Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/RemovedLegacyEditorConfigSpec
This commit is contained in:
@@ -309,78 +309,87 @@ namespace AZStd
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}
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static constexpr bool eq(char_type left, char_type right) noexcept { return left == right; }
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static constexpr bool lt(char_type left, char_type right) noexcept { return left < right; }
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static constexpr int compare(const char_type* s1, const char_type* s2, size_t count) noexcept
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{
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// In GCC versions prior to major version 10, __builtin_memcmp fails in valid checks in constexpr evaluation
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#if !defined(AZ_COMPILER_GCC) || AZ_COMPILER_GCC >= 100000
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if constexpr (AZStd::is_same_v<char_type, char>)
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{
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return __builtin_memcmp(s1, s2, count);
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}
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else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
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{
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return __builtin_wmemcmp(s1, s2, count);
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} else
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#endif
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{
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if (az_builtin_is_constant_evaluated())
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{
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for (; count; --count, ++s1, ++s2)
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static constexpr int compare(const char_type* s1, const char_type* s2, size_t count) noexcept
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{
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// In GCC versions , __builtin_memcmp fails in valid checks in constexpr evaluation
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#if !defined(AZ_COMPILER_GCC)
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if constexpr (AZStd::is_same_v<char_type, char>)
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{
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return __builtin_memcmp(s1, s2, count);
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}
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else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
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{
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return __builtin_wmemcmp(s1, s2, count);
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}
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else
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#endif
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{
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if (az_builtin_is_constant_evaluated())
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{
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for (; count; --count, ++s1, ++s2)
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{
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if (lt(*s1, *s2))
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{
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return -1;
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}
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else if (lt(*s2, *s1))
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{
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return 1;
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}
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}
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return 0;
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}
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else
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{
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return ::memcmp(s1, s2, count * sizeof(char_type));
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}
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}
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if (lt(*s1, *s2))
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{
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return -1;
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}
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else if (lt(*s2, *s1))
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{
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return 1;
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}
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}
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return 0;
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}
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else
|
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{
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return ::memcmp(s1, s2, count * sizeof(char_type));
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}
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}
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}
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static constexpr size_t length(const char_type* s) noexcept
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{
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// For GCC versions less than 10, __builtin_strlen and __builtin_wcslen is not supported as const expressions
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// so for that case it will need to manually count the characters (at compile time) instead
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#if defined(AZ_COMPILER_GCC) && AZ_COMPILER_GCC < 100000
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if constexpr (AZStd::is_same_v<char_type, char>)
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{
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#if defined(AZ_COMPILER_GCC) && AZ_COMPILER_GCC < 100000
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if (!az_builtin_is_constant_evaluated())
|
||||
{
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return strlen(s);
|
||||
}
|
||||
else
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{
|
||||
size_t strLength{};
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for (; *s; ++s, ++strLength)
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||||
{
|
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;
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||||
}
|
||||
return strLength;
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||||
}
|
||||
#else
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||||
return __builtin_strlen(s);
|
||||
#endif
|
||||
}
|
||||
else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
|
||||
{
|
||||
#if defined(AZ_COMPILER_GCC)
|
||||
if (!az_builtin_is_constant_evaluated())
|
||||
{
|
||||
return wcslen(s);
|
||||
}
|
||||
}
|
||||
|
||||
size_t strLength{};
|
||||
for (; *s; ++s, ++strLength)
|
||||
{
|
||||
;
|
||||
}
|
||||
return strLength;
|
||||
else
|
||||
{
|
||||
size_t strLength{};
|
||||
for (; *s; ++s, ++strLength)
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||||
{
|
||||
;
|
||||
}
|
||||
return strLength;
|
||||
}
|
||||
#else
|
||||
|
||||
if constexpr (AZStd::is_same_v<char_type, char>)
|
||||
{
|
||||
return __builtin_strlen(s);
|
||||
}
|
||||
else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
|
||||
{
|
||||
return __builtin_wcslen(s);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -391,46 +400,59 @@ namespace AZStd
|
||||
}
|
||||
return strLength;
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||||
}
|
||||
#endif // defined(AZ_COMPILER_GCC) && AZ_COMPILER_GCC < 100000
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||||
|
||||
}
|
||||
|
||||
static constexpr const char_type* find(const char_type* s, size_t count, const char_type& ch) noexcept
|
||||
{
|
||||
// For GCC versions less than 10, __builtin_char_memchr and __builtin_wmemchr is not supported, and
|
||||
// __builtin_memchr is not supported as const expressions. In those cases we will manually locate and
|
||||
// For GCC versions less than 10, __builtin_char_memchr and __builtin_wmemchr is not supported, and
|
||||
// __builtin_memchr is not supported as const expressions. In those cases we will manually locate and
|
||||
// return the pointer to 's' (at compile time)
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||||
#if defined(AZ_COMPILER_GCC) && AZ_COMPILER_GCC < 100000
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||||
if constexpr (AZStd::is_same_v<char_type, char>)
|
||||
{
|
||||
#if defined(AZ_COMPILER_GCC)
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||||
if (!az_builtin_is_constant_evaluated())
|
||||
{
|
||||
return static_cast<const char_type*>(__builtin_memchr(s, ch, count));
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}
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||||
else
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||||
{
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||||
for (; count; --count, ++s)
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||||
{
|
||||
if (eq(*s, ch))
|
||||
{
|
||||
return s;
|
||||
}
|
||||
}
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||||
|
||||
return nullptr;
|
||||
}
|
||||
#else
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||||
return __builtin_char_memchr(s, ch, count);
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||||
#endif // defined(AZ_COMPILER_GCC)AZ_COMPILER_GCC < 100000
|
||||
}
|
||||
else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
|
||||
{
|
||||
#if defined(AZ_COMPILER_GCC)
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||||
if (!az_builtin_is_constant_evaluated())
|
||||
{
|
||||
return wmemchr(s, ch, count);
|
||||
}
|
||||
}
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||||
|
||||
for (; count; --count, ++s)
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||||
{
|
||||
if (eq(*s, ch))
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||||
else
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||||
{
|
||||
return s;
|
||||
for (; count; --count, ++s)
|
||||
{
|
||||
if (eq(*s, ch))
|
||||
{
|
||||
return s;
|
||||
}
|
||||
}
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||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
#else
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||||
if constexpr (AZStd::is_same_v<char_type, char>)
|
||||
{
|
||||
return __builtin_char_memchr(s, ch, count);
|
||||
}
|
||||
else if constexpr (AZStd::is_same_v<char_type, wchar_t>)
|
||||
{
|
||||
return __builtin_wmemchr(s, ch, count);
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||||
#endif
|
||||
}
|
||||
else
|
||||
{
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||||
@@ -441,9 +463,9 @@ namespace AZStd
|
||||
return s;
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||||
}
|
||||
}
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||||
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||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
}
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||||
static constexpr char_type* move(char_type* dest, const char_type* src, size_t count) noexcept
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||||
{
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||||
@@ -453,7 +475,7 @@ namespace AZStd
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||||
return dest;
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||||
}
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||||
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#if az_has_builtin_memmove
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#if !defined(AZ_COMPILER_GCC) && az_has_builtin_memmove
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__builtin_memmove(dest, src, count * sizeof(char_type));
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#else
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auto NonBuiltinMove = [](char_type* dest1, const char_type* src1, size_t count1) constexpr
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@@ -506,7 +528,7 @@ namespace AZStd
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||||
}
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||||
static constexpr char_type* copy(char_type* dest, const char_type* src, size_t count) noexcept
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||||
{
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||||
#if az_has_builtin_memcpy
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||||
#if !defined(AZ_COMPILER_GCC) && az_has_builtin_memcpy
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__builtin_memcpy(dest, src, count * sizeof(char_type));
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||||
#else
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auto NonBuiltinCopy = [](char_type* dest1, const char_type* src1, size_t count1) constexpr
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@@ -536,7 +558,7 @@ namespace AZStd
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||||
static constexpr char_type* copy_backward(char_type* dest, const char_type* src, size_t count) noexcept
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||||
{
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||||
char_type* result = dest;
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||||
#if az_has_builtin_memmove
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||||
#if !defined(AZ_COMPILER_GCC) && az_has_builtin_memmove
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||||
__builtin_memmove(dest, src, count * sizeof(char_type));
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||||
#else
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||||
if (az_builtin_is_constant_evaluated())
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|
||||
@@ -412,7 +412,7 @@ void ApplicationManager::PopulateApplicationDependencies()
|
||||
// Note that its not necessary for any of these files to actually exist. It is considered a "change" if they
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||||
// change their file modtime, or if they go from existing to not existing, or if they go from not existing, to existing.
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||||
// any of those should cause AP to drop.
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||||
for (const QString& pathName : { "CrySystem",
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||||
for (QString pathName : { "CrySystem",
|
||||
"SceneCore", "SceneData",
|
||||
"SceneBuilder", "AzQtComponents"
|
||||
})
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace AZ
|
||||
{
|
||||
/**
|
||||
* This class is a container of thread local storage. It allows for multiple instances
|
||||
* of thread local storage to exist simultaneously (a property not possible with the
|
||||
* of thread local storage to exist simultaneously (a property not possible with the
|
||||
* thread_local modifier, which is really a thread global). The context tracks AZ thread
|
||||
* lifetime through a bus in order to clean up storage for exiting threads. The context
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||||
* allows thread-safe iteration of all thread contexts, which is also a property not possible
|
||||
@@ -36,7 +36,11 @@ namespace AZ
|
||||
public:
|
||||
using InitFunction = AZStd::function<void(Storage&)>;
|
||||
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||||
ThreadLocalContext(InitFunction initFunction = [] (Storage&) {});
|
||||
static void DefaultFunction(Storage&)
|
||||
{
|
||||
}
|
||||
|
||||
ThreadLocalContext(InitFunction initFunction = &DefaultFunction);
|
||||
~ThreadLocalContext();
|
||||
|
||||
// No copying or moving allowed.
|
||||
|
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@@ -18,12 +18,40 @@ namespace Terrain
|
||||
|
||||
Aabb2i Aabb2i::operator+(const Vector2i& rhs) const
|
||||
{
|
||||
return { m_min + rhs, m_max + rhs };
|
||||
Aabb2i returnValue = *this;
|
||||
returnValue += rhs;
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
Aabb2i& Aabb2i::operator+=(const Vector2i& rhs)
|
||||
{
|
||||
m_min += rhs;
|
||||
m_max += rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Aabb2i Aabb2i::operator-(const Vector2i& rhs) const
|
||||
{
|
||||
return *this + -rhs;
|
||||
Aabb2i returnValue = *this;
|
||||
returnValue -= rhs;
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
Aabb2i& Aabb2i::operator-=(const Vector2i& rhs)
|
||||
{
|
||||
m_min -= rhs;
|
||||
m_max -= rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Aabb2i::operator==(const Aabb2i& other) const
|
||||
{
|
||||
return m_min == other.m_min && m_max == other.m_max;
|
||||
}
|
||||
|
||||
bool Aabb2i::operator!=(const Aabb2i& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
Aabb2i Aabb2i::GetClamped(Aabb2i rhs) const
|
||||
|
||||
@@ -21,7 +21,11 @@ namespace Terrain
|
||||
Aabb2i(const Vector2i& min, const Vector2i& max);
|
||||
|
||||
Aabb2i operator+(const Vector2i& offset) const;
|
||||
Aabb2i& operator+=(const Vector2i& offset);
|
||||
Aabb2i operator-(const Vector2i& offset) const;
|
||||
Aabb2i& operator-=(const Vector2i& offset);
|
||||
bool operator==(const Aabb2i& other) const;
|
||||
bool operator!=(const Aabb2i& other) const;
|
||||
|
||||
Aabb2i GetClamped(Aabb2i rhs) const;
|
||||
bool IsValid() const;
|
||||
|
||||
@@ -0,0 +1,278 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <TerrainRenderer/ClipmapBounds.h>
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/Math/MathUtils.h>
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
bool ClipmapBoundsRegion::operator==(const ClipmapBoundsRegion& other) const
|
||||
{
|
||||
return m_localAabb == other.m_localAabb && m_worldAabb.IsClose(other.m_worldAabb);
|
||||
}
|
||||
|
||||
bool ClipmapBoundsRegion::operator!=(const ClipmapBoundsRegion& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
ClipmapBounds::ClipmapBounds(const ClipmapBoundsDescriptor& desc)
|
||||
: m_size(desc.m_size)
|
||||
, m_halfSize(desc.m_size >> 1)
|
||||
, m_clipmapUpdateMultiple(AZ::GetMax<uint32_t>(desc.m_clipmapUpdateMultiple, 1))
|
||||
, m_scale(desc.m_clipToWorldScale)
|
||||
, m_rcpScale(1.0f / desc.m_clipToWorldScale)
|
||||
{
|
||||
AZ_Error("ClipmapBounds", m_scale > 0.0f, "ClipmapBounds should have a scale that is greater than 0.0f.");
|
||||
m_scale = AZ::GetMax(m_scale, AZ::Constants::FloatEpsilon);
|
||||
|
||||
// recalculate m_center
|
||||
m_center = GetSnappedCenter(GetClipSpaceVector(desc.m_worldSpaceCenter));
|
||||
}
|
||||
|
||||
auto ClipmapBounds::UpdateCenter(const AZ::Vector2& newCenter, AZ::Aabb* untouchedRegion) -> ClipmapBoundsRegionList
|
||||
{
|
||||
return UpdateCenter(GetClipSpaceVector(newCenter), untouchedRegion);
|
||||
}
|
||||
|
||||
auto ClipmapBounds::UpdateCenter(const Vector2i& newCenter, AZ::Aabb* untouchedRegion) -> ClipmapBoundsRegionList
|
||||
{
|
||||
AZStd::vector<Aabb2i> updateRegions;
|
||||
|
||||
// If the new snapped center isn't the same as the old, then generate update regions in clipmap space
|
||||
Vector2i updatedCenter = GetSnappedCenter(newCenter);
|
||||
|
||||
int32_t xDiff = updatedCenter.m_x - m_center.m_x;
|
||||
int32_t updateWidth = AZStd::GetMin<uint32_t>(abs(xDiff), m_size);
|
||||
|
||||
/*
|
||||
Calculate the update regions. In the common case, there will be two update regions that form either
|
||||
an L or inverted L shape. To avoid double-counting the corner, it is always put in the vertical box:
|
||||
_
|
||||
| |
|
||||
| |____
|
||||
|_|____|
|
||||
|
||||
*/
|
||||
|
||||
// Calculate the vertical box
|
||||
if (updatedCenter.m_x != m_center.m_x)
|
||||
{
|
||||
updateRegions.push_back();
|
||||
Aabb2i& updateRegion = updateRegions.back();
|
||||
|
||||
if (updatedCenter.m_x < m_center.m_x)
|
||||
{
|
||||
updateRegion.m_min.m_x = updatedCenter.m_x - m_halfSize;
|
||||
updateRegion.m_max.m_x = updateRegion.m_min.m_x + updateWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
updateRegion.m_max.m_x = updatedCenter.m_x + m_halfSize;
|
||||
updateRegion.m_min.m_x = updateRegion.m_max.m_x - updateWidth;
|
||||
}
|
||||
updateRegion.m_min.m_y = updatedCenter.m_y - m_halfSize;
|
||||
updateRegion.m_max.m_y = updatedCenter.m_y + m_halfSize;
|
||||
}
|
||||
|
||||
// Calculate the horizontal box
|
||||
if (updatedCenter.m_y != m_center.m_y && updateWidth < m_size)
|
||||
{
|
||||
updateRegions.push_back();
|
||||
Aabb2i& updateRegion = updateRegions.back();
|
||||
|
||||
uint32_t updateHeight = AZStd::GetMin<uint32_t>(abs(updatedCenter.m_y - m_center.m_y), m_size);
|
||||
if (updatedCenter.m_y < m_center.m_y)
|
||||
{
|
||||
updateRegion.m_min.m_y = updatedCenter.m_y - m_halfSize;
|
||||
updateRegion.m_max.m_y = updateRegion.m_min.m_y + updateHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
updateRegion.m_max.m_y = updatedCenter.m_y + m_halfSize;
|
||||
updateRegion.m_min.m_y = updateRegion.m_max.m_y - updateHeight;
|
||||
}
|
||||
|
||||
// If there was a vertical box, then don't double-count the corner of the update.
|
||||
if (xDiff < 0)
|
||||
{
|
||||
updateRegion.m_min.m_x = updatedCenter.m_x - m_halfSize + updateWidth;
|
||||
updateRegion.m_max.m_x = updatedCenter.m_x + m_halfSize;
|
||||
}
|
||||
else if (xDiff > 0)
|
||||
{
|
||||
updateRegion.m_min.m_x = updatedCenter.m_x - m_halfSize;
|
||||
updateRegion.m_max.m_x = updatedCenter.m_x + m_halfSize - updateWidth;
|
||||
}
|
||||
}
|
||||
|
||||
if (untouchedRegion)
|
||||
{
|
||||
// Default to the entire area being untouched.
|
||||
AZ::Aabb worldBounds = GetWorldBounds();
|
||||
float maxX = worldBounds.GetMax().GetX();
|
||||
float minX = worldBounds.GetMin().GetX();
|
||||
float maxY = worldBounds.GetMax().GetY();
|
||||
float minY = worldBounds.GetMin().GetY();
|
||||
|
||||
if (updatedCenter.m_x < m_center.m_x)
|
||||
{
|
||||
maxX = (updatedCenter.m_x + m_halfSize) * m_rcpScale;
|
||||
}
|
||||
else if (updatedCenter.m_x > m_center.m_x)
|
||||
{
|
||||
minX = (updatedCenter.m_x - m_halfSize) * m_rcpScale;
|
||||
}
|
||||
if (updatedCenter.m_y < m_center.m_y)
|
||||
{
|
||||
maxY = (updatedCenter.m_y + m_halfSize) * m_rcpScale;
|
||||
}
|
||||
else if (updatedCenter.m_y > m_center.m_y)
|
||||
{
|
||||
minY = (updatedCenter.m_y - m_halfSize) * m_rcpScale;
|
||||
}
|
||||
|
||||
untouchedRegion->Set(AZ::Vector3(minX, minY, 0.0f), AZ::Vector3(maxX, maxY, 0.0f));
|
||||
}
|
||||
|
||||
m_center = updatedCenter;
|
||||
|
||||
m_modCenter.m_x = (m_size + (m_center.m_x % m_size)) % m_size;
|
||||
m_modCenter.m_y = (m_size + (m_center.m_y % m_size)) % m_size;
|
||||
|
||||
ClipmapBoundsRegionList boundsUpdate;
|
||||
for (Aabb2i& updateRegion : updateRegions)
|
||||
{
|
||||
ClipmapBoundsRegionList update = TransformRegion(updateRegion);
|
||||
boundsUpdate.insert(boundsUpdate.end(), update.begin(), update.end());
|
||||
}
|
||||
|
||||
return boundsUpdate;
|
||||
}
|
||||
|
||||
auto ClipmapBounds::TransformRegion(AZ::Aabb worldSpaceRegion) -> ClipmapBoundsRegionList
|
||||
{
|
||||
AZ::Vector2 worldMin = AZ::Vector2(worldSpaceRegion.GetMin().GetX(), worldSpaceRegion.GetMin().GetY());
|
||||
AZ::Vector2 worldMax = AZ::Vector2(worldSpaceRegion.GetMax().GetX(), worldSpaceRegion.GetMax().GetY());
|
||||
|
||||
Aabb2i clipSpaceRegion;
|
||||
clipSpaceRegion.m_min = GetClipSpaceVector(worldMin);
|
||||
clipSpaceRegion.m_max = GetClipSpaceVector(worldMax);
|
||||
|
||||
return TransformRegion(clipSpaceRegion);
|
||||
}
|
||||
|
||||
auto ClipmapBounds::TransformRegion(Aabb2i region) -> ClipmapBoundsRegionList
|
||||
{
|
||||
ClipmapBoundsRegionList transformedRegions;
|
||||
|
||||
Aabb2i clampedRegion = region.GetClamped(GetLocalBounds());
|
||||
if (!clampedRegion.IsValid())
|
||||
{
|
||||
// Early out if the region is outside the bounds
|
||||
return transformedRegions;
|
||||
}
|
||||
|
||||
Vector2i minCorner = m_center - m_halfSize;
|
||||
|
||||
Vector2i minBoundary;
|
||||
minBoundary.m_x = (minCorner.m_x / m_size - (minCorner.m_x < 0 ? 1 : 0)) * m_size;
|
||||
minBoundary.m_y = (minCorner.m_y / m_size - (minCorner.m_y < 0 ? 1 : 0)) * m_size;
|
||||
|
||||
