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o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshRenderProxy.cpp

161 lines
7.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SkinnedMesh/SkinnedMeshRenderProxy.h>
#include <SkinnedMesh/SkinnedMeshFeatureProcessor.h>
#include <SkinnedMesh/SkinnedMeshComputePass.h>
#include <MorphTargets/MorphTargetComputePass.h>
#include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
#include <Atom/RPI.Public/Model/Model.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/Utils/Utils.h>
#include <AzCore/Debug/EventTrace.h>
namespace AZ
{
namespace Render
{
SkinnedMeshRenderProxy::SkinnedMeshRenderProxy(const SkinnedMeshFeatureProcessorInterface::SkinnedMeshRenderProxyDesc& desc)
: m_inputBuffers(desc.m_inputBuffers)
, m_instance(desc.m_instance)
, m_meshHandle(desc.m_meshHandle)
, m_boneTransforms(desc.m_boneTransforms)
, m_shaderOptions(desc.m_shaderOptions)
{
}
bool SkinnedMeshRenderProxy::Init(const RPI::Scene& scene, SkinnedMeshFeatureProcessor* featureProcessor)
{
AZ_TRACE_METHOD();
if(!m_instance->m_model)
{
return false;
}
const size_t modelLodCount = m_instance->m_model->GetLodCount();
m_featureProcessor = featureProcessor;
for (size_t modelLodIndex = 0; modelLodIndex < modelLodCount; ++modelLodIndex)
{
if (!BuildDispatchItem(scene, modelLodIndex, m_shaderOptions))
{
return false;
}
}
return true;
}
bool SkinnedMeshRenderProxy::BuildDispatchItem([[maybe_unused]] const RPI::Scene& scene, size_t modelLodIndex, [[maybe_unused]] const SkinnedMeshShaderOptions& shaderOptions)
{
Data::Instance<RPI::Shader> skinningShader = m_featureProcessor->GetSkinningShader();
if (!skinningShader)
{
AZ_Error("Skinned Mesh Feature Processor", false, "Failed to get skinning shader from skinning pass");
return false;
}
// Get the value needed for encoding/decoding floats as integers when passing them
// from the morph target pass to the skinning pass.
// Integer encoding is used so that AZSL's InterlockedAdd can be used, wich only supports int/uint
const AZStd::vector<MorphTargetMetaData>& morphTargetMetaDatas = m_inputBuffers->GetMorphTargetMetaData(modelLodIndex);
float morphDeltaIntegerEncoding = 0.0f;
if (morphTargetMetaDatas.size() > 0)
{
morphDeltaIntegerEncoding = ComputeMorphTargetIntegerEncoding(morphTargetMetaDatas);
}
m_dispatchItemsByLod.emplace_back(
aznew SkinnedMeshDispatchItem{
m_inputBuffers,
m_instance->m_outputStreamOffsetsInBytes[modelLodIndex],
modelLodIndex, m_boneTransforms,
m_shaderOptions,
m_featureProcessor,
m_instance->m_morphTargetInstanceMetaData[modelLodIndex],
morphDeltaIntegerEncoding });
AZ_Assert(m_dispatchItemsByLod.size() == modelLodIndex + 1, "Skinned Mesh Feature Processor - Mismatch in size between the fixed vector of dispatch items and the lod being initialized");
if (!m_dispatchItemsByLod[modelLodIndex]->Init())
{
return false;
}
// Get the data needed to create a morph target dispatch item
Data::Instance<RPI::Shader> morphTargetShader = m_featureProcessor->GetMorphTargetShader();
const AZStd::vector<AZStd::intrusive_ptr<MorphTargetInputBuffers>>& morphTargetInputBuffersVector = m_inputBuffers->GetMorphTargetInputBuffers(modelLodIndex);
AZ_Assert(morphTargetMetaDatas.size() == morphTargetInputBuffersVector.size(), "Skinned Mesh Feature Processor - Mismatch in morph target metadata count and morph target input buffer count");
if (!morphTargetShader && morphTargetMetaDatas.size() > 0)
{
AZ_Error("Skinned Mesh Feature Processor", false, "Failed to get morph target shader from morph target pass");
return false;
}
// Create one dispatch item per morph target
m_morphTargetDispatchItemsByLod.emplace_back(AZStd::vector<AZStd::unique_ptr<MorphTargetDispatchItem>>());
for (size_t morphTargetIndex = 0; morphTargetIndex < morphTargetMetaDatas.size(); ++morphTargetIndex)
{
m_morphTargetDispatchItemsByLod[modelLodIndex].emplace_back(
aznew MorphTargetDispatchItem{
morphTargetInputBuffersVector[morphTargetIndex],
morphTargetMetaDatas[morphTargetIndex],
m_featureProcessor,
m_instance->m_morphTargetInstanceMetaData[modelLodIndex],
morphDeltaIntegerEncoding });
// Initialize the MorphTargetDispatchItem we just created
if (!m_morphTargetDispatchItemsByLod[modelLodIndex].back()->Init())
{
return false;
}
}
return true;
}
void SkinnedMeshRenderProxy::SetTransform(const AZ::Transform& transform)
{
// Set the position to be used for determining lod
m_position = transform.GetTranslation();
}
void SkinnedMeshRenderProxy::SetSkinningMatrices(const AZStd::vector<float>& data)
{
if (m_boneTransforms)
{
WriteToBuffer(m_boneTransforms->GetRHIBuffer(), data);
}
}
void SkinnedMeshRenderProxy::SetMorphTargetWeights(uint32_t lodIndex, const AZStd::vector<float>& weights)
{
auto& morphTargetDispatchItems = m_morphTargetDispatchItemsByLod[lodIndex];
AZ_Assert(morphTargetDispatchItems.size() == weights.size(), "Skinned Mesh Feature Processor - Morph target weights passed into SetMorphTargetWeight don't align with morph target dispatch items.");
for (size_t morphIndex = 0; morphIndex < weights.size(); ++morphIndex)
{
morphTargetDispatchItems[morphIndex]->SetWeight(weights[morphIndex]);
}
}
AZStd::array_view<AZStd::unique_ptr<SkinnedMeshDispatchItem>> SkinnedMeshRenderProxy::GetDispatchItems() const
{
return m_dispatchItemsByLod;
}
} // namespace Render
} // namespace AZ