Commit Graph

90 Commits (b08643d9da90d0215ed5b22efcc3716fdaa90622)

Author SHA1 Message Date
kberg-amzn bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd 440c40e490
Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
karlberg 9c23e637a0 Fix for white box test weirdness 5 years ago
karlberg 851323e112 One more test crash fix due to nullptr component application 5 years ago
karlberg 6b9ecc69c9 two more unit test touchpoints where core systems may not be initialized 5 years ago
karlberg 1df2fe1d48 Merging latest origin 5 years ago
Nicholas Van Sickle b026b6818b
Merge pull request #483 from aws-lumberyard-dev/nvsickle/ViewportControllerAPI
Give MultiViewportControllerInstances a pointer to their parent
5 years ago
greerdv 9f5987d431 Merge branch 'main' into non-uniform-scale-ux 5 years ago
karlberg a8fa7a59d4 CR feedback 5 years ago
Steve Pham 2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically (#631) 5 years ago
greerdv 4202f646e4 Merge branch 'main' into non-uniform-scale-ux 5 years ago
amzn-sean cb4e394784
Remove physics world body notification bus (#576) 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
sourjon cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
nvsickle b848e2dcd1 Appease clang 5 years ago
nvsickle ea8e098e33 Tidy up MultiViewportControllerInstanceInterface 5 years ago
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 5 years ago
nvsickle e8f37bb29f Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
SergeyAMZN dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
greerdv a49017ec23 merging from main 5 years ago
pereslav 30625cf5d3 merge from main 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
jonbeer b55e881225 Merge branch 'main' into Prefab/PhysX/ColliderFixes 5 years ago
rgba16f 27472169e2 Change global default scene debug draw id variale declare from static constexpr const to inline constexpr 5 years ago
rgba16f 1c1a9aeab4 Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID 5 years ago
rgba16f 593528532f Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId 5 years ago
Olex Lozitskiy 790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
Deleted AzFramework::AtomActiveInterface
5 years ago
greerdv d9b3b7ccfa adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible 5 years ago
jonbeer 02a9b4411b Merge from main 5 years ago
Aristo7 4c47d7b587 Merged main in 5 years ago
hultonha 36d502b560 update controls for camera and move settings to cfg file 5 years ago
hultonha 16b16706b5 add logic to convert matrix3x3 to euler angles 5 years ago
hultonha d705864f88 fix for input being 'stuck' on 5 years ago
Tom Hulton-Harrop 83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
Updates to new Camera System (part 2 - still in progress)
5 years ago
Chris Burel 31885753cb
Fixes for compile failures with Clang on Windows (#532)
* Fix compile errors when building with Clang.

* Fix for clang-based unity builds
5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg d5ad5d9596 Removing some more ebus dependencies within the vis system 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
jonbeer 6eddf39eff Adding additional PhysX tests for work with Prefabs 5 years ago
Aristo7 64d980bc03 Deleted AzFramework::AtomActiveInterface 5 years ago
AMZN-koppersr 5eeeaf4346 Fixed several release build compile errors. 5 years ago
nvsickle db9df91977 Give MultiViewportControllerInstances a pointer to their parent controller, to allow state management 5 years ago
hultonha fb46d11f6c add missing const 5 years ago
hultonha 0a4d62eeed update cvar description 5 years ago
hultonha c61c357541 Merge branch 'main' into hultonha_LYN-2315_camera-phase-2 5 years ago
hultonha f01e64a023 add missing includes 5 years ago
hultonha 7d96fcdf1f updates to fix camera behaviour 5 years ago
Eric Phister fbdd26bbbc
Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
LYN-2723: Fixes issues with bad project or engine paths

Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
5 years ago
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago