Minor changes to comment.
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@@ -24,8 +24,9 @@ namespace AZ
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// UseIBLSpecularPass
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//
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// The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL Specular in the Reflections pass,
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// otherwise IBL specular is rendered in the Forward pass. The Reflections pass only renders to areas with these stencil bits set.
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// The MeshFeatureProcessor sets the UseIBLSpecularPass stencil value on any geometry that should receive IBL Specular
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// in the Reflections pass, otherwise IBL specular is rendered in the Forward pass. The Reflections pass only renders
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// to areas with these stencil bits set.
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//
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// Used in pass range: Forward -> Reflections
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//
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@@ -34,10 +35,10 @@ namespace AZ
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// properly handle the DecrSat on the FrontFace stencil operation depth-fail.
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// - The ReflectionProbeStencilPass pass may overwrite other bits in the stencil buffer, depending on the amount of
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// reflection probe volume nesting in the content.
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// - New stencil bits for other purposes should be added to the most signficant bits and masked out of the Reflection passes. This is
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// necessary to allow the most amount of bits to be used by the ReflectionProbeStencilPass for nested probe volumes.
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// - The Reflection passes currently use 0x7F for the ReadMask and WriteMask to exclude the UseDiffuseGIPass stencil bit (see below). If
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// other stencil bits are added then these masks will need to be updated.
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// - New stencil bits for other purposes should be added to the most signficant bits and masked out of the Reflection passes.
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// This is necessary to allow the most amount of bits to be used by the ReflectionProbeStencilPass for nested probe volumes.
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// - The Reflection passes currently use 0x7F for the ReadMask and WriteMask to exclude the UseDiffuseGIPass stencil bit (see below).
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// If other stencil bits are added then these masks will need to be updated.
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const uint32_t UseIBLSpecularPass = 0x3;
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// UseDiffuseGIPass
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