SJ
f5044ae08e
Merge pull request #81 from aws-lumberyard-dev/LYN-2893
2021-04-16 17:56:31 -07:00
Vicky
3d337add5c
SPEC-6397 Mismatched type in ImGuiGpuProfiler during OSX asset builds
...
Fixed Mac compile issue.
2021-04-16 17:43:36 -07:00
chiyenteng
41db22be3d
[CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence ( #103 )
...
* [CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence (#85 )
2021-04-16 17:06:58 -07:00
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
2021-04-16 18:55:08 -05:00
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
...
Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
2021-04-16 18:55:06 -05:00
mcgarrah
bf2732a26d
Moved the PlatformDefaults files from AzFramework to AzCore
2021-04-16 18:55:05 -05:00
lumberyard-employee-dm
6b1e2c52b1
Adding newline at end of file of bootstrap.cfg
2021-04-16 18:54:59 -05:00
mcgarrah
373f60f29c
Added a call to update the runtime file paths again after merging all Engine, Gem and Project Settings Registry in case they modified the asset platform key which is used for setting the project cache root
2021-04-16 18:54:58 -05:00
mcgarrah
ab11b234a8
Removed AssetProcessor Settings from the bootstrap.cfg file as they are
...
being shadowed by the <engine-root>/Engine/Registry/bootstrap.setreg
file.
Attempting to set those values in the bootstrap.cfg would only result in
them being overridden when the bootstrap.setreg is merged into the
settings registry
2021-04-16 18:54:56 -05:00
nvsickle
a519bd6d0c
Fix EditorViewportWidget stealing keyboard focus
...
grabKeyboard was used by CRenderViewport to ensure it received some events, but that logic is no longer needed and the corresponding release was removed. This just removes grabKeyboard entirely - eventually all input event logic will be removed as well.
2021-04-16 16:48:22 -07:00
Esteban Papp
250f8d8db0
SPEC-6246 Prevent job overrides from PR branches ( #110 )
2021-04-16 16:36:21 -07:00
amzn-sj
b38449ffaa
Merge branch 'main' into LYN-2893
2021-04-16 16:21:36 -07:00
AMZN-mnaumov
40bca24204
Merge pull request #116 from aws-lumberyard-dev/Atom/mnaumov/LYN-3004
...
[LYN-3004] Moving thumbnail assets to AtomLyIntegration so thumbnails work in Editor
2021-04-16 16:09:44 -07:00
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
2021-04-16 16:06:54 -07:00
Vicky
9195abe5c6
Merge pull request #102 from aws-lumberyard-dev/Atom/qingtao/ATOM-15252
...
ATOM-15252 [Atom 0.8.5] Track View capture crashes when scene contains certain postfx
2021-04-16 15:50:37 -07:00
amzn-sj
73f275f479
Get FindOpenGLInterface to use ly_add_external_target() instead
2021-04-16 15:37:26 -07:00
Guthrie Adams
c05b83915c
Merge pull request #115 from aws-lumberyard-dev/Atom/guthadam/ATOM-15267
...
[ATOM-15267] Material Editor: Create material dialog respects default standard PBR selection
2021-04-16 17:30:37 -05:00
Alex Peterson
6924621cc1
Merge pull request #112 from aws-lumberyard-dev/github/staging
...
Integrating github/staging through commit ef88e6e
2021-04-16 15:21:17 -07:00
jckand
7216b40342
Merge branch 'main' into jckand/LYN-2764
2021-04-16 17:12:22 -05:00
AMZN-mnaumov
b8b90c42e2
Merge pull request #52 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15236
...
[ATOM-15236] Fixing camera panning and zooming
2021-04-16 15:10:47 -07:00
mnaumov
01a2ea6423
Moving thumbnail assets to AtomLyIntegration
2021-04-16 14:21:20 -07:00
Chris Burel
0db617f4d8
Make EMotionFX shaders load from the Shaders directory, instead of prepending "Shaders" to all filenames ( #56 )
...
Because the `shaderPath` variable is used as a base directory, it needs
to end with the directory separator. Otherwise the parts before the data
dir become a file prefix used when loading all shaders. Attempts to load
"Line_VS.glsl" from "Shaders/" end up instead trying to load
"ShadersLine_VS.glsl".
2021-04-16 14:19:45 -07:00
Esteban Papp
41981412c5
SPEC-6370 Mark a build as "NOT_BUILT" if it didnt build anything
2021-04-16 13:56:46 -07:00
jackalbe
3d91b19c19
printing wrong asset ID in message
...
cleaned up comment
2021-04-16 15:41:03 -05:00
alexpete
c98a1cebaa
GetDefaultView needs full View definition
2021-04-16 13:33:16 -07:00
mcgarrah
6dadc84581
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into LYN-2726-ProjectRoot
2021-04-16 15:23:26 -05:00
spham
10e8cb9042
Merge branch 'main' into platform/SPEC-6061
2021-04-16 13:09:16 -07:00
AMZN-mnaumov
5ef212624f
Merge pull request #53 from aws-lumberyard-dev/Atom/mnaumov/ATOM-5659
...
[ATOM-5659] Adding "Open Material Editor" action to Material Component slot context
2021-04-16 12:54:31 -07:00
guthadam
854167c68e
Ensure default material selection works when dialog is opened
...
https://jira.agscollab.com/browse/ATOM-15267
2021-04-16 14:53:31 -05:00
jckand
3e9c086872
LYN-2764: Replacing image asset for ImageGradient automated test
2021-04-16 14:40:44 -05:00
jackalbe
085aa78ec9
Merge branch 'main' into sceneapi_script_regression
2021-04-16 14:29:47 -05:00
AMZN-mnaumov
c5c7332642
Merge pull request #92 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14101
...
[ATOM-14101] Adding "copy name" and "copy path" to Material Editor
2021-04-16 12:23:03 -07:00
jackalbe
3299730899
re-adding EPB tests
2021-04-16 14:23:01 -05:00
hershey5045
8378f52ba6
Fix bug in ShaderVariantAssetBuilder. Add cvar in MeshDrawPacket class. ( #61 )
...
Fix bug in ShaderVariantAssetBuilder. Add a console variable to force root shader variant usage.
2021-04-16 12:06:05 -07:00
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
jackalbe
f0cf27b8d3
adding the testing files for testing for python asset building and scripting
...
the scene_api gets a small update for mesh_group_add_advanced_coordinate_system(self,
2021-04-16 13:58:57 -05:00
qingtao
0aae99c491
Merge branch 'main' into Atom/qingtao/ATOM-15252 to first the blast test issue in AR.
2021-04-16 11:23:30 -07:00
greerdv
9c4d8513f1
Merge pull request #101 from aws-lumberyard-dev/non-uniform-scale-event-handlers
...
fixing bugs with failing to disconnect from non-uniform scale event h…
2021-04-16 19:13:42 +01:00
qingtao
bc9b2b4c2e
Fixed Mac compile issue.
...
Set default refresh type to realtime (due to a known issue with OncePerSecond with ASV)
2021-04-16 11:05:03 -07:00
Guthrie Adams
d2efdf5c63
Merge pull request #75 from aws-lumberyard-dev/Atom/guthadam/material_dialog_button_and_modality_fixes
...
[ATOM-15173 ATOM-15174] Standardizing dialogs across material editor and component
2021-04-16 13:00:13 -05:00
Tom Hulton-Harrop
405276a7ae
Merge pull request #37 from aws-lumberyard-dev/hultonha_LYN-2528_whitebox_prefab
...
Add Json serialization support for ByteStream
Fixes serialization issue with the White Box component when Prefabs are enabled.
2021-04-16 18:28:12 +01:00
moraaar
4b3662ac0a
Sort out cloth tests after Actors work with model mesh assets.
2021-04-16 18:26:17 +01:00
moraaar
9e6a5ecbaf
Fix cloth chicken actor asset in NvCloth gem.
2021-04-16 18:25:24 +01:00
moraaar
808fd1d3ba
Cloth works with Actors in Atom. Cloth system uses MeshAssetHelper to read model mesh information for actors too.
2021-04-16 18:24:29 +01:00
jjjoness
0854d5d0da
Merge pull request #99 from aws-lumberyard-dev/LYN-1901
...
Lyn 1901
2021-04-16 18:11:15 +01:00
qingtao
8e34d784e6
ATOM-15252 [Atom 0.8.5] Track View capture crashes when scene contains certain postfx
...
The crash was because the "BlendColorGradingLutImageAttachmentId" attachment got imported to attachment database twice.
This fix avoids import this attachment twice. It also avoid crash but only report a warning if an imported attachment wasn't used in any scope.
Enable both RHI and RPI validation (no visiable performance impact observed.
2021-04-16 09:47:03 -07:00
luissemp
d91355d8bd
Merge branch 'main' into scripting/function_node_fixes
2021-04-16 09:32:38 -07:00
luissemp
63e5e58d9e
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into main
2021-04-16 09:32:17 -07:00
hultonha
f552fc7ccd
Fix for ReadMesh error reporting
2021-04-16 17:30:06 +01:00
guthadam
e0b66223e4
Merge branch 'main' into Atom/guthadam/material_dialog_button_and_modality_fixes
2021-04-16 11:25:59 -05:00