933] Reflection probes do not show mesh reflections if the entity's transform is scaled up
2021-04-30 16:33:15 -07:00
AMZN-mnaumov
1ce62ae797
Merge pull request #454 from aws-lumberyard-dev/Atom/mnaumov/ATOM-5281
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[ATOM-5281] Adding tone mapping option to Material Editor
2021-04-30 14:29:01 -07:00
Guthrie Adams
b7a087948f
Merge pull request #413 from aws-lumberyard-dev/Atom/guthadam/ATOM-4849
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ATOM-4849 Update default lighting preset values
2021-04-30 16:04:21 -05:00
dmcdiar
95e9fe4e11
Fixed AR issue
2021-04-30 13:18:00 -07:00
dmcdiar
0e8e33dedf
Merge branch 'main' into Atom/dmcdiar/ATOM-14933
2021-04-30 00:36:13 -07:00
mnaumov
88e654cd17
Merge main
2021-04-29 22:12:13 -07:00
mnaumov
3ae4bb22df
Adding tone mapping option to Material Editor
2021-04-29 16:51:32 -07:00
pruiksma
109605a733
Cherry pick 06044522763512b78ae504f658a3e7cb5f99996c from 1.0 to main.
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[ATOM-15427] Fixing crash in DirectionalLightFeatureProcessor caused by incorrect use of a container.
2021-04-29 16:44:24 -05:00
dmcdiar
ef79dfb359
Added scale handling to the ReflectionProbe
2021-04-29 13:10:07 -07:00
hershey5045
a746223c65
Change AtomSampleViewer screenshots to use png ( #336 )
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Add functionality to capture png screenshots.
2021-04-29 12:01:32 -07:00
dmcdiar
f65ef56654
Added maybe_unsed to result codes that are only used in Asserts.
2021-04-29 01:02:47 -07:00
guthadam
6821ce41e5
ATOM-4849 Update default lighting preset values
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This is an effort to produce a decent looking lighting preset and shadow with the default settings
https://jira.agscollab.com/browse/ATOM-4849
2021-04-28 21:33:34 -05:00
kberg-amzn
409489e938
Merge pull request #365 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-04-27 18:59:41 -07:00
karlberg
16c31cde3e
Fix issue found in PR
2021-04-27 13:53:18 -07:00
karlberg
901428668c
Merging latest origin
2021-04-27 13:03:31 -07:00
karlberg
8cb1edb7d7
Updates ImGui to release version 1.82, builds out some better initial multiplayer metrics
2021-04-27 11:37:56 -07:00
dmcdiar
73f3ec66b5
Set non-uniform scale in SetMesh.
2021-04-27 02:05:06 -07:00
Chris Burel
61fe298319
Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
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Add newlines to the end of all files
2021-04-23 12:11:40 -07:00
mrieggeramzn
0629e20b35
Merge pull request #269 from aws-lumberyard-dev/Atom/mriegger/LCR
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Removing unneeded function
2021-04-23 11:05:03 -07:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
Benjamin Jillich
0fa00a117c
[ATOM-14477] Add clone function to model and/or model asset ( #135 )
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* Added clone methods for the buffer, model lod and model assets.
* Cloning works via the creators.
* Mesh handle/instance now knows about the model asset it originated from as well as the cloned model asset that we need for instancing until instancing works without the dependencies to the asset ids.
* MeshComponentRequestBus returns the original asset id and the model asset. If you need access to the clone, go by the model.
* Cloth component mesh now gettings its model asset from the model as it needs to work on the clone.
* Moved the requires cloning function from the mesh loader in the mesh feature processor to the mesh component controller.
* As we need the model asset to be loaded before we can check if it requires cloning or not, we couldn't pass in a bool from the controller but had to use a callback.
* Using asset hint instead of asset id for the model lod asset creator error.
* Storing a map of source buffer asset ids and the actual cloned buffer assets rather than just their ids.
* Using the buffer assets from the new map directly and removed the search process in the mesh loop where the asset views are created.
* Fixed the vegetation mocks.
* Using the actor's mesh asset when emitting the on model ready event for the mesh component notification bus.
* Mesh components notifications connection policy changed to adapt to cloned model asset.
* Handling empty meshes in model lod asset creator.
* Removed the requires cloning callback from the mesh feature processor and made it a parameter to the acquire mesh function
* Fixing mocks and unit tests
2021-04-23 18:33:00 +02:00
dmcdiar
10a8780e6f
Merge branch 'main' into Atom/dmcdiar/ATOM-14951
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# Conflicts:
# Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass
# Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass
# Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass
# Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli
# Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl
2021-04-22 21:49:21 -07:00
mriegger
577e16b423
Remove unused function
2021-04-22 17:31:48 -07:00
mrieggeramzn
b8861cd575
Merge pull request #216 from aws-lumberyard-dev/Atom/mriegger/DirFix
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Fix for directional light not having shadows in editor
2021-04-22 11:11:52 -07:00
mriegger
07c0f05abb
Fix for directional light not having shadows in editor
2021-04-21 11:54:37 -07:00
dmcdiar
e908e19246
Fixed MeshFeatureProcessor meterial forward pass IBL check.
2021-04-21 03:04:42 -07:00
greerdv
62a3b7635b
Merge branch 'main' into non-uniform-scale-mesh
2021-04-21 10:56:36 +01:00
dmcdiar
52e6a146eb
Minor changes to comment.
2021-04-21 00:29:32 -07:00
dmcdiar
a7b3372c15
Merge branch 'main' into Atom/dmcdiar/ATOM-14951
2021-04-20 22:38:13 -07:00
dmcdiar
a4acfc8261
Changed the clearcloat enable Lua functor to set the forwardPassIBL shader option.
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Changed MeshFeatureProcessor to look for this shader option to determine if the material requires forward pass IBL specular.
2021-04-20 03:28:42 -07:00
dmcdiar
f2a757f21e
Merge branch 'main' into Atom/dmcdiar/ATOM-14951
2021-04-20 02:50:03 -07:00
greerdv
fd8b42c45e
Merge branch 'main' into non-uniform-scale-mesh
2021-04-20 10:29:55 +01:00
greerdv
f0ae8056c8
feedback from PR
2021-04-20 10:25:19 +01:00
dmcdiar
9cc0d3fa2d
Minor cleanup
2021-04-20 01:01:27 -07:00
dmcdiar
bfe36a388d
Merge branch 'main' into Atom/dmcdiar/ATOM-14706
2021-04-19 20:27:28 -07:00
Guthrie Adams
3b4e424d38
Merge pull request #126 from aws-lumberyard-dev/Atom/guthadam/ATOM-13950
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ATOM-13950 Material Editor: Removing auto select option from lighting and model presets
2021-04-19 14:46:11 -05:00
greerdv
e497b7ac33
Merge branch 'main' into non-uniform-scale-mesh
2021-04-19 11:05:10 +01:00
dmcdiar
c367e51462
Added DiffuseProbeGridClassification pass.
2021-04-19 02:30:52 -07:00
dmcdiar
007589a98d
Added DiffuseProbeGridClassification pass.
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Updated RayTracing shaders to use the new light types.
2021-04-19 02:29:20 -07:00
dmcdiar
a4fe1bc8db
Removed ClearCoatNormal RT from the pipeline and shaders.
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Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00
dmcdiar
456bcb3bf9
Updated the EnvironmentCubeMapPipeline to match recent changes to the MainPipeline.
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Set the multisample state on the EnvironmentCubeMapPipeline render settings.
2021-04-18 14:57:52 -07:00
guthadam
8fead27c45
ATOM-13950 Material Editor: Removing auto select option from lighting and model presets
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Remove option from presets
Updated code to select current default options
Will data drive default options with editor settings or settings registry in upcoming tasks
https://jira.agscollab.com/browse/ATOM-13950
2021-04-18 12:12:32 -05:00
Vicky
9195abe5c6
Merge pull request #102 from aws-lumberyard-dev/Atom/qingtao/ATOM-15252
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ATOM-15252 [Atom 0.8.5] Track View capture crashes when scene contains certain postfx
2021-04-16 15:50:37 -07:00
Alex Peterson
6924621cc1
Merge pull request #112 from aws-lumberyard-dev/github/staging
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Integrating github/staging through commit ef88e6e
2021-04-16 15:21:17 -07:00
hershey5045
8378f52ba6
Fix bug in ShaderVariantAssetBuilder. Add cvar in MeshDrawPacket class. ( #61 )
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Fix bug in ShaderVariantAssetBuilder. Add a console variable to force root shader variant usage.
2021-04-16 12:06:05 -07:00
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
qingtao
0aae99c491
Merge branch 'main' into Atom/qingtao/ATOM-15252 to first the blast test issue in AR.
2021-04-16 11:23:30 -07:00