Fixed incorrect condition that led to badly named slots

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-09 13:04:15 -08:00
parent 6c299000a7
commit c563b54277
@@ -219,7 +219,7 @@ namespace ScriptCanvasEditor
if (scriptCanvasSlot && scriptCanvasSlot->IsVisible())
{
int& index = (scriptCanvasSlot->IsData() && scriptCanvasSlot->IsOutput()) ? paramIndex : outputIndex;
int& index = (scriptCanvasSlot->IsData() && scriptCanvasSlot->IsOutput()) ? outputIndex : paramIndex;
auto graphCanvasSlotId = Nodes::DisplayScriptCanvasSlot(GetEntityId(), (*scriptCanvasSlot), index);