Fixed cloth automated tests. (#1400)
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
This commit is contained in:
@@ -24,12 +24,11 @@ from base import TestAutomationBase
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
|
||||
|
||||
def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
|
||||
from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
|
||||
def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
|
||||
from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
+2
-2
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e15d484113e8151072b410924747a8ad304f6f12457fad577308c0491693ab34
|
||||
size 5472
|
||||
oid sha256:6517300fb1ce70c4696286e14715c547cfd175eabbb2042f7f2a456b15054224
|
||||
size 5253
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
<download name="C18977329_NvCloth_AddClothSimulationToMesh" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="97C8" md5="64e64e1e3345dacace01dde152c72250"/>
|
||||
<file src="level.pak" dest="level.pak" size="96A3" md5="db8a235878128076005ade018587f536"/>
|
||||
</files>
|
||||
</download>
|
||||
|
||||
+2
-2
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:64de37c805b0be77cdb7a85b5406af58b7f845e7d97fec1721ac5d789bb641db
|
||||
size 38856
|
||||
oid sha256:ce32a7cdf3ed37751385b3bb18f05206702978363f325d06727b5eb20d40b7eb
|
||||
size 38563
|
||||
|
||||
+2
-2
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7b595323d4d51211463dea0338abb6ce2a4a0a8d41efb12ac3c9dccd1f972171
|
||||
size 5504
|
||||
oid sha256:89dbcec013cb819e52ec0f8fed0a9e417fd32eac8aeb67d3958266bb6089ec21
|
||||
size 5505
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
<download name="C18977330_NvCloth_AddClothSimulationToActor" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="9941" md5="297730934d657d7ca57a7357ee9cd566"/>
|
||||
<file src="level.pak" dest="level.pak" size="E16" md5="036b4a87cbb256f76823549ab4b18c05"/>
|
||||
</files>
|
||||
</download>
|
||||
|
||||
+2
-2
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:617c455668fc41cb7fd69de690e4aa3c80f2cb36deaa371902b79de18fcd1cb2
|
||||
size 39233
|
||||
oid sha256:622c2624b04e07b704520f32c458b50d5a50de1ef116b7bc9c3c0ccb6f4a4ecc
|
||||
size 3606
|
||||
|
||||
@@ -134,7 +134,10 @@ namespace AZ
|
||||
|
||||
void SkinnedMeshRenderProxy::SetSkinningMatrices(const AZStd::vector<float>& data)
|
||||
{
|
||||
WriteToBuffer(m_boneTransforms->GetRHIBuffer(), data);
|
||||
if (m_boneTransforms)
|
||||
{
|
||||
WriteToBuffer(m_boneTransforms->GetRHIBuffer(), data);
|
||||
}
|
||||
}
|
||||
|
||||
void SkinnedMeshRenderProxy::SetMorphTargetWeights(uint32_t lodIndex, const AZStd::vector<float>& weights)
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
#include <EMotionFX/Source/Node.h>
|
||||
#include <MCore/Source/AzCoreConversions.h>
|
||||
|
||||
#include <Atom/RHI/RHIUtils.h>
|
||||
|
||||
#include <Atom/RPI.Public/AuxGeom/AuxGeomDraw.h>
|
||||
#include <Atom/RPI.Public/AuxGeom/AuxGeomFeatureProcessorInterface.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
@@ -461,7 +463,7 @@ namespace AZ
|
||||
if (m_skinnedMeshInputBuffers)
|
||||
{
|
||||
m_boneTransforms = CreateBoneTransformBufferFromActorInstance(m_actorInstance, GetSkinningMethod());
|
||||
AZ_Error("AtomActorInstance", m_boneTransforms, "Failed to create bone transform buffer.");
|
||||
AZ_Error("AtomActorInstance", m_boneTransforms || AZ::RHI::IsNullRenderer(), "Failed to create bone transform buffer.");
|
||||
|
||||
// If the instance is created before the default materials on the model have finished loading, the mesh feature processor will ignore it.
|
||||
// Wait for them all to be ready before creating the instance
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <AzCore/Math/PackedVector3.h>
|
||||
|
||||
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
|
||||
#include <Atom/RHI/RHIUtils.h>
|
||||
|
||||
#include <NvCloth/IClothSystem.h>
|
||||
#include <NvCloth/IFabricCooker.h>
|
||||
@@ -552,7 +553,7 @@ namespace NvCloth
|
||||
|
||||
if (!destVerticesBuffer)
|
||||
{
|
||||
AZ_Error("ClothComponentMesh", false,
|
||||
AZ_Error("ClothComponentMesh", AZ::RHI::IsNullRenderer(),
|
||||
"Invalid vertex position buffer obtained from the render mesh to be modified.");
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user