Aabb2i bottomLeftTile = Aabb2i(minBoundary, minBoundary + m_size);
|
||||
|
||||
// For each of the 4 quadrants:
|
||||
auto calculateQuadrant = [&](Aabb2i tile)
|
||||
{
|
||||
Aabb2i regionClampedToTile = clampedRegion.GetClamped(tile);
|
||||
if (regionClampedToTile.IsValid())
|
||||
{
|
||||
transformedRegions.push_back(
|
||||
ClipmapBoundsRegion({
|
||||
GetWorldSpaceAabb(regionClampedToTile),
|
||||
regionClampedToTile - tile.m_min
|
||||
})
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
calculateQuadrant(bottomLeftTile);
|
||||
calculateQuadrant(bottomLeftTile + Vector2i(m_size, 0));
|
||||
calculateQuadrant(bottomLeftTile + Vector2i(0, m_size));
|
||||
calculateQuadrant(bottomLeftTile + Vector2i(m_size, m_size));
|
||||
|
||||
return transformedRegions;
|
||||
}
|
||||
|
||||
AZ::Aabb ClipmapBounds::GetWorldBounds() const
|
||||
{
|
||||
Aabb2i localBounds = GetLocalBounds();
|
||||
|
||||
return AZ::Aabb::CreateFromMinMaxValues(
|
||||
localBounds.m_min.m_x * m_scale, localBounds.m_min.m_y * m_scale, 0.0f,
|
||||
localBounds.m_max.m_x * m_scale, localBounds.m_max.m_y * m_scale, 0.0f);
|
||||
}
|
||||
|
||||
float ClipmapBounds::GetWorldSpaceSafeDistance() const
|
||||
{
|
||||
return (m_halfSize - m_clipmapUpdateMultiple) * m_scale;
|
||||
}
|
||||
|
||||
Vector2i ClipmapBounds::GetSnappedCenter(const Vector2i& center)
|
||||
{
|
||||
Vector2i updatedCenter = m_center;
|
||||
|
||||
// Update the snapped center if the new center has drifted beyond the margin
|
||||
auto UpdateDim = [&](int32_t centerDim, int32_t& snappedCenterDim) -> void
|
||||
{
|
||||
int32_t diff = centerDim - snappedCenterDim;
|
||||
|
||||
int32_t scaledCenterDim = (centerDim / m_clipmapUpdateMultiple);
|
||||
if (centerDim < 0)
|
||||
{
|
||||
// Force rounding down for negatives
|
||||
scaledCenterDim--;
|
||||
}
|
||||
|
||||
if (diff >= m_clipmapUpdateMultiple)
|
||||
{
|
||||
snappedCenterDim = scaledCenterDim * m_clipmapUpdateMultiple;
|
||||
}
|
||||
if (diff < -m_clipmapUpdateMultiple)
|
||||
{
|
||||
snappedCenterDim = (scaledCenterDim + 1) * m_clipmapUpdateMultiple;
|
||||
}
|
||||
};
|
||||
UpdateDim(center.m_x, updatedCenter.m_x);
|
||||
UpdateDim(center.m_y, updatedCenter.m_y);
|
||||
|
||||
return updatedCenter;
|
||||
}
|
||||
|
||||
Aabb2i ClipmapBounds::GetLocalBounds() const
|
||||
{
|
||||
return Aabb2i(m_center - m_halfSize, m_center + m_halfSize);
|
||||
}
|
||||
|
||||
Vector2i ClipmapBounds::GetClipSpaceVector(const AZ::Vector2& worldSpaceVector) const
|
||||
{
|
||||
// Get rounded integer x/y coords in clipmap space.
|
||||
int32_t x = AZStd::lround(worldSpaceVector.GetX() * m_rcpScale);
|
||||
int32_t y = AZStd::lround(worldSpaceVector.GetY() * m_rcpScale);
|
||||
return Vector2i(x, y);
|
||||
}
|
||||
|
||||
AZ::Aabb ClipmapBounds::GetWorldSpaceAabb(const Aabb2i& clipSpaceAabb) const
|
||||
{
|
||||
return AZ::Aabb::CreateFromMinMaxValues(
|
||||
clipSpaceAabb.m_min.m_x * m_scale, clipSpaceAabb.m_min.m_y * m_scale, 0.0f,
|
||||
clipSpaceAabb.m_max.m_x * m_scale, clipSpaceAabb.m_max.m_y * m_scale, 0.0f
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Math/Aabb.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <TerrainRenderer/Vector2i.h>
|
||||
#include <TerrainRenderer/Aabb2i.h>
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
|
||||
struct ClipmapBoundsDescriptor
|
||||
{
|
||||
//! Width and height of the clipmap in texels.
|
||||
uint32_t m_size = 1024;
|
||||
|
||||
//! Current center location of the clipmap in world space
|
||||
AZ::Vector2 m_worldSpaceCenter = AZ::Vector2::CreateZero();
|
||||
|
||||
// Updates to the clipmap will be produced in multiples of this value. This
|
||||
// allows for larger but less frequent updates, and gives some wiggle room
|
||||
// for each movement before an update is triggered.
|
||||
// Note: This also means that whatever uses this clipmap should only ever
|
||||
// display m_size - (2 * m_clipmapUpdateMultiple) pixels from the clipmap.
|
||||
// Use GetWorldSpaceSafeDistance() to get the safe distance from center.
|
||||
uint32_t m_clipmapUpdateMultiple = 4;
|
||||
|
||||
//! Scale of the clip map compared to the world. A scale of 0.5 means that
|
||||
//! a clipmap of size 1024 would cover 512 meters.
|
||||
float m_clipToWorldScale = 1.0f;
|
||||
};
|
||||
|
||||
struct ClipmapBoundsRegion
|
||||
{
|
||||
//! The world bounds of the updated region. Z is ignored.
|
||||
AZ::Aabb m_worldAabb;
|
||||
|
||||
//! The clipmaps bounds of the updated region. Will always be between 0 and size.
|
||||
//! Min inclusive, max exclusive.
|
||||
Aabb2i m_localAabb;
|
||||
|
||||
bool operator==(const ClipmapBoundsRegion& other) const;
|
||||
bool operator!=(const ClipmapBoundsRegion& other) const;
|
||||
};
|
||||
|
||||
// This class manages a single clipmap region. A clipmap is a virtual view into a much larger
|
||||
// region, where the clipmap view is centered around a point like the current camera position.
|
||||
// The clipmap texture wraps to form a repeating grid and never moves, but only data within
|
||||
// the clipmap bounds is actually valid. This makes looking up data in the clipmap trivial
|
||||
// since it's just the world coordinate scaled by some amount. This technique also allows for
|
||||
// only the edge areas of the clipmap to be updated as the center point moves around the world.
|
||||
//
|
||||
// The edges of the clipmap bounds will typically run through the texture, dividing it into 4
|
||||
// regions, except in cases where the clipmap bounds happen to be aligned with the underlying
|
||||
// grid. This means whenever some bounding box needs to be updated in the clipmap, it may actually
|
||||
// translate to 4 different areas of the underlying texture - one for each quadrant.
|
||||
//
|
||||
// This class aids in figuring out which areas of a clipmap need to be updated as its center point
|
||||
// moves around in the world, and can map a single region that needs to be updated into several
|
||||
// separate regions for each quadrant.
|
||||
|
||||
/*
|
||||
___________________________
|
||||
| | | | | Clipmap Clipmap
|
||||
| | | | | Bounds Texture (Tiled)
|
||||
|______|______|______|______| ______ ______
|
||||
| | _|____ | | | | | |____|_|
|
||||
| | | | | | | |_|_*__| | | |
|
||||
|______|____|_|_*__|_|______| |_|____| |_*__|_|
|
||||
| | |_|____| | |
|
||||
| | | | |
|
||||
|______|______|______|______|
|
||||
| | | | |
|
||||
| | | | |
|
||||
|______|______|______|______|
|
||||
|
||||
*/
|
||||
|
||||
class ClipmapBounds
|
||||
{
|
||||
public:
|
||||
|
||||
explicit ClipmapBounds(const ClipmapBoundsDescriptor& desc);
|
||||
~ClipmapBounds() = default;
|
||||
|
||||
using ClipmapBoundsRegionList = AZStd::vector<ClipmapBoundsRegion>;
|
||||
|
||||
//! Updates the clipmap bounds using a world coordinate center position and returns
|
||||
//! 0-2 regions that need to be updated due to moving beyond the margins. These update
|
||||
//! regions will always be at least the size of the margin, and will represent horizontal
|
||||
//! and/or vertical strips along the edges of the clipmap. An optional untouched region
|
||||
//! aabb can be passed to this function to get an aabb of areas inside the bounds of the
|
||||
//! clipmap but not updated by the center moving. This can be useful in cases where part
|
||||
//! of the bounds of the clipmap is dirty, but areas that will already be updated due
|
||||
//! to the center moving shouldn't be updated twice.
|
||||
ClipmapBoundsRegionList UpdateCenter(const AZ::Vector2& newCenter, AZ::Aabb* untouchedRegion = nullptr);
|
||||
|
||||
//! Updates the clipmap bounds using a position in clipmap space (no scaling) and returns
|
||||
//! 0-2 regions that need to be updated due to moving beyond the margins. These update
|
||||
//! regions will always be at least the size of the margin, and will represent horizontal
|
||||
//! and/or vertical strips along the edges of the clipmap. An optional untouched region
|
||||
//! aabb can be passed to this function to get an aabb of areas inside the bounds of the
|
||||
//! clipmap but not updated by the center moving. This can be useful in cases where part
|
||||
//! of the bounds of the clipmap is dirty, but areas that will already be updated due
|
||||
//! to the center moving shouldn't be updated twice.
|
||||
ClipmapBoundsRegionList UpdateCenter(const Vector2i& newCenter, AZ::Aabb* untouchedRegion = nullptr);
|
||||
|
||||
//! Takes in a single world space region and transforms it into 0-4 regions in the clipmap clamped
|
||||
//! to the bounds of the clipmap.
|
||||
ClipmapBoundsRegionList TransformRegion(AZ::Aabb worldSpaceRegion);
|
||||
|
||||
//! Takes in a single unscaled clipmap space region and transforms it into 0-4 regions in the clipmap clamped
|
||||
//! to the bounds of the clipmap.
|
||||
ClipmapBoundsRegionList TransformRegion(Aabb2i clipSpaceRegion);
|
||||
|
||||
//! Returns the bounds covered by this clipmap in world space. Z component is always 0.
|
||||
AZ::Aabb GetWorldBounds() const;
|
||||
|
||||
//! Returns the safe x and y distance from the center in world space. This is based on the scale,
|
||||
//! clipmap size, and m_clipmapUpdateMultiple. For example, a clipmap size 1024 with scale
|
||||
//! 0.25 and margin of 4 would have a safe distance of (1024 * 0.5 - 4) * 0.25 = 127.0f.
|
||||
float GetWorldSpaceSafeDistance() const;
|
||||
|
||||
private:
|
||||
|
||||
//! Returns the center point snapped to a multiple of m_clipmapUpdateMultiple. This isn't
|
||||
//! a simple rounding operation. The value returned will only be different from the curernt
|
||||
//! center if the value passed in is greater than m_clipmapUpdateMultiple away from the center.
|
||||
Vector2i GetSnappedCenter(const Vector2i& center);
|
||||
|
||||
//! Returns the bounds covered by the clipmap in local space
|
||||
Aabb2i GetLocalBounds() const;
|
||||
|
||||
//! Applies scale and averages a world space vector to get a clip space vector.
|
||||
Vector2i GetClipSpaceVector(const AZ::Vector2& worldSpaceVector) const;
|
||||
|
||||
//! Applies inverse scale to get a world aabb from clip space aabb.
|
||||
AZ::Aabb GetWorldSpaceAabb(const Aabb2i& clipSpaceAabb) const;
|
||||
|
||||
Vector2i m_center;
|
||||
Vector2i m_modCenter;
|
||||
int32_t m_size;
|
||||
int32_t m_halfSize;
|
||||
int32_t m_clipmapUpdateMultiple;
|
||||
float m_scale;
|
||||
float m_rcpScale;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
@@ -7,35 +7,90 @@
|
||||
*/
|
||||
|
||||
#include <TerrainRenderer/Vector2i.h>
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
auto Vector2i::operator+(const Vector2i& rhs) const -> Vector2i
|
||||
|
||||
Vector2i::Vector2i(int32_t x, int32_t y)
|
||||
: m_x(x)
|
||||
, m_y(y)
|
||||
{}
|
||||
|
||||
Vector2i::Vector2i(uint32_t value)
|
||||
: m_x(aznumeric_cast<int32_t>(value))
|
||||
, m_y(aznumeric_cast<int32_t>(value))
|
||||
{}
|
||||
|
||||
Vector2i::Vector2i(int32_t value)
|
||||
: m_x(value)
|
||||
, m_y(value)
|
||||
{}
|
||||
|
||||
Vector2i Vector2i::operator+(const Vector2i& rhs) const
|
||||
{
|
||||
Vector2i offsetPoint = *this;
|
||||
offsetPoint += rhs;
|
||||
return offsetPoint;
|
||||
Vector2i returnPoint = *this;
|
||||
returnPoint += rhs;
|
||||
return returnPoint;
|
||||
}
|
||||
|
||||
auto Vector2i::operator+=(const Vector2i& rhs) -> Vector2i&
|
||||
Vector2i& Vector2i::operator+=(const Vector2i& rhs)
|
||||
{
|
||||
m_x += rhs.m_x;
|
||||
m_y += rhs.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
auto Vector2i::operator-(const Vector2i& rhs) const -> Vector2i
|
||||
Vector2i Vector2i::operator-(const Vector2i& rhs) const
|
||||
{
|
||||
return *this + -rhs;
|
||||
}
|
||||
|
||||
auto Vector2i::operator-=(const Vector2i& rhs) -> Vector2i&
|
||||
Vector2i& Vector2i::operator-=(const Vector2i& rhs)
|
||||
{
|
||||
return *this += -rhs;
|
||||
}
|
||||
|
||||
auto Vector2i::operator-() const -> Vector2i
|
||||
Vector2i Vector2i::operator-() const
|
||||
{
|
||||
return {-m_x, -m_y};
|
||||
}
|
||||
|
||||
Vector2i Vector2i::operator*(const Vector2i& rhs) const
|
||||
{
|
||||
Vector2i returnPoint = *this;
|
||||
returnPoint *= rhs;
|
||||
return returnPoint;
|
||||
}
|
||||
|
||||
Vector2i& Vector2i::operator*=(const Vector2i& rhs)
|
||||
{
|
||||
m_x *= rhs.m_x;
|
||||
m_y *= rhs.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2i Vector2i::operator/(const Vector2i& rhs) const
|
||||
{
|
||||
Vector2i returnPoint = *this;
|
||||
returnPoint /= rhs;
|
||||
return returnPoint;
|
||||
}
|
||||
|
||||
Vector2i& Vector2i::operator/=(const Vector2i& rhs)
|
||||
{
|
||||
m_x /= rhs.m_x;
|
||||
m_y /= rhs.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Vector2i::operator==(const Vector2i& rhs) const
|
||||
{
|
||||
return rhs.m_x == m_x && rhs.m_y == m_y;
|
||||
}
|
||||
|
||||
bool Vector2i::operator!=(const Vector2i& rhs) const
|
||||
{
|
||||
return !(*this == rhs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,14 +16,26 @@ namespace Terrain
|
||||
{
|
||||
public:
|
||||
|
||||
Vector2i() = default;
|
||||
Vector2i(int32_t x, int32_t y);
|
||||
Vector2i(uint32_t value);
|
||||
Vector2i(int32_t value);
|
||||
|
||||
Vector2i operator+(const Vector2i& rhs) const;
|
||||
Vector2i& operator+=(const Vector2i& rhs);
|
||||
Vector2i operator-(const Vector2i& rhs) const;
|
||||
Vector2i& operator-=(const Vector2i& rhs);
|
||||
Vector2i operator-() const;
|
||||
|
||||
Vector2i operator*(const Vector2i& rhs) const;
|
||||
Vector2i& operator*=(const Vector2i& rhs);
|
||||
Vector2i operator/(const Vector2i& rhs) const;
|
||||
Vector2i& operator/=(const Vector2i& rhs);
|
||||
|
||||
bool operator==(const Vector2i& rhs) const;
|
||||
bool operator!=(const Vector2i& rhs) const;
|
||||
|
||||
int32_t m_x{ 0 };
|
||||
int32_t m_y{ 0 };
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
#include <TerrainRenderer/ClipmapBounds.h>
|
||||
#include <TerrainRenderer/Aabb2i.h>
|
||||
|
||||
#include <AzCore/std/containers/span.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class ClipmapBoundsTests
|
||||
: public UnitTest::AllocatorsTestFixture
|
||||
{
|
||||
public:
|
||||
void CheckTransformRegionFullBounds(const Terrain::ClipmapBoundsDescriptor& desc);
|
||||
};
|
||||
|
||||
void ClipmapBoundsTests::CheckTransformRegionFullBounds(const Terrain::ClipmapBoundsDescriptor& desc)
|
||||
{
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
AZ::Aabb worldBounds = bounds.GetWorldBounds();
|
||||
float worldBoundsSize = worldBounds.GetXExtent();
|
||||
|
||||
auto output = bounds.TransformRegion(worldBounds);
|
||||
ASSERT_EQ(output.size(), 4);
|
||||
|
||||
AZ::Vector2 boundary = AZ::Vector2(
|
||||
floorf(worldBounds.GetMax().GetX() / worldBoundsSize),
|
||||
floorf(worldBounds.GetMax().GetY() / worldBoundsSize)
|
||||
) * worldBoundsSize;
|
||||
|
||||
Terrain::Vector2i localMax = {
|
||||
aznumeric_cast<int32_t>(AZStd::lround(desc.m_worldSpaceCenter.GetX() / desc.m_clipToWorldScale)),
|
||||
aznumeric_cast<int32_t>(AZStd::lround(desc.m_worldSpaceCenter.GetY() / desc.m_clipToWorldScale))
|
||||
};
|
||||
localMax += aznumeric_cast<int32_t>(desc.m_size / 2ul);
|
||||
|
||||
int32_t intSize = int32_t(desc.m_size);
|
||||
Terrain::Vector2i localBoundary = {
|
||||
((localMax.m_x % intSize) + intSize) % intSize,
|
||||
((localMax.m_y % intSize) + intSize) % intSize
|
||||
};
|
||||
|
||||
// Check each quadrant returned
|
||||
AZStd::vector<Terrain::ClipmapBoundsRegion> expected;
|
||||
expected.resize(4);
|
||||
|
||||
expected.at(0).m_localAabb = Terrain::Aabb2i({localBoundary.m_x, localBoundary.m_y}, {intSize, intSize});
|
||||
expected.at(0).m_worldAabb = AZ::Aabb::CreateFromMinMaxValues(
|
||||
worldBounds.GetMin().GetX(), worldBounds.GetMin().GetY(), 0.0f,
|
||||
boundary.GetX(), boundary.GetY(), 0.0f);
|
||||
|
||||
expected.at(1).m_localAabb = Terrain::Aabb2i({0, localBoundary.m_y}, {localBoundary.m_x, intSize});
|
||||
expected.at(1).m_worldAabb = AZ::Aabb::CreateFromMinMaxValues(
|
||||
boundary.GetX(), worldBounds.GetMin().GetY(), 0.0f,
|
||||
worldBounds.GetMax().GetX(), boundary.GetY(), 0.0f);
|
||||
|
||||
expected.at(2).m_localAabb = Terrain::Aabb2i({localBoundary.m_x, 0}, {intSize, localBoundary.m_y});
|
||||
expected.at(2).m_worldAabb = AZ::Aabb::CreateFromMinMaxValues(
|
||||
worldBounds.GetMin().GetX(), boundary.GetY(), 0.0f,
|
||||
boundary.GetX(), worldBounds.GetMax().GetY(), 0.0f);
|
||||
|
||||
expected.at(3).m_localAabb = Terrain::Aabb2i({ 0, 0 }, { localBoundary.m_x, localBoundary.m_y });
|
||||
expected.at(3).m_worldAabb = AZ::Aabb::CreateFromMinMaxValues(
|
||||
boundary.GetX(), boundary.GetY(), 0.0f,
|
||||
worldBounds.GetMax().GetX(), worldBounds.GetMax().GetY(), 0.0f);
|
||||
|
||||
EXPECT_THAT(output, ::testing::UnorderedElementsAreArray(expected));
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, Construction)
|
||||
{
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, BasicTransform)
|
||||
{
|
||||
// Create clipmap around 0.0, so it's perfectly divided into 4 quadrants
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(0.0f, 0.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 1.0f;
|
||||
desc.m_size = 1024;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
auto output = bounds.TransformRegion(AZ::Aabb::CreateFromMinMaxValues(-512.0f, -512.0f, 0.0f, 512.0f, 512.0f, 0.0f));
|
||||
|
||||
ASSERT_EQ(output.size(), 4);
|
||||
|
||||
// Check each quadrant returned
|
||||
EXPECT_EQ(output.at(0).m_localAabb, Terrain::Aabb2i({512, 512}, {1024, 1024}));
|
||||
EXPECT_TRUE(output.at(0).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(-512.0f, -512.0f, 0.0f, 0.0f, 0.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(1).m_localAabb, Terrain::Aabb2i({0, 512}, {512, 1024}));
|
||||
EXPECT_TRUE(output.at(1).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(0.0f, -512.0f, 0.0f, 512.0f, 0.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(2).m_localAabb, Terrain::Aabb2i({512, 0}, {1024, 512}));
|
||||
EXPECT_TRUE(output.at(2).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(-512.0f, 0.0f, 0.0f, 0.0f, 512.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(3).m_localAabb, Terrain::Aabb2i({0, 0}, {512, 512}));
|
||||
EXPECT_TRUE(output.at(3).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(0.0f, 0.0f, 0.0f, 512.0f, 512.0f, 0.0f)));
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, ScaledTransform)
|
||||
{
|
||||
// Create clipmap around 0.0, so it's perfectly divided into 4 quadrants, but half-scale
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(0.0f, 0.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 0.5f;
|
||||
desc.m_size = 1024;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
auto output = bounds.TransformRegion(AZ::Aabb::CreateFromMinMaxValues(-256.0f, -256.0f, 0.0f, 256.0f, 256.0f, 0.0f));
|
||||
|
||||
ASSERT_EQ(output.size(), 4);
|
||||
|
||||
// Check each quadrant returned
|
||||
EXPECT_EQ(output.at(0).m_localAabb, Terrain::Aabb2i({512, 512}, {1024, 1024}));
|
||||
EXPECT_TRUE(output.at(0).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(-256.0f, -256.0f, 0.0f, 0.0f, 0.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(1).m_localAabb, Terrain::Aabb2i({0, 512}, {512, 1024}));
|
||||
EXPECT_TRUE(output.at(1).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(0.0f, -256.0f, 0.0f, 256.0f, 0.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(2).m_localAabb, Terrain::Aabb2i({512, 0}, {1024, 512}));
|
||||
EXPECT_TRUE(output.at(2).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(-256.0f, 0.0f, 0.0f, 0.0f, 256.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(3).m_localAabb, Terrain::Aabb2i({0, 0}, {512, 512}));
|
||||
EXPECT_TRUE(output.at(3).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(0.0f, 0.0f, 0.0f, 256.0f, 256.0f, 0.0f)));
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, ComplexTransformsFullBounds)
|
||||
{
|
||||
// Check 4 different clipmaps - one in completely positive space, one in negative space, and two straddling the axis
|
||||
|
||||
// Clipmap in negative space
|
||||
{
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(-1234.0f, -5432.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 0.75f;
|
||||
desc.m_size = 512;
|
||||
CheckTransformRegionFullBounds(desc);
|
||||
}
|
||||
|
||||
// Clipmap in positive space
|
||||
{
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(1234.0f, 5432.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 1.25f;
|
||||
desc.m_size = 1024;
|
||||
CheckTransformRegionFullBounds(desc);
|
||||
}
|
||||
|
||||
// Clipmap on x axis
|
||||
{
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(1234.0f, -100.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 1.5f;
|
||||
desc.m_size = 256;
|
||||
CheckTransformRegionFullBounds(desc);
|
||||
}
|
||||
// Clipmap on y axis
|
||||
{
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(-100.0f, 5432.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 1.0f;
|
||||
desc.m_size = 2048;
|
||||
CheckTransformRegionFullBounds(desc);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, TransformSmallBounds)
|
||||
{
|
||||
// Create clipmap around 0.0, so it's perfectly divided into 4 quadrants
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(0.0f, 0.0f);
|
||||
desc.m_clipmapUpdateMultiple = 0;
|
||||
desc.m_clipToWorldScale = 1.0f;
|
||||
desc.m_size = 1024;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
{
|
||||
// Single quadrant positive
|
||||
|
||||
AZ::Aabb smallArea = AZ::Aabb::CreateFromMinMaxValues(
|
||||
10.0f, 10.0f, 0.0f, 50.0f, 50.0f, 0.0f
|
||||
);
|
||||
|
||||
auto output = bounds.TransformRegion(smallArea);
|
||||
|
||||
ASSERT_EQ(output.size(), 1);
|
||||
EXPECT_EQ(output.at(0).m_localAabb, Terrain::Aabb2i({10, 10}, {50, 50}));
|
||||
EXPECT_TRUE(output.at(0).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(10.0f, 10.0f, 0.0f, 50.0f, 50.0f, 0.0f)));
|
||||
}
|
||||
|
||||
{
|
||||
// Single quadrant negative
|
||||
|
||||
AZ::Aabb smallArea = AZ::Aabb::CreateFromMinMaxValues(
|
||||
-50.0f, -50.0f, 0.0f, -10.0f, -10.0f, 0.0f
|
||||
);
|
||||
|
||||
auto output = bounds.TransformRegion(smallArea);
|
||||
|
||||
ASSERT_EQ(output.size(), 1);
|
||||
EXPECT_EQ(output.at(0).m_localAabb, Terrain::Aabb2i({974, 974}, {1014, 1014}));
|
||||
EXPECT_TRUE(output.at(0).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(-50.0f, -50.0f, 0.0f, -10.0f, -10.0f, 0.0f)));
|
||||
}
|
||||
|
||||
{
|
||||
// 2 quadrant positive
|
||||
|
||||
AZ::Aabb smallArea = AZ::Aabb::CreateFromMinMaxValues(
|
||||
10.0f, -10.0f, 0.0f, 50.0f, 50.0f, 0.0f
|
||||
);
|
||||
|
||||
auto output = bounds.TransformRegion(smallArea);
|
||||
|
||||
ASSERT_EQ(output.size(), 2);
|
||||
EXPECT_EQ(output.at(0).m_localAabb, Terrain::Aabb2i({10, 1014}, {50, 1024}));
|
||||
EXPECT_TRUE(output.at(0).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(10.0f, -10.0f, 0.0f, 50.0f, 0.0f, 0.0f)));
|
||||
EXPECT_EQ(output.at(1).m_localAabb, Terrain::Aabb2i({10, 0}, {50, 50}));
|
||||
EXPECT_TRUE(output.at(1).m_worldAabb.IsClose(AZ::Aabb::CreateFromMinMaxValues(10.0f, 0.0f, 0.0f, 50.0f, 50.0f, 0.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, MarginReducesUpdates)
|
||||
{
|
||||
// With a margin defined, the bounds should only trigger updates when the camera moves outside the margins
|
||||
|
||||
// Create clipmap around 0.0, so it's perfectly divided into 4 quadrants
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(0.0f, 0.0f);
|
||||
desc.m_clipmapUpdateMultiple = 16;
|
||||
desc.m_clipToWorldScale = 1.0f;
|
||||
desc.m_size = 1024;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
// center moved forward to 10, still within margin
|
||||
auto output1 = bounds.UpdateCenter(AZ::Vector2(10.0f, 10.0f));
|
||||
EXPECT_EQ(output1.size(), 0);
|
||||
// center moved forwrd to 20, beyond margin, triggers update
|
||||
auto output2 = bounds.UpdateCenter(AZ::Vector2(20.0f, 20.0f));
|
||||
EXPECT_GT(output2.size(), 0);
|
||||
// center moved back to 10, still within margin
|
||||
auto output3 = bounds.UpdateCenter(AZ::Vector2(10.0f, 10.0f));
|
||||
EXPECT_EQ(output3.size(), 0);
|
||||
// center moved back to 0, still within margin (on edge)
|
||||
auto output4 = bounds.UpdateCenter(AZ::Vector2(0.0f, 0.0f));
|
||||
EXPECT_EQ(output4.size(), 0);
|
||||
// center moved back to -10, beyond margin, triggers update
|
||||
auto output5 = bounds.UpdateCenter(AZ::Vector2(-10.0f, -10.0f));
|
||||
EXPECT_GT(output5.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(ClipmapBoundsTests, CenterMovementUpdates)
|
||||
{
|
||||
// Create clipmap around 0.0, so it's perfectly divided into 4 quadrants
|
||||
Terrain::ClipmapBoundsDescriptor desc;
|
||||
desc.m_worldSpaceCenter = AZ::Vector2(0.0f, 0.0f);
|
||||
desc.m_clipmapUpdateMultiple = 16;
|
||||
desc.m_clipToWorldScale = 1.0f;
|
||||
desc.m_size = 1024;
|
||||
Terrain::ClipmapBounds bounds(desc);
|
||||
|
||||
{
|
||||
AZ::Aabb untouchedRegion = AZ::Aabb::CreateNull();
|
||||
auto output = bounds.UpdateCenter(AZ::Vector2(20.0f, 20.0f), &untouchedRegion);
|
||||
ASSERT_EQ(output.size(), 4);
|
||||
|
||||
// Instead of checking bounds directly, do several checks to make sure the bounds are appropriate. Since
|
||||
// the center moved just outside the margin along the diagonal, we should expect two edges to be updated
|
||||
// that are the width of the margin.
|
||||
|
||||
// 1. The number of pixels updated in the bounds should be two sides of margin width
|
||||
float pixelsCovered = 0;
|
||||
for (auto& region : output)
|
||||
{
|
||||
// Note: GetSurfaceArea() returns the area of all 6 sides of the aabb. With a Z extent of 0, that
|
||||
// means that only the top and bottom will be counted, so we need to multiply by 0.5.
|
||||
pixelsCovered += region.m_worldAabb.GetSurfaceArea() * 0.5f;
|
||||
}
|
||||
|
||||
// Two edges of margin * size, minus the overlap in the corner.
|
||||
const uint32_t updateMultiple = desc.m_clipmapUpdateMultiple;
|
||||
float expectedCoverage = updateMultiple * desc.m_size * 2.0f - updateMultiple * updateMultiple;
|
||||
EXPECT_NEAR(pixelsCovered, expectedCoverage, 0.0001f);
|
||||
|
||||
// 2. The untouched region area should match what's expected
|
||||
float untouchedRegionArea = untouchedRegion.GetSurfaceArea() * 0.5f;
|
||||
float expectedUntouchedRegionSide = aznumeric_cast<float>(desc.m_size - desc.m_clipmapUpdateMultiple);
|
||||
float expectedUntouchedRegionArea = expectedUntouchedRegionSide * expectedUntouchedRegionSide;
|
||||
EXPECT_NEAR(untouchedRegionArea, expectedUntouchedRegionArea, 0.0001f);
|
||||
|
||||
// 3. All of the update regions should be inside the world bounds of the clipmap
|
||||
AZ::Aabb worldBounds = bounds.GetWorldBounds();
|
||||
for (auto& region : output)
|
||||
{
|
||||
EXPECT_EQ(region.m_worldAabb.GetClamped(worldBounds), region.m_worldAabb);
|
||||
}
|
||||
|
||||
// 4. The untouched region should also be inside the world bounds of the clipmap;
|
||||
EXPECT_EQ(untouchedRegion.GetClamped(worldBounds), untouchedRegion);
|
||||
|
||||
// 5. None of the update regions should overlap each other or the untouched region
|
||||
|
||||
// push the untouched region on the vector to make comparisons easier
|
||||
output.push_back(Terrain::ClipmapBoundsRegion({untouchedRegion, Terrain::Aabb2i({}) }));
|
||||
for (uint32_t i = 0; i < output.size(); ++i)
|
||||
{
|
||||
const AZ::Aabb boundsToCheck = output.at(i).m_worldAabb;
|
||||
for (uint32_t j = i + 1; j < output.size(); ++j)
|
||||
{
|
||||
// AZ::Aabb::Overlaps() counts touching edges as overlapping, so we need a strict version
|
||||
auto strictOverlaps = [](const AZ::Aabb& aabb1, const AZ::Aabb& aabb2) -> bool
|
||||
{
|
||||
return aabb1.GetMin().IsLessThan(aabb2.GetMax()) &&
|
||||
aabb1.GetMax().IsGreaterThan(aabb2.GetMin());
|
||||
};
|
||||
EXPECT_FALSE(strictOverlaps(boundsToCheck, output.at(j).m_worldAabb));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,10 @@ set(FILES
|
||||
Source/TerrainRenderer/Components/TerrainMacroMaterialComponent.h
|
||||
