Commit Graph

561 Commits

Author SHA1 Message Date
Terry Michaels b740329c1e Merge pull request #2326 from aws-lumberyard-dev/ImGuiNoEntityProblem
Im gui no entity problem
2021-07-21 11:11:47 -05:00
lumberyard-employee-dm 8e79ed8667 Merge pull request #2313 from aws-lumberyard-dev/AssetBrowserScanFolderFullPathFix
Fixed RootAssetBrowserEntry setting of child AssetBrowserEntries
2021-07-21 09:58:52 -05:00
John Jones-Steele f24ce2a5bb Merge branch 'development' into ImGuiNoEntityProblem
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
2021-07-21 15:02:46 +01:00
John Jones-Steele 7cb6ef4f47 Checked for no Entity selected and fixed UI
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
2021-07-21 15:00:46 +01:00
hultonha 1ac59388a3 Merge pull request #2319 from aws-lumberyard-dev/hultonha_LYN-1866_viewport-ui-focus-fix
Viewport UI focus/shortcut fix
2021-07-21 13:43:20 +01:00
hultonha 67e7a75d50 ensure uiMainWindow and uiOverlay have valid object names
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-21 11:11:22 +01:00
lumberyard-employee-dm 92a4c76797 Fixed RootAssetBrowserEntry setting of child AssetBrowserEntries
The issue is due to RootAssetBrowserEntry::UpdateChildPaths not taking
the RootAssetBrowserEntry fullpath into account when appending the child
path entry

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-20 20:40:04 -05:00
sconel 36f2207558 Remove unneeded fields from Entity and EditorTransform JsonSerializers
Signed-off-by: sconel <sconel@amazon.com>
2021-07-20 16:11:49 -07:00
hultonha b8a80aa914 fix for viewport ui focus issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-20 20:32:41 +01:00
Esteban Papp a08f850766 Merge pull request #2284 from nemerle/header_inclution_reductions_pt1
Reduce inclusion overhead a little bit
2021-07-20 10:51:25 -07:00
sharmajs-amzn d5431e1c57 {LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095)
* add asset importer file extension

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add new test setreg file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* removed an unnecessary namespace

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* remove unnecessay method

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* reduce waiting time in block until idle

Signed-off-by: sharmajs <sharmajs@amazon.com>
2021-07-20 09:26:11 -07:00
nemerle e76b65fce9 Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-07-20 02:31:38 +02:00
lumberyard-employee-dm d22a473936 Merge pull request #2241 from aws-lumberyard-dev/CherryPickIssue2227Fix
Cherry Pick: External Gem and Projects now appear in Editor AssetBrowser (#2227)
2021-07-19 18:57:32 -05:00
Esteban Papp 706233f72c Merge branch 'development' into cmake/SPEC-7179 2021-07-19 15:48:29 -07:00
lumberyard-employee-dm 4d927cb26e Merge pull request #2247 from aws-lumberyard-dev/Prefab/ClearEntityMapsTogether
Remove container entity from all maps when entities are cleared from a prefab instance
2021-07-19 14:12:51 -05:00
Guthrie Adams 7cb2f62d4b Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication
Addition of a base AzQtToolsApplication class
2021-07-19 13:32:09 -05:00
srikappa-amzn ebf0ea6a69 Remove container entity from all maps when entities are cleared from a prefab instance
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-07-16 17:03:03 -07:00
lumberyard-employee-dm 2091e58cd9 External Gem and Projects now appear in Editor AssetBrowser (#2227)
* External Gem and Projects now appear in Editor AssetBrowser
Optimized logic populating the FolderAssetBrowserEntries in the Editor AssetBrowser.
Added an "[External]" tag to scan folders which reside outside of the Engine Root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed conversion of fixed_string to string when normalizing an added AssetBrowser file path.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* RootAssetBrowserEntry.cpp Linux conditional expression fix

Because an AZ::IO::PathView is convertible to an AZ::IO::FixedMaxPath and vice-versa, the conversion of the second part of the ternary expression absolutePathView needs to explicitly convert to an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-16 18:00:13 -05:00
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
sconel b05984d4ca Prevent cached world transform and parent data from being serialized in prefab (#2219)
Porting over @AMZN-daimini 's work to clean up unneeded data from prefabs by removing cached transform data from json serialization. This is done by writing an explicit json serializer for the Editor Transform component and opting not to store or load the cached Transform fields.

Tested by creating new prefabs, loading and as well as resaving old prefabs which included patches aimed at cached transform data.

