Sort out cloth tests after Actors work with model mesh assets.
This commit is contained in:
@@ -145,8 +145,8 @@ namespace UnitTest
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const AZStd::vector<NvCloth::CapsuleCollider>& capsuleColliders = actorClothColliders->GetCapsuleColliders();
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const AZStd::vector<uint32_t>& nativeCapsuleIndices = actorClothColliders->GetCapsuleIndices();
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EXPECT_EQ(sphereColliders.size(), 1);
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EXPECT_EQ(nativeSpheres.size(), 1);
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ASSERT_EQ(sphereColliders.size(), 1);
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ASSERT_EQ(nativeSpheres.size(), 1);
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EXPECT_TRUE(capsuleColliders.empty());
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EXPECT_TRUE(nativeCapsuleIndices.empty());
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@@ -189,9 +189,9 @@ namespace UnitTest
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const AZStd::vector<uint32_t>& nativeCapsuleIndices = actorClothColliders->GetCapsuleIndices();
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EXPECT_TRUE(sphereColliders.empty());
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EXPECT_EQ(nativeSpheres.size(), 2); // Each capsule produces 2 spheres
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EXPECT_EQ(capsuleColliders.size(), 1);
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EXPECT_EQ(nativeCapsuleIndices.size(), 2); // Each capsule is 2 indices
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ASSERT_EQ(nativeSpheres.size(), 2); // Each capsule produces 2 spheres
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ASSERT_EQ(capsuleColliders.size(), 1);
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ASSERT_EQ(nativeCapsuleIndices.size(), 2); // Each capsule is 2 indices
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EXPECT_NEAR(capsuleColliders[0].m_height, height, Tolerance);
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EXPECT_NEAR(capsuleColliders[0].m_radius, radius, Tolerance);
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@@ -144,8 +144,12 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_bitangents.empty());
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_InitWithEntityActorWithNoClothData_TriggersError)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_InitWithEntityActorWithNoClothData_TriggersError)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -165,8 +169,12 @@ namespace UnitTest
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AZ_TEST_STOP_TRACE_SUPPRESSION(1); // Expect 1 error
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_InitWithEntityActor_ReturnsValidRenderData)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_InitWithEntityActor_ReturnsValidRenderData)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -265,7 +273,11 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationDifferentEntity_ReturnsRenderDataFromNewEntity)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationDifferentEntity_ReturnsRenderDataFromNewEntity)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -341,7 +353,11 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationNewMeshNode_ReturnsRenderDataFromNewMeshNode)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationNewMeshNode_ReturnsRenderDataFromNewMeshNode)
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{
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const AZStd::string meshNode2Name = "cloth_node_2";
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@@ -184,7 +184,7 @@ namespace UnitTest
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const NvCloth::MeshNodeList& meshNodeList = editorClothComponent->GetMeshNodeList();
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EXPECT_EQ(meshNodeList.size(), 1);
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ASSERT_EQ(meshNodeList.size(), 1);
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EXPECT_TRUE(meshNodeList[0] == NvCloth::Internal::StatusMessageNoAsset);
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}
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@@ -208,7 +208,7 @@ namespace UnitTest
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const NvCloth::MeshNodeList& meshNodeList = editorClothComponent->GetMeshNodeList();
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EXPECT_EQ(meshNodeList.size(), 1);
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ASSERT_EQ(meshNodeList.size(), 1);
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EXPECT_TRUE(meshNodeList[0] == NvCloth::Internal::StatusMessageNoClothNodes);
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}
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@@ -234,7 +234,7 @@ namespace UnitTest
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const NvCloth::MeshNodeList& meshNodeList = editorClothComponent->GetMeshNodeList();
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EXPECT_EQ(meshNodeList.size(), 1);
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ASSERT_EQ(meshNodeList.size(), 1);
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EXPECT_TRUE(meshNodeList[0] == NvCloth::Internal::StatusMessageNoClothNodes);
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}
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@@ -261,7 +261,7 @@ namespace UnitTest
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const NvCloth::MeshNodeList& meshNodeList = editorClothComponent->GetMeshNodeList();
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EXPECT_EQ(meshNodeList.size(), 2);
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ASSERT_EQ(meshNodeList.size(), 2);
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EXPECT_TRUE(meshNodeList[0] == NvCloth::Internal::StatusMessageSelectNode);
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EXPECT_TRUE(meshNodeList[1] == MeshNodeName);
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}
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@@ -322,9 +322,11 @@ namespace UnitTest
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EXPECT_TRUE(meshNodesWithBackstopData.find(MeshNodeName) != meshNodesWithBackstopData.end());
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}
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// [TODO LYN-2252]
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// Enable test once OnModelDestroyed is available.
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TEST_F(NvClothEditorClothComponent, DISABLED_EditorClothComponent_OnMeshDestroyed_ReturnsMeshNodeListWithNoAssetMessage)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothEditorClothComponent, DISABLED_EditorClothComponent_OnModelPreDestroy_ReturnsMeshNodeListWithNoAssetMessage)
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{
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auto editorEntity = CreateInactiveEditorEntity("ClothComponentEditorEntity");
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auto* editorClothComponent = editorEntity->CreateComponent<NvCloth::EditorClothComponent>();
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@@ -341,12 +343,12 @@ namespace UnitTest
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editorActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor)));
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}
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//editorClothComponent->OnModelDestroyed();
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editorClothComponent->OnModelPreDestroy();
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const NvCloth::MeshNodeList& meshNodeList = editorClothComponent->GetMeshNodeList();
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const auto& meshNodesWithBackstopData = editorClothComponent->GetMeshNodesWithBackstopData();
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EXPECT_EQ(meshNodeList.size(), 1);
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ASSERT_EQ(meshNodeList.size(), 1);
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EXPECT_TRUE(meshNodeList[0] == NvCloth::Internal::StatusMessageNoAsset);
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EXPECT_TRUE(meshNodesWithBackstopData.empty());
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}
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@@ -506,7 +506,7 @@ namespace UnitTest
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EXPECT_EQ(initialParticles.size(), nvClothCurrentParticles.size());
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EXPECT_EQ(initialParticles.size(), nvClothPreviousParticles.size());
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for (size_t i = 0; i < nvClothCurrentParticles.size(); ++i)
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for (size_t i = 0; i < initialParticles.size(); ++i)
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{
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ExpectEq(initialParticles[i], nvClothCurrentParticles[i]);
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ExpectEq(initialParticles[i], nvClothPreviousParticles[i]);
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@@ -283,7 +283,7 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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NvCloth::Internal::WeldVertices(vertices, indices, weldedVertices, weldedIndices, remappedVertices);
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EXPECT_EQ(weldedVertices.size(), expectedSizeAfterWelding);
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ASSERT_EQ(weldedVertices.size(), expectedSizeAfterWelding);
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EXPECT_THAT(weldedVertices[0].GetAsVector3(), IsCloseTolerance(vertexPosition, Tolerance));
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EXPECT_NEAR(weldedVertices[0].GetW(), lowestInverseMass, Tolerance);
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}
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@@ -307,9 +307,9 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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NvCloth::Internal::WeldVertices(vertices, indices, weldedVertices, weldedIndices, remappedVertices);
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EXPECT_EQ(weldedVertices.size(), expectedSizeAfterWelding);
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EXPECT_EQ(weldedIndices.size(), indices.size());
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(weldedVertices.size(), expectedSizeAfterWelding);
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ASSERT_EQ(weldedIndices.size(), indices.size());
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -347,9 +347,9 @@ namespace UnitTest
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// The result after calling WeldVertices is expected to have the same size.
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// The vertices inside will be reordered though due to the welding process.
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EXPECT_EQ(weldedVertices.size(), vertices.size());
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EXPECT_EQ(weldedIndices.size(), indices.size());
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(weldedVertices.size(), vertices.size());
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ASSERT_EQ(weldedIndices.size(), indices.size());
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -422,9 +422,9 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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NvCloth::Internal::RemoveStaticTriangles(vertices, indices, simplifiedVertices, simplifiedIndices, remappedVertices);
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EXPECT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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EXPECT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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ASSERT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -477,9 +477,9 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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NvCloth::Internal::RemoveStaticTriangles(vertices, indices, simplifiedVertices, simplifiedIndices, remappedVertices);
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EXPECT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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EXPECT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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ASSERT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -532,9 +532,9 @@ namespace UnitTest
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// The result after calling RemoveStaticTriangles is expected to have the same size.
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// The vertices will be reordered though due to the processing during simplification.
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EXPECT_EQ(simplifiedVertices.size(), vertices.size());
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EXPECT_EQ(simplifiedIndices.size(), indices.size());
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedIndices.size(), indices.size());
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -576,9 +576,9 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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AZ::Interface<NvCloth::IFabricCooker>::Get()->SimplifyMesh(vertices, indices, simplifiedVertices, simplifiedIndices, remappedVertices, removeStaticTriangles);
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EXPECT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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EXPECT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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ASSERT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -635,9 +635,9 @@ namespace UnitTest
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AZStd::vector<int> remappedVertices;
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AZ::Interface<NvCloth::IFabricCooker>::Get()->SimplifyMesh(vertices, indices, simplifiedVertices, simplifiedIndices, remappedVertices, removeStaticTriangles);
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EXPECT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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EXPECT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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EXPECT_EQ(remappedVertices.size(), vertices.size());
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ASSERT_EQ(simplifiedVertices.size(), expectedVerticesSizeAfterSimplification);
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ASSERT_EQ(simplifiedIndices.size(), expectedIndicesSizeAfterSimplification);
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ASSERT_EQ(remappedVertices.size(), vertices.size());
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for (size_t i = 0; i < remappedVertices.size(); ++i)
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{
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@@ -15,7 +15,7 @@
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#include <AzCore/Component/Entity.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Utils/ActorAssetHelper.h>
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#include <Utils/MeshAssetHelper.h>
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#include <UnitTestHelper.h>
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#include <ActorHelper.h>
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@@ -24,7 +24,7 @@
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namespace UnitTest
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{
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//! Fixture to setup entity with actor component and the tests data.
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class NvClothActorAssetHelper
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class NvClothMeshAssetHelper
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: public ::testing::Test
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{
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public:
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@@ -75,7 +75,7 @@ namespace UnitTest
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AZStd::unique_ptr<AZ::Entity> m_entity;
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};
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void NvClothActorAssetHelper::SetUp()
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void NvClothMeshAssetHelper::SetUp()
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{
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m_entity = AZStd::make_unique<AZ::Entity>();
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m_entity->CreateComponent<AzFramework::TransformComponent>();
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@@ -84,14 +84,14 @@ namespace UnitTest
