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161 lines
7.0 KiB
C++
161 lines
7.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SkinnedMesh/SkinnedMeshRenderProxy.h>
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#include <SkinnedMesh/SkinnedMeshFeatureProcessor.h>
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#include <SkinnedMesh/SkinnedMeshComputePass.h>
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#include <MorphTargets/MorphTargetComputePass.h>
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#include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
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#include <Atom/RPI.Public/Model/Model.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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#include <Atom/Utils/Utils.h>
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#include <AzCore/Debug/EventTrace.h>
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namespace AZ
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{
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namespace Render
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{
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SkinnedMeshRenderProxy::SkinnedMeshRenderProxy(const SkinnedMeshFeatureProcessorInterface::SkinnedMeshRenderProxyDesc& desc)
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: m_inputBuffers(desc.m_inputBuffers)
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, m_instance(desc.m_instance)
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, m_meshHandle(desc.m_meshHandle)
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, m_boneTransforms(desc.m_boneTransforms)
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, m_shaderOptions(desc.m_shaderOptions)
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{
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}
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bool SkinnedMeshRenderProxy::Init(const RPI::Scene& scene, SkinnedMeshFeatureProcessor* featureProcessor)
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{
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AZ_TRACE_METHOD();
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if(!m_instance->m_model)
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{
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return false;
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}
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const size_t modelLodCount = m_instance->m_model->GetLodCount();
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m_featureProcessor = featureProcessor;
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for (size_t modelLodIndex = 0; modelLodIndex < modelLodCount; ++modelLodIndex)
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{
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if (!BuildDispatchItem(scene, modelLodIndex, m_shaderOptions))
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{
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return false;
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}
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}
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return true;
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}
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bool SkinnedMeshRenderProxy::BuildDispatchItem([[maybe_unused]] const RPI::Scene& scene, size_t modelLodIndex, [[maybe_unused]] const SkinnedMeshShaderOptions& shaderOptions)
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{
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Data::Instance<RPI::Shader> skinningShader = m_featureProcessor->GetSkinningShader();
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if (!skinningShader)
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{
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AZ_Error("Skinned Mesh Feature Processor", false, "Failed to get skinning shader from skinning pass");
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return false;
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}
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// Get the value needed for encoding/decoding floats as integers when passing them
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// from the morph target pass to the skinning pass.
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// Integer encoding is used so that AZSL's InterlockedAdd can be used, wich only supports int/uint
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const AZStd::vector<MorphTargetMetaData>& morphTargetMetaDatas = m_inputBuffers->GetMorphTargetMetaData(modelLodIndex);
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float morphDeltaIntegerEncoding = 0.0f;
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if (morphTargetMetaDatas.size() > 0)
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{
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morphDeltaIntegerEncoding = ComputeMorphTargetIntegerEncoding(morphTargetMetaDatas);
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}
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m_dispatchItemsByLod.emplace_back(
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aznew SkinnedMeshDispatchItem{
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m_inputBuffers,
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m_instance->m_outputStreamOffsetsInBytes[modelLodIndex],
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modelLodIndex, m_boneTransforms,
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m_shaderOptions,
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m_featureProcessor,
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m_instance->m_morphTargetInstanceMetaData[modelLodIndex],
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morphDeltaIntegerEncoding });
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AZ_Assert(m_dispatchItemsByLod.size() == modelLodIndex + 1, "Skinned Mesh Feature Processor - Mismatch in size between the fixed vector of dispatch items and the lod being initialized");
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if (!m_dispatchItemsByLod[modelLodIndex]->Init())
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{
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return false;
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}
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// Get the data needed to create a morph target dispatch item
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Data::Instance<RPI::Shader> morphTargetShader = m_featureProcessor->GetMorphTargetShader();
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const AZStd::vector<AZStd::intrusive_ptr<MorphTargetInputBuffers>>& morphTargetInputBuffersVector = m_inputBuffers->GetMorphTargetInputBuffers(modelLodIndex);
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AZ_Assert(morphTargetMetaDatas.size() == morphTargetInputBuffersVector.size(), "Skinned Mesh Feature Processor - Mismatch in morph target metadata count and morph target input buffer count");
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if (!morphTargetShader && morphTargetMetaDatas.size() > 0)
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{
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AZ_Error("Skinned Mesh Feature Processor", false, "Failed to get morph target shader from morph target pass");
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return false;
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}
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// Create one dispatch item per morph target
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m_morphTargetDispatchItemsByLod.emplace_back(AZStd::vector<AZStd::unique_ptr<MorphTargetDispatchItem>>());
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for (size_t morphTargetIndex = 0; morphTargetIndex < morphTargetMetaDatas.size(); ++morphTargetIndex)
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{
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m_morphTargetDispatchItemsByLod[modelLodIndex].emplace_back(
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aznew MorphTargetDispatchItem{
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morphTargetInputBuffersVector[morphTargetIndex],
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morphTargetMetaDatas[morphTargetIndex],
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m_featureProcessor,
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m_instance->m_morphTargetInstanceMetaData[modelLodIndex],
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morphDeltaIntegerEncoding });
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// Initialize the MorphTargetDispatchItem we just created
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if (!m_morphTargetDispatchItemsByLod[modelLodIndex].back()->Init())
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{
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return false;
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}
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}
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return true;
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}
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void SkinnedMeshRenderProxy::SetTransform(const AZ::Transform& transform)
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{
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// Set the position to be used for determining lod
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m_position = transform.GetTranslation();
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}
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void SkinnedMeshRenderProxy::SetSkinningMatrices(const AZStd::vector<float>& data)
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{
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if (m_boneTransforms)
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{
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WriteToBuffer(m_boneTransforms->GetRHIBuffer(), data);
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}
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}
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void SkinnedMeshRenderProxy::SetMorphTargetWeights(uint32_t lodIndex, const AZStd::vector<float>& weights)
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{
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auto& morphTargetDispatchItems = m_morphTargetDispatchItemsByLod[lodIndex];
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AZ_Assert(morphTargetDispatchItems.size() == weights.size(), "Skinned Mesh Feature Processor - Morph target weights passed into SetMorphTargetWeight don't align with morph target dispatch items.");
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for (size_t morphIndex = 0; morphIndex < weights.size(); ++morphIndex)
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{
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morphTargetDispatchItems[morphIndex]->SetWeight(weights[morphIndex]);
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}
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}
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AZStd::array_view<AZStd::unique_ptr<SkinnedMeshDispatchItem>> SkinnedMeshRenderProxy::GetDispatchItems() const
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{
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return m_dispatchItemsByLod;
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}
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} // namespace Render
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} // namespace AZ
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