Signed-off-by: sconel <sconel@amazon.com>
2021-07-16 15:20:52 -07:00
Esteban Papp 7c9653087d Builds Windows nounity and unity
Builds Linux nounity and unity

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-16 13:13:59 -07:00
amzn-mike 8116e239f4 Restore fix lost in merge: [LY-121929] Asset Processor Error : Sqlite - Failed to prepare statement. (#2202)
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
2021-07-16 10:50:39 -07:00
Esteban Papp 032a35e495 fix Windows unity build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-15 18:44:38 -07:00
Esteban Papp 074518454c Merge branch 'development' into cmake/SPEC-7179 2021-07-15 16:58:58 -07:00
Dayo Lawal f215011de4 Copyright header and whitespace fixes
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-15 12:44:26 -05:00
hultonha a365ae1da1 Merge remote-tracking branch 'upstream/development' into hultonha_LYN-2349_tube_delete_crash
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-15 13:27:51 +01:00
jackalbe ffcfa44b49 {LYN-4514} Engine updates to enable PAB for the Blast Gem (#2140)
* {LYN-4514} Engine updates to enable PAB for the Blast Gem

* Engine updates to enable Python Asset Building for the Blast Gem
* added API to detect IsPythonActive()
* ExportProductList behavior
* scene manifest usage of generated assetinfo
* updated ScriptProcessorRuleBehavior to handle OnPrepareForExport

Tests: new tests for scene behavior via ExportProduct

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated base on PR feedback
added more comments for IsPythonActive()
added a serializeContext for export product list

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-07-14 14:54:22 -05:00
hultonha 5c177ef48a Merge remote-tracking branch 'upstream/development' into hultonha_LYN-2349_tube_delete_crash
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-14 09:23:26 +01:00
Nicholas Van Sickle 867ae23664 Make Viewport input events fully Qt based (#2142)
* Make Viewport input events fully Qt based.

This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).

See https://github.com/o3de/o3de/issues/1889

- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix Linux build

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-07-13 20:58:48 -07:00
Dayo Lawal 92ead794fa Removal of AzQtAppWindow
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-13 19:29:35 -05:00
Dayo Lawal d36d1defab Styling fixes and AzQtAppWindow changes
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-13 19:29:32 -05:00
Dayo Lawal c86535f892 Styling fixes
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-13 19:29:25 -05:00
Dayo Lawal c63c42c7f4 Adding comments and changing QApplication org/app names
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-13 19:29:23 -05:00
Dayo Lawal 6f44393f3a Moved logging to AzToolsFramework, working with MatEditor and SMC
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-13 19:29:21 -05:00
srikappa da11424119 Merge branch 'development' into Prefab/BestEffortPatching
Signed-off-by: srikappa <srikappa@amazon.com>
2021-07-13 11:52:07 -07:00
Esteban Papp 2f2bbc7d43 no message
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-13 11:02:16 -07:00
hultonha b0707d3295 ensure the final vertex in a spline cannot be deleted using a manipulator
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-13 17:51:06 +01:00
hultonha 1220ea6539 Merge pull request #2093 from aws-lumberyard-dev/Renaming_Urls_Names
Changed all amazon reverse urls to o3de reverse urls
2021-07-13 10:13:08 +01:00
srikappa c494adba88 Use a utility function to compare json document and expected string
Signed-off-by: srikappa <srikappa@amazon.com>
2021-07-12 14:21:04 -07:00
srikappa b7e3db9d82 Make prefab patch application use a best effort mechanism
Signed-off-by: srikappa <srikappa@amazon.com>
2021-07-12 11:58:14 -07:00
Chris Galvan e924ed0b86 Merged stabilization/2106 to development; Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-07-12 10:45:23 -05:00
aaguilea 36a8c0a8cc changed all amazon to o3de
Signed-off-by: aaguilea <aaguilea@amazon.com>
2021-07-12 16:34:01 +01:00
Alex Montgomery 372ac2707f fix outliner sorting using incorrect types for comparisons (#2052)
* fix outliner sorting using incorrect types for comparisons, fixes for [LY-122258] and [LYN-3666]

Signed-off-by: Alex Montgomery <alexmont@amazon.com>

* fix annoying but necessary Qt type cast

Signed-off-by: Alex Montgomery <alexmont@amazon.com>
2021-07-09 19:37:57 -07:00
Danilo Aimini 1d022907dc Prefabs | Introduce sanitation of prefab doms on loading (#1929)
* Update PrefabLoader to sanitize ingested prefabs and have core systems operate with default values

Signed-off-by: sconel <sconel@amazon.com>
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove IsExplicitDefault implementation to avoid confusion (since the function isn't virtual).
Avoid copying PrefabDoms over in SanitizeLoadTemplate.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Address naming and commenting concerns from PR reviews.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix to error detection code

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add support for all uuid formats for zero check.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

Co-authored-by: sconel <sconel@amazon.com>
2021-07-09 16:22:38 -07:00
sconel 22a52bc7b2 Fix issue where game and editor entities could exist simultaneously while exiting game mode (#2015)
Signed-off-by: sconel <sconel@amazon.com>
2021-07-09 15:39:17 -05:00
jjjoness 1b530195fc Clarify ImGui activation in Editor viewport (#1765)
* Clarify ImGui activation in Editor viewport

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* All working following changes from comments in PR

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* One more change

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* fixes from comments in PR.

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed git merge error

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Added header to ImGuiBus.h

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fix for Jenkins error

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Minor typo fix

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
2021-07-09 12:03:20 -05:00
Chris Galvan 3b1873b045 Merged stabilization/2106 -> development (resolved merge conflicts).
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-07-08 13:56:47 -05:00
sphrose 83d1bc0fbf Merge branch 'stabilization/2106' into LYN-3718 2021-07-08 10:19:11 +01:00
nvsickle c8fb453760 Fix copyright header copy/paste issue.
Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-07-07 14:40:59 -07:00