Commit Graph

296 Commits (ac7024cc06d4c43a121ee6b28e480ca8bcd08e45)

Author SHA1 Message Date
pappeste 6ab9d68e69 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog.cpp
#	Code/Tools/ProjectManager/Source/GemCatalog.h
#	Code/Tools/ProjectManager/Source/GemCatalog.ui
#	Code/Tools/ProjectManager/Source/GemCatalog/GemCatalog.h
#	Code/Tools/ProjectManager/Source/ScreenFactory.cpp
#	Code/Tools/ProjectManager/project_manager_files.cmake
#	Code/Tools/ProjectManager/source/Qt/GemCatalog.h
5 years ago
Tom Hulton-Harrop c5a06b8953
Restore grid and angle snapping (#640)
Restore grid and angle snapping (LYN-3367)
5 years ago
Steve Pham 2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically (#631) 5 years ago
jackalbe 347073cbcd
{LYN-2257} Helios - Add Matrix math type for JSON Serialization system (#561)
* {LYN-2257} Helios - Add Matrix math type to the JSON Serialization system

* Helios/Systems - Add Matrix math type to the JSON Serialization system
* supports both YPR+scale+translation and array of values
* supports Matrix3x3, Matrix3x4, Matrix4x4

Jira: https://jira.agscollab.com/browse/LYN-2257
Tests: Added Serialization/Json/MathMatrixSerializerTests.cpp

* clang compile fixes

* removed typename

* fixing both tests and some default conformity impls

* stablized the comformity test values; rotations drift too much
5 years ago
amzn-sean cb4e394784
Remove physics world body notification bus (#576) 5 years ago
sourjon cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
AMZN-mnaumov 5fb923738e
Merge pull request #614 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15474
[ATOM-15474] Material Editor camera controller zoom respects viewport boundary
5 years ago
jonbeer 8947abcbb7 PR fixes and recommendations 5 years ago
jonbeer bf38935e85 Updating conformity tests 5 years ago
mnaumov dfd0cbb0fd Material Editor camera controller zoom respects viewport boundary 5 years ago
chiyenteng ede1889507
[CherryPick][LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#585)
* [LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#490)
5 years ago
AMZN-koppersr 4661da23bb Cleaned up the flags in the BaseJsonSerializer.h 5 years ago
AMZN-koppersr ec52e51476 Additional unit tests for the Json Serialization to make sure custom json serializer work if they're the first used through the higher Load/Store calls. 5 years ago
AMZN-koppersr 6ad135f35c Fix for smart pointers being loaded through the main load point with a default JSON object. 5 years ago
pappeste 9fe893830c sine fixes to AP model handling, still getting some sporadic asserts in debug 5 years ago
AMZN-koppersr 790e41f675 Reverted previous fix. 5 years ago
SergeyAMZN dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
rgba16f 7b95b5e329
Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
5 years ago
Tom Hulton-Harrop cec56d7b27
Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
Camera Updates - Part 4
5 years ago
jonbeer 7963924b6a Removing extra commented code 5 years ago
jonbeer 5e6d058a43 Removing default case to fix crash and updating tests 5 years ago
pereslav 30625cf5d3 merge from main 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
jonbeer b55e881225 Merge branch 'main' into Prefab/PhysX/ColliderFixes 5 years ago
rgba16f 27472169e2 Change global default scene debug draw id variale declare from static constexpr const to inline constexpr 5 years ago
AMZN-koppersr 2d4a17a2fb Merge branch 'main' into JsonSerializationPointerFix 5 years ago
AMZN-koppersr afcbe4e02b Small updates based on PR feedback. 5 years ago
srikappa-amzn a5ccfa6053
Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix undo for nested prefab creation by providing link patches to the undo node
5 years ago
rgba16f 1c1a9aeab4 Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID 5 years ago
rgba16f 593528532f Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId 5 years ago
Aaron Ruiz Mora f770e4aa7a
Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
5 years ago
AMZN-koppersr 11b79f567a Smart and raw pointer support in Json Serialization now behave similarly.
The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
5 years ago
jackalbe 8b1251c9f7
{LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function (#392)
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function

* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function

Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test

* fix compile error

* etchPythonTypeName() returns AZStd::string

* put None into a const char
5 years ago
Olex Lozitskiy 790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
Deleted AzFramework::AtomActiveInterface
5 years ago
hultonha bb76bccc06 remove unneeded temporary 5 years ago
Mike Balfour 31746705eb
Merge pull request #541 from aws-lumberyard-dev/mbalfour/lyn-3464
[LYN-3464] Vegetation unit tests intermittently failed due to AssetManager bug
5 years ago
hultonha a206896074 remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint 5 years ago
jonbeer 02a9b4411b Merge from main 5 years ago
Aristo7 4c47d7b587 Merged main in 5 years ago
mbalfour 53a6e5ac6b Addressed feedback. 5 years ago
mbalfour 5df82caef6 [LYN-3464] Vegetation unit tests intermittently failed due to an AssetManager bug. Inside the AssetContainer, if the root asset finished loading during the container initialization, the CheckReady() call at the end of initialization would detect the loaded asset, but would skip sending out notifications because the initialized flag wasn't set yet. This would lead to an extra asset reference remaining in the AssetManager itself, would would then cause errors when the asset handler for that asset got removed.
By setting the initialization flag before the CheckReady() call, the notifications get sent correctly, and no extra asset references remain.  This checkin also includes a unit test for the AssetManager that specifically forces this condition to happen and validates that it works correctly.
5 years ago
hultonha 36d502b560 update controls for camera and move settings to cfg file 5 years ago
hultonha 16b16706b5 add logic to convert matrix3x3 to euler angles 5 years ago
hultonha d705864f88 fix for input being 'stuck' on 5 years ago
Aaron Ruiz Mora 70bd3ea0ff
Performance pass to Cloth CPU Skinning
- Added operator+(Matrix3x4), operator*(float), RetrieveScaleSq and GetReciprocalScaled to Matrix3x4. Used by Cloth CPU Linear Skinning. These operation will be performant as they use SIMD.
- Modified so there are no virtual functions calls at vertex level.
- Caching indices to simplify the loop when applying skinning.
- Caching static variables Matrix3x4 zero and DualQuaternion zero to avoid creating it for every vertex.
- Removing branching to skip joints when the weight is zero, these cases are rarely and this improves performance by removing branching from loops at vertex level.
- Changing skinning influences so it's a continuous block of memory.
- Caching the vector size() if a variable instead of directly using it in a for loop.
5 years ago
Tom Hulton-Harrop 83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
Updates to new Camera System (part 2 - still in progress)
5 years ago
Chris Burel 31885753cb
Fixes for compile failures with Clang on Windows (#532)
* Fix compile errors when building with Clang.

* Fix for clang-based unity builds
5 years ago
lumberyard-employee-dm bcbe1bfef7
LYN-2537 AssetBundler updates (#426)
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well

Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories

* Adding back input argument validation for the AssetBundler command options.

Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication

* Adding missing end of file newline for applications_options.setreg

* Fixed the AssetBundler help output for the bundleSeed command
5 years ago
srikappa a7624bb985 Removed returning AZ::Failure when AZ::Assert is thrown 5 years ago
jonbeer 6eddf39eff Adding additional PhysX tests for work with Prefabs 5 years ago