Commit Graph

3567 Commits

Author SHA1 Message Date
mnaumov ac7ec103c8 Fixing PDO offset tooltip 2021-06-21 15:20:22 -07:00
Aaron Ruiz Mora 1ad6264d0d Using newer version of NvCloth 3rdParty (#1435) 2021-06-18 21:37:15 +01:00
Scott Romero d66e8d7c06 [stabilization/2106] updated start menu shortcuts generated by the installer (#1421)
Added start menu shortcuts for the Editor and Material Editor
Renamed original "O3DE" start menu shortcut to "O3DE Project Manager"
Updated start menu folder name to include the "[Developer Preview]" tag
2021-06-18 13:36:28 -07:00
srikappa-amzn 8f3c227842 Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
carlitosan 7c52274370 Merge pull request #1433 from aws-lumberyard-dev/carlito/stabilization/2106
Remove any null entries from AbstractCodeModel::ModAllRoots() LYN-4658
2021-06-18 12:48:36 -07:00
amzn-hdoke 04f6c7b90f Enable AWSI Automation Tests (#1330)
* Add AWS AutomatedTesting levels

* Update AWSCoreConfiguration to use default profile

* Update lambda name

* Add cdk update command before tests run

* Update global cdk version before runnign tests.

* Add npm update command

* More cdk changes

* More cdk changes

* Shortening project names for cdk

* increase timeout for AWSTests

* Add comments

* Set AWSTests to periodic test suite

* Update logic to re install cdk and deploy bootstrap

* change version to list to catch version mismatch

* Move AWS fixtures to module directory scope

* Fixing issues with cdk utils

* Add cdk setup to be called on cdk fixture function
2021-06-18 12:39:02 -07:00
Danilo Aimini acd23698ea Prefab Serialization | Remove "Source" parameter from prefab source file (#1387)
* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)

* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
hershey5045 85af8475a5 Fix postfx camera tags (#1417) 2021-06-18 11:59:36 -07:00
Esteban Papp c02345fd71 LYN-4657 OSX: Building AutomatedTesting project fails (#1436)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file
2021-06-18 11:57:37 -07:00
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 2021-06-18 11:19:59 -07:00
Jonny Galloway e746260f04 Merge pull request #1434 from aws-lumberyard-dev/Atom/gallowj/stabilization/2106
Adding reflection and GI probe test data for Sponza scene
2021-06-18 13:06:49 -05:00
Pip Potter f8d88fea1c Merge pull request #1236 from aws-lumberyard-dev/lyn-4175
LYN-4175: Improve security of s3 bucket example
2021-06-18 11:06:44 -07:00
AMZN-tpeng ceee7472de Merge pull request #1419 from aws-lumberyard-dev/Atom/tonypeng/ATOM-15808-3
ATOM-15808 [RHI][Vulkan] Take out the early memory check exit to let …
2021-06-18 11:06:15 -07:00
Ken Pruiksma 2bc36aa6c6 [SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
2021-06-18 13:05:35 -05:00
Chris Burel 7486488b60 Update to PhysX 4.1.2.29882248 (#1411)
* Update to PhysX-4.1.2.29882248

* Add maybe_unused attribute for variable not used in the release config
2021-06-18 09:53:22 -07:00
chcurran d907c14682 Remove any null entries from AbstractCodeModel::ModAllRoots() LYN-4658 2021-06-18 09:11:36 -07:00
gallowj d97886116d Adding reflection ang GI probe test data 2021-06-18 11:09:46 -05:00
Aaron Ruiz Mora 35a7ca718b Fixed Physics script canvas assets failing in iOS (#1431) 2021-06-18 17:04:29 +01:00
amzn-sean 84de2d2e12 Fixed failing periodic physics tests (#1429) 2021-06-18 15:38:49 +01:00
Mike Balfour 13bf685661 Cleaned up vegetation_precompiled.h (#1418)
* Removed vegetation_precompiled.h
* Removed CryCommon dependency
2021-06-18 09:28:31 -05:00
amzn-sean b17c5ca3e6 adding physics tick time to post simulate event (#1401) 2021-06-18 14:09:34 +01:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
amzn-sean ed186aff18 add missing disconnect SimulatedBodyBus to ragdoll destroy (#1404) 2021-06-18 12:29:53 +01:00
Tom Hulton-Harrop 79e510c738 Make white box mesh incompatible with atom render mesh (#1394) 2021-06-18 10:50:28 +01:00
Chris Burel 6d0ef1cf57 Avoid reading from a destroyed variable (#1347)
This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
2021-06-17 17:54:10 -07:00
Peng 2c7fc4e391 take out warning and un-used variable 2021-06-17 17:00:36 -07:00
Esteban Papp 2fa6883455 SPEC-6663 add file(READ files to tracking (#1416)
* adding property to track files read by file(READ

* code review comments

* adding newline
2021-06-17 16:16:10 -07:00
scottr 703c1856ec [cpack/stabilization/2106] updated start menu shortcuts generated by the installer 2021-06-17 15:16:20 -07:00
Danilo Aimini 8fb0007201 Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 2021-06-17 15:12:14 -07:00
Peng 609752b79e ATOM-15808 [RHI][Vulkan] Take out the early memory check exit to let the developers decide what to do if device memory is less than the requirement.
JIRA: https://jira.agscollab.com/browse/ATOM-15808
2021-06-17 14:55:13 -07:00
Vincent Liu 273f4f89a1 [LYN-3988] Remove session token cvar (#1407) 2021-06-17 14:53:16 -07:00
Ken Pruiksma 32fb0e4627 [ATOM-15810] Removing maximum values from light intensity (#1414)
Setting hard max values to float max. Also allowing EV100 values hard minimum to be lowest float. Soft min and max will remain the same for a consistent ux, but we will no longer keep people from manually entering really high or low values that are technically fine.
2021-06-17 16:51:26 -05:00
Jacob Hilliard 28d0d0cce9 Fix frame visualizer not closing (#1383) 2021-06-17 14:36:42 -07:00
Jonny Galloway 24dfa0c562 Merge pull request #1397 from aws-lumberyard-dev/Atom/gallowj/stabilization/2106
Modernize the Sponza asset gem to best practices and consistency
2021-06-17 16:35:00 -05:00
Mike Balfour f6fc425a1a Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
2021-06-17 16:24:33 -05:00
Ken Pruiksma 0a11931422 Removing reference to non-existent parallax.invert property. (#1409) 2021-06-17 16:10:37 -05:00
gallowj 8471d3cca4 removed a gem reference, the gem was moved to an~other repo 2021-06-17 15:57:37 -05:00
Esteban Papp 98767862af LYN-4071 Mac compile times are excessive 2021-06-17 13:41:36 -07:00
Eric Phister 35568d97e5 Fixes an issue configuring with external project (#1408)
With engine-centric builds where LY_PROJECTS has paths that sit outside
the engine, there was an erroneous fatal message that would occur.
2021-06-17 15:31:49 -05:00
gallowj 40b822e8b7 fixed validation errors, also removed cmake file 2021-06-17 15:25:25 -05:00
pappeste 808d31ea32 change the lock to avoid the "IS_NEWER_THAN" check from failing in race conditions 2021-06-17 12:44:49 -07:00
lumberyard-employee-dm 7dabe8b6e9 Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
2021-06-17 13:58:20 -05:00
Gene Walters 4be9ce56c4 Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
2021-06-17 11:48:34 -07:00
Aaron Ruiz Mora 7781307afe Fixed cloth automated tests. (#1400)
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
2021-06-17 19:23:12 +01:00
Guthrie Adams 593e8e6ca1 Merge pull request #1390 from aws-lumberyard-dev/Atom/guthadam/LYN-4251_material_component_menu_fixes
LYN-4251 fix confusing material component menu options
2021-06-17 13:03:30 -05:00
Guthrie Adams d7b5c1126d Merge pull request #1391 from aws-lumberyard-dev/Atom/guthadam/LYN-4547_material_editor_display_name
LYN-4547 prepending O3DE to the material editor application name
2021-06-17 13:02:57 -05:00
AMZN-koppersr fad6475066 Merge pull request #1350 from aws-lumberyard-dev/JsonSerialization/ArrayDefaultsFix
Json serialization array defaults fix
2021-06-17 10:44:54 -07:00
evanchia-ly-sdets 65bd1f90a6 Merge pull request #1365 from aws-lumberyard-dev/test_tools_project_fix
fixing ly_test_tools function and unit tests
2021-06-17 09:56:09 -07:00
mrieggeramzn 4746afa332 Merge pull request #1388 from aws-lumberyard-dev/Atom/mriegger/ATOM-15406
Fix for PCF shadow flickering
2021-06-17 09:51:25 -07:00
Jonny Galloway 196444d5b0 Merge branch 'stabilization/2106' into Atom/gallowj/stabilization/2106 2021-06-17 11:42:30 -05:00