Merge pull request #6306 from aws-lumberyard-dev/scripting/fix_slot_names

Fixed incorrect condition that led to badly named slots
This commit is contained in:
Luis Sempé
2021-12-14 11:27:15 -08:00
committed by GitHub
@@ -219,7 +219,7 @@ namespace ScriptCanvasEditor
if (scriptCanvasSlot && scriptCanvasSlot->IsVisible())
{
int& index = (scriptCanvasSlot->IsData() && scriptCanvasSlot->IsOutput()) ? paramIndex : outputIndex;
int& index = (scriptCanvasSlot->IsData() && scriptCanvasSlot->IsOutput()) ? outputIndex : paramIndex;
auto graphCanvasSlotId = Nodes::DisplayScriptCanvasSlot(GetEntityId(), (*scriptCanvasSlot), index);