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m_entity->Activate();
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}
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void NvClothActorAssetHelper::TearDown()
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void NvClothMeshAssetHelper::TearDown()
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{
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m_entity->Deactivate();
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m_actorComponent = nullptr;
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m_entity.reset();
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_CreateAssetHelperWithInvalidEntityId_ReturnsNull)
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_CreateAssetHelperWithInvalidEntityId_ReturnsNull)
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{
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AZ::EntityId entityId;
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@@ -100,7 +100,18 @@ namespace UnitTest
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EXPECT_TRUE(assetHelper.get() == nullptr);
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_CreateAssetHelperWithActor_ReturnsValidActorAssetHelper)
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_CreateAssetHelperWithValidEntityId_ReturnsValidMeshAssetHelper)
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{
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AZStd::unique_ptr<AZ::Entity> entity = AZStd::make_unique<AZ::Entity>();
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AZStd::unique_ptr<NvCloth::AssetHelper> assetHelper = NvCloth::AssetHelper::CreateAssetHelper(entity->GetId());
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EXPECT_TRUE(assetHelper.get() != nullptr);
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EXPECT_TRUE(azrtti_cast<NvCloth::MeshAssetHelper*>(assetHelper.get()) != nullptr);
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EXPECT_FALSE(assetHelper->DoesSupportSkinnedAnimation());
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}
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_CreateAssetHelperWithActor_ReturnsValidMeshAssetHelper)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -112,10 +123,11 @@ namespace UnitTest
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AZStd::unique_ptr<NvCloth::AssetHelper> assetHelper = NvCloth::AssetHelper::CreateAssetHelper(m_actorComponent->GetEntityId());
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EXPECT_TRUE(assetHelper.get() != nullptr);
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EXPECT_TRUE(azrtti_cast<NvCloth::ActorAssetHelper*>(assetHelper.get()) != nullptr);
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EXPECT_TRUE(azrtti_cast<NvCloth::MeshAssetHelper*>(assetHelper.get()) != nullptr);
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EXPECT_TRUE(assetHelper->DoesSupportSkinnedAnimation());
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_DoesSupportSkinnedAnimation_ReturnsTrue)
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_DoesSupportSkinnedAnimation_ReturnsTrue)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -129,7 +141,7 @@ namespace UnitTest
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EXPECT_TRUE(assetHelper->DoesSupportSkinnedAnimation());
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_GatherClothMeshNodesWithEmptyActor_ReturnsEmptyInfo)
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_GatherClothMeshNodesWithEmptyActor_ReturnsEmptyInfo)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -146,7 +158,7 @@ namespace UnitTest
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EXPECT_TRUE(meshNodes.empty());
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_ObtainClothMeshNodeInfoWithEmptyActor_ReturnsFalse)
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TEST_F(NvClothMeshAssetHelper, MeshAssetHelper_ObtainClothMeshNodeInfoWithEmptyActor_ReturnsFalse)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -164,7 +176,11 @@ namespace UnitTest
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EXPECT_FALSE(infoObtained);
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_GatherClothMeshNodesWithActor_ReturnsCorrectMeshNodeList)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothMeshAssetHelper, DISABLED_MeshAssetHelper_GatherClothMeshNodesWithActor_ReturnsCorrectMeshNodeList)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -185,12 +201,16 @@ namespace UnitTest
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NvCloth::MeshNodeList meshNodes;
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assetHelper->GatherClothMeshNodes(meshNodes);
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EXPECT_EQ(meshNodes.size(), 2);
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ASSERT_EQ(meshNodes.size(), 2);
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EXPECT_TRUE(meshNodes[0] == MeshNode1Name);
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EXPECT_TRUE(meshNodes[1] == MeshNode2Name);
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}
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TEST_F(NvClothActorAssetHelper, ActorAssetHelper_ObtainClothMeshNodeInfoWithActor_ReturnsCorrectClothInfo)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
|
||||
TEST_F(NvClothMeshAssetHelper, DISABLED_MeshAssetHelper_ObtainClothMeshNodeInfoWithActor_ReturnsCorrectClothInfo)
|
||||
{
|
||||
{
|
||||
auto actor = AZStd::make_unique<ActorHelper>("actor_test");
|
||||
@@ -215,7 +235,7 @@ namespace UnitTest
|
||||
EXPECT_TRUE(infoObtained);
|
||||
|
||||
EXPECT_EQ(meshNodeInfo.m_lodLevel, LodLevel);
|
||||
EXPECT_EQ(meshNodeInfo.m_subMeshes.size(), 1);
|
||||
ASSERT_EQ(meshNodeInfo.m_subMeshes.size(), 1);
|
||||
EXPECT_EQ(meshNodeInfo.m_subMeshes[0].m_primitiveIndex, 2);
|
||||
EXPECT_EQ(meshNodeInfo.m_subMeshes[0].m_verticesFirstIndex, 0);
|
||||
EXPECT_EQ(meshNodeInfo.m_subMeshes[0].m_numVertices, MeshVertices.size());
|
||||
|
||||
Reference in New Issue
Block a user