Re-added AspectFlags to the depth texture in DiffuseProbeGridRender.pass. This was removed in another commit but causes Vulkan to fail to render.
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
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@@ -10,7 +10,12 @@
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{
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"Name": "DepthStencilTextureInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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"ScopeAttachmentUsage": "Shader",
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"ImageViewDesc": {
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"AspectFlags": [
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"Depth"
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]
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}
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},
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{
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"Name": "NormalInput",
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