Commit Graph

4369 Commits (aa093945a6f7c3d43f7f0422000f736edf4a641f)

Author SHA1 Message Date
Daniel Edwards aa093945a6 Remove an unused variable and explicitly initialize some bools to false
Signed-off-by: Daniel Edwards <dev@danieledwards.de>
4 years ago
AMZN-nggieber 24086ab394
Resizable Headers for Gem Catalog and Gem Repo Screen (#6885)
* Initial mostly working attempt at resizable headers

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Add const and constexpr to variables

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Add header tracking for buttons, display items based on header scrollbar position, fix some spacing issues

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Correct styling for adjustable header, and intending header section and alingned item content with header text

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Prevent header resizing larger than table width.

Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>

* Fix resize graphical glitching

Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>

* Remove unecessary qss

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Removed necessary headers

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Remove extra nl and old comment

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Address PR feedback

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Removed unused variables

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Change variable to constexpr

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Remove AUTOMOC from headers, set background color of Gem Catalog to 333333 and adjustable header to transparent

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Change to using update instead of repaint when sections are resized

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

* Change temp directory creation on for gradle

Signed-off-by: nggieber <52797929+AMZN-nggieber@users.noreply.github.com>

Co-authored-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
4 years ago
Steve Pham 0ba1cff08e
Remove legacy 'CrySetFileAttributes' (#7226)
* Remove legacy function 'CrySetFileAttributes' and replace its only use with AZ::IO::SystemFile::* functions

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
amzn-sj 112e310419
[Serialization] Add support for updating the values of existing keys in associative containers (#6832)
* Add support for updating the values of existing keys in associative containers

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Map/Unordered Map serialization updates values corresponding to existing keys by default. Multimaps always add a new entry for existing keys.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix unused parameter warning

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Update comparison function for test case

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
John Jones-Steele b34a955c3d
Fixed platform settings not using unique values for Android and iOS (#7198)
* Fixed platform settings not using unique values for Android and iOS

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Removed unnecessary comment

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
Scott Romero 8ecaaf36c0
[development] updated Profiler interface to allow the forwarding of format string arguments (#7173)
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
Ronald Koppers b695bfa832
Merge pull request #7145 from aws-lumberyard-dev/Prefabs/PlayInEditorMissingAssets
Fixed missing assets when entering Play-In-Editor.
4 years ago
Chris Galvan 9f8b32f20b
Merge pull request #7201 from aws-lumberyard-dev/cgalvan/RemovedUnusedViewPaneClass
Removed legacy IViewPane Editor class
4 years ago
AMZN-koppersr 3a08a3b325 Removed some unused local variables.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Scott Romero f7f17c98b4
[development] fixed ambiguous 'byte' type MSVC build error (#7184)
- fully quality 'byte' type in AZStd::span
- remove unnecessary 'using namespace AZStd;' statement from AssetCatalog tests

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
AMZN-koppersr 4471b7008d Merge branch 'development' into Prefabs/PlayInEditorMissingAssets 4 years ago
AMZN-koppersr 94919fe270 Moved Serialize Context retrieval out of a loop and expanded an error message in InMemorySpawnableAssetContainer::LoadReferencedAssets.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Chris Galvan cc6f687359 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/RemovedUnusedViewPaneClass 4 years ago
greerdv 61b494a3c7 fix for changes in non-uniform scale component mode not persisting
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Esteban Papp 75d39d9ce5
makes bucket variables atomic (#7179)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Galvan 2f4ff1072c
Merge pull request #7170 from aws-lumberyard-dev/cgalvan/RemovedLegacyEditorConfigSpec
Removed legacy Editor config spec
4 years ago
AMZN-koppersr 498e5b738f Removed SetAutoLoadBehavior from InMemorySpawnableAssetContainer.
These calls didn't have any practical effect and created confusion, so they were removed.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
lumberyard-employee-dm b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
* Updated all array_view uses with the C++20 span.

The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>`  -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`

Removed the implementation of array_view.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added missing whitespace between `const` and the typename for spans.

Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well

Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Chris Galvan a4741f98d2 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/RemovedLegacyEditorConfigSpec 4 years ago
Chris Galvan c2ae853d95 Fixed python bindings unit test
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
lumberyard-employee-dm 52f1ef84c7
Fixed string_view compilation in GCC 10+. (#7153)
* Fixed string_view compilation in GCC 10+.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* More GCC 10+ Fixes.

GCC 11 seems to have an issue with linkage regarding using a lambda as a default parameter in a function declaration.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* GCC10+ Fix - Fixed binding to a temporary references.

> error: loop variable ‘pathName’ of type ‘const QString&’ binds to a temporary constructed from type ‘const char* const’ [-Werror=range-loop-construct]
  415 |     for (const QString& pathName : { "CrySystem",

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Chris Galvan 8151856e83 Removed legacy Editor config spec
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Esteban Papp d605b5636d
Merge pull request #5532 from aws-lumberyard-dev/optimization/unused_files
Optimization: remove unused files
4 years ago
Esteban Papp 75f511d851
Merge pull request #6390 from aws-lumberyard-dev/memory/overrideshim_removal
Memory/overrideshim removal
4 years ago
Danilo Aimini 1a7a350880
Introduce a new Focus Mode API function to retrieve full list of EntityIds that are in focus. (#7159)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Esteban Papp c789814d75 adds another maybe_unused to a new variable using assert
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 22616cc7c4 Merge branch 'development' into optimization/unused_files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
4 years ago
Chris Galvan ec47c4fdfc
Merge pull request #7152 from aws-lumberyard-dev/cgalvan/DisableRenderPipelineUntilLevelIsLoaded
Disable render pipeline for EditorViewportWidget until a level has been loaded
4 years ago
Danilo Aimini e6113eb9c5
Add checks to handle failure in creating entity as a child of a read-only entity in TrackView and LandscapeCanvas (#7156)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Esteban Papp ae3503b74c Fixes build after merge
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-koppersr 27a75fa6a1 Addressing feedback for the Play In Editor missing asset fixes.
- Deduplicated code for StoreInstanceInPrefabDom.
- Used QueueLoad to load an asset instead of starting a load by getting a new asset instance.
- Extended the error information when failing to load an asset.
- RefreshPrefabDom no longer returns a boolean as it wasn't used.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Esteban Papp 25157b3fa1 PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 6fad254b59 Merge branch 'development' into optimization/unused_files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/IEditorImpl.cpp
#	Code/Editor/IEditorImpl.h
#	Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
4 years ago
Scott Romero 56e7e70735
[development] properly pal-ify Android utilities in AzCore (#7147)
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
Chris Galvan 6e05ac678d Hide the RenderViewportWidget when there is no level loaded so the gradient background is visible
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Steve Pham 99764df120
Fix GCC Build Errors
- Fix gcc error caused by implicit conversion of Qt::ByteArray to const char*
- Fix Linker errors to QtTest in AtomToolsFramework.Tests and ScriptCanvasDeveloper.Editor

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Chris Burel dbf9e3f0e5
Move Android-specific AzFramework dependency of AzTestRunner to Android platform include file (#7151)
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Galvan 8b5f532e30 Disable render pipeline for EditorViewportWidget until a level has been loaded
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Danilo Aimini 50015f8599
Add icon support for the Breadcrumbs UI Component, use it in the Prefab Focus Mode breadcrumbs. (#7136)
* Add icon support for the Breadcrumbs UI Component, use it in the prefab focus mode breadcrumb.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Simplified iconAt logic

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Roman 55146d037a
Add manipulator for atom render plugin in animation editor. (#7068)
* small bugfix

Signed-off-by: rhhong <rhhong@amazon.com>

* ActorInstanceId default to -1 when no %lastresult matches

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback - wrap function to get the first available editor actor instance.

Signed-off-by: rhhong <rhhong@amazon.com>

* Remove mcore inline

Signed-off-by: rhhong <rhhong@amazon.com>

* Fixed the bug that delete an instance from actor manager crashes the editor.

Signed-off-by: rhhong <rhhong@amazon.com>

* Move the manipulator controller.

Signed-off-by: rhhong <rhhong@amazon.com>

* Add manipulator icon

Signed-off-by: rhhong <rhhong@amazon.com>

* Add manipulators

Signed-off-by: rhhong <rhhong@amazon.com>

* move more option to renderOption, and loading all going through the plugin

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* more code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* CR FEEDBACK

Signed-off-by: rhhong <rhhong@amazon.com>

* Fix profile_nounity build

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback - move more code to azToolsframework and share them between animation editor and editorlib

Signed-off-by: rhhong <rhhong@amazon.com>

* Using the MouseViewportRequests in viewportMessage and remove the custom bus

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
amzn-mike 956a1e59bb
[LYN-9039] Object stream write response change (#7085)
* Updated the ObjectStreamWriteOverride Callback to return a
ObjectStreamWriteOverrideResponse.

The ObjectStreamWriteOverrideResponse allows the callback to indicate
that the default ObjectStream::WriteElement behavior should occur if the
callback hasn't implemented the write itself.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed forward declaration not matching actual enum class name

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add unit tests

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove unused member

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add virtual destructor for test class

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Change string literal to not have tabs in it

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
amzn-mike a3cb6b8c5b
AP: Update Sqlite to version 3.37.2 (#7124)
* Update sqlite package for windows

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add assert to make sure sqlite header and lib version match

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update linux

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update Builting Package / Mac for Sqlite 3.37.2-rev1

Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com>

* Re-add newline at end of file

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

Co-authored-by: spham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
AMZN-koppersr e27a666bac Fixed missing assets when entering Play-In-Editor.
At the root the problem is that some editor-only components store information to construct an asset for the runtime component but not the asset itself. This behavior caused the assets to not be correctly detected in two places.

The first place was due to the recent move to PrefDocument to avoid repeated (de)serialization of the PrefabDOM when converting to spawnables. Due to the caching the change from editor-only component to runtime component didn't record the new asset. This has been fixed by allowing assets to be collected on store as well and to check the cache validity when retrieving the list of referenced assets.

The second problem was with loading assets from the in-memory spawnable that's created for Play-In-Editor. Because the newly created assets wouldn't be loaded they need to be explicitly loaded. The original code used the collected list of assets from the PrefabDocument and checked if they were loaded, depending on hot-reloading to trigger a reload on the actual asset. This turned out to not be universally applicable, so instead the Serialize Context is now used to find all the assets that aren't loaded yet and queues a load. This is a bit more expensive to do, but to offset this cost checks are done to only do any operations on assets that haven't been loaded yet which reduces the number of calls to the Asset Manager.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Gene Walters b98bc34eb1
Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix
Fix Editor Play-Mode RequestNetSpawnable Error
4 years ago
Tom Hulton-Harrop ea55c6d5e5
Initial fix for geometry being intersected when not visible (#6473)
* initial fix for geometry being intersected when not visible

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add tests for shape intersection with helpers enabled/disabled

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update moved cmake file after merge

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
Scott Romero f3e6e57cc4
[development] Android trace support (#7021)
- Abstracted the platform specific low level profiler API
- Added support for ATrace markers on Android
- Stubbed iOS, Linux, and macOS with unimplemented versions of the low level platform profiler API

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
Chris Galvan a2db9806a8
Merge pull request #7123 from aws-lumberyard-dev/cgalvan/gitflow_220124_o3de_development
Merged `stabilization/2111RTE` to `development`
4 years ago
John Jones-Steele 601858978f
The default android platform settings refer to lumberyard #3881 (#7073)
* WIP

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added new pngs

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed CRC errors

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
John Jones-Steele d346d45848
File menu open level and save level as dialogs not properly recognized as modals #6605 (#7072)
* WIP

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixes to ModalWindowDismisser

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Redisables Import test as fails on Jenkins

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Redisables Import test and Edit Platform as fails on Jenkins

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Replace skip in TestSuite_Main.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
lumberyard-employee-dm f3e9e41f4f
Adding partial implementation of C++20 concepts and range functions for AZStd::span (#7102)
* Adding partial implementation of C++20 concepts and range functions for AZStd::span

The new concepts to discovered existing issues with the PathIterator and deque::iterator classes
PathIterator wasn't properly an input_iterator and therefore the Path classes weren't a range due to an incorrect const_iterator alias
The deque::iterator classes was missing the operator+ friend function that accepted a (ptrdiff_t, deque::iterator) to fulfill the random_access_iterator concepts

The AZStd implementations of (uninitialized_)copy(_n), (uninitialized_)move(_n) and (uninitialized_)file(_n) have been optimized to use memcpy and memset based on fulfilling the contiguous_iterator concept

Fixed invalid AZStd::vector inserts in FrameGraphExecuter.cpp and SliceditorEntityOwnershipService.cpp
The code was trying to copy the underlying addresses for vector<unique_ptr> to a vector<raw pointer> using insert, which it was doing by using memcpy.

relates to #6749

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the `fixed_vector` emplace function to not move initialized
elements using uninitialized_move.

This was causing initialized elements of the fixed_vector to be
overwritten with the element at the emplace position.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed clang warnings about variables that are set, but never read

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the `az_has_builtin_is_constant_evaluated` define to not have
"()" as is not a macro.

This helps prevent users from using `az_has_builtin_is_constant_evaluated`
define in a situation where they want to know if the function is being
evaluated in a compile time context.
In that case they need to use the `az_builtin_is_constant_evaluated()`
macro (which of course looks quite similiar) but does not have the word
"has" in it..

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZStd span class to be C++20 compliant.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed phrase "DoesNotCompiles" to be more grammatically correct.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added more unit test for AZStd span

Fixed an the the return type of the subspan template overload to account
for the source span having a dynamic extent.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unused variable from span unit test.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago