kberg-amzn
bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd
440c40e490
Remove (almost) all references to pRenderer ( #651 )
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Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
karlberg
9c23e637a0
Fix for white box test weirdness
5 years ago
karlberg
851323e112
One more test crash fix due to nullptr component application
5 years ago
karlberg
6b9ecc69c9
two more unit test touchpoints where core systems may not be initialized
5 years ago
karlberg
1df2fe1d48
Merging latest origin
5 years ago
Nicholas Van Sickle
b026b6818b
Merge pull request #483 from aws-lumberyard-dev/nvsickle/ViewportControllerAPI
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Give MultiViewportControllerInstances a pointer to their parent
5 years ago
greerdv
9f5987d431
Merge branch 'main' into non-uniform-scale-ux
5 years ago
karlberg
a8fa7a59d4
CR feedback
5 years ago
Steve Pham
2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically ( #631 )
5 years ago
greerdv
4202f646e4
Merge branch 'main' into non-uniform-scale-ux
5 years ago
amzn-sean
cb4e394784
Remove physics world body notification bus ( #576 )
5 years ago
karlberg
c21b4a577d
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
sourjon
cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
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Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
nvsickle
b848e2dcd1
Appease clang
5 years ago
nvsickle
ea8e098e33
Tidy up MultiViewportControllerInstanceInterface
5 years ago
karlberg
4b1fe9b10b
Fix a comment and minor optimization to the server to client replication window
5 years ago
nvsickle
e8f37bb29f
Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
greerdv
a49017ec23
merging from main
5 years ago
pereslav
30625cf5d3
merge from main
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
5 years ago
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
5 years ago
rgba16f
1c1a9aeab4
Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID
5 years ago
rgba16f
593528532f
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
5 years ago
Olex Lozitskiy
790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
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Deleted AzFramework::AtomActiveInterface
5 years ago
greerdv
d9b3b7ccfa
adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible
5 years ago
jonbeer
02a9b4411b
Merge from main
5 years ago
Aristo7
4c47d7b587
Merged main in
5 years ago
hultonha
36d502b560
update controls for camera and move settings to cfg file
5 years ago
hultonha
16b16706b5
add logic to convert matrix3x3 to euler angles
5 years ago
hultonha
d705864f88
fix for input being 'stuck' on
5 years ago
Tom Hulton-Harrop
83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
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Updates to new Camera System (part 2 - still in progress)
5 years ago
Chris Burel
31885753cb
Fixes for compile failures with Clang on Windows ( #532 )
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* Fix compile errors when building with Clang.
* Fix for clang-based unity builds
5 years ago
karlberg
d0a561fa01
merging latest origin
5 years ago
karlberg
d5ad5d9596
Removing some more ebus dependencies within the vis system
5 years ago
karlberg
822368ef01
Changes to get visibility system working again in-game
5 years ago
jonbeer
6eddf39eff
Adding additional PhysX tests for work with Prefabs
5 years ago
Aristo7
64d980bc03
Deleted AzFramework::AtomActiveInterface
5 years ago
AMZN-koppersr
5eeeaf4346
Fixed several release build compile errors.
5 years ago
nvsickle
db9df91977
Give MultiViewportControllerInstances a pointer to their parent controller, to allow state management
5 years ago
hultonha
fb46d11f6c
add missing const
5 years ago
hultonha
0a4d62eeed
update cvar description
5 years ago
hultonha
c61c357541
Merge branch 'main' into hultonha_LYN-2315_camera-phase-2
5 years ago
hultonha
f01e64a023
add missing includes
5 years ago
hultonha
7d96fcdf1f
updates to fix camera behaviour
5 years ago
Eric Phister
fbdd26bbbc
Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
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LYN-2723: Fixes issues with bad project or engine paths
Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
5 years ago
AMZN-koppersr
5e4094b258
Revamped AzFramework::Scene ( #332 )
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Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.
Highlights of changes:
Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago