diff --git a/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h b/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h index d5ebe946ff..129d05636b 100644 --- a/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h +++ b/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h @@ -24,8 +24,9 @@ namespace AZ // UseIBLSpecularPass // - // The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL Specular in the Reflections pass, - // otherwise IBL specular is rendered in the Forward pass. The Reflections pass only renders to areas with these stencil bits set. + // The MeshFeatureProcessor sets the UseIBLSpecularPass stencil value on any geometry that should receive IBL Specular + // in the Reflections pass, otherwise IBL specular is rendered in the Forward pass. The Reflections pass only renders + // to areas with these stencil bits set. // // Used in pass range: Forward -> Reflections // @@ -34,10 +35,10 @@ namespace AZ // properly handle the DecrSat on the FrontFace stencil operation depth-fail. // - The ReflectionProbeStencilPass pass may overwrite other bits in the stencil buffer, depending on the amount of // reflection probe volume nesting in the content. - // - New stencil bits for other purposes should be added to the most signficant bits and masked out of the Reflection passes. This is - // necessary to allow the most amount of bits to be used by the ReflectionProbeStencilPass for nested probe volumes. - // - The Reflection passes currently use 0x7F for the ReadMask and WriteMask to exclude the UseDiffuseGIPass stencil bit (see below). If - // other stencil bits are added then these masks will need to be updated. + // - New stencil bits for other purposes should be added to the most signficant bits and masked out of the Reflection passes. + // This is necessary to allow the most amount of bits to be used by the ReflectionProbeStencilPass for nested probe volumes. + // - The Reflection passes currently use 0x7F for the ReadMask and WriteMask to exclude the UseDiffuseGIPass stencil bit (see below). + // If other stencil bits are added then these masks will need to be updated. const uint32_t UseIBLSpecularPass = 0x3; // UseDiffuseGIPass