Remove noisy profile marker in the SRG validator
Make the SRG compile marker say which srg is being compiled
Move some dx12 validation code behind the AZ_RHI_ENABLE_VALIDATION define
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Fixed a regression issue with image builder which it can choose proper preset for images with alpha content.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* draft
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Removes automatic generation of relative paths for external references for materials
Updated material editor functions for creating new materials, creating or saving model or lighting presets, to save to the project asset folder instead of the material folder which is not included in the new templates
Changed function for getting saved file names to handle case where Qt save file dialog adds double extensions if the extension contains a dot
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Fixed problems with material editor hot reloading after documents or dependencies changed.
Triggering message boxes within the tick function, which is executed from the main application timer, caused the tick function to be called a second time recursively.
Switched from using the tick bus to a timer so that the documents re opening and dialogs are triggered outside of the main tick.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Fixed a editor hanging issue when preview texture with astc format (starts multiple job threads inside a job thread)
Fixed an issue of changing texture setting didn't trigger image re-process.
Fixed an issue with image asset which has texture setting may have dependency with wrong preset
Added a EIF_HDR for source image in hdr format.
Fixed astc compression issue which may wrongly compress image to HDR astc format
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Average incoming skin influences when multiple vertices have been welded. This is one option which will average out the weights even if two welded vertices have differing boneIds, but we probably also need to add the influences earlier in the process and enforce a process where the vertices do not get welded if they have influences with differing boneIds
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Move skin influences from MeshBuilderSkinningInfo to the vertex attribute layers so they are considered when choosing which vertices can be welded and so they are not duplicated when compatible vertices have been welded
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Updating unit tests
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Remove unused functions
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Update based on feedback from burelc
Signed-off-by: Tommy Walton <waltont@amazon.com>
- Remove trait AZ_TRAIT_DISABLE_FAILED_ATOM_RPI_TESTS
- Add template specialization for ConstantsData::SetConstant<Color> and ConstantsData::GetConstant<Color>
- Remove trait AZ_TRAIT_DISABLE_FAILED_ATOM_RPI_TESTS from source code
- Fix ConstantsData::SetConstantArray<bool> to pass unit test SetConstant_GetConstant_FalsePackedInGarbage_Bool on Linux, cause by an unwanted optimization (comments describe the situation). This will make this behavior consistent across platforms
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Fix issues with bank dependency processing
- Looking for init.bnk in the .bankdeps files needed to do a
case-insensitive check.
- Updated many of the failure/warning messages.
- Fixed one place where warning wasn't being output properly.
- Fixed a couple places where the warning was saying it would add
init.bnk as a dependency (when none was found) but it didn't actually
do that.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Minor edits to comments and strings
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Check empty rather than size
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Fixes#4366
- Added support for sending text events from the Qt event mapper
- Fixed several issues found while running the Profiler gem in debug
- Added ability to track AZ-consumed events in the Qt event mapper
- Minor clean up to input handling in ImGuiManager
- Select ImGui mouse events can now be properly consumed during AZ-input processing in the editor viewport
- Added tests for the Qt event mapper
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Multiple bug fixes
- Handle Dx12 validation error related to multiple resource transitions happening on the same resource.
- Added API to better query for image/buffer views associated with an attachment.
- Address possible serialization issues by usage of size_t
- Reduced number of Descriptor sets allowed per SRG Pool in order to reduce descriptor waste.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Addressed minor feedback
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix compile issues
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed a few other fixes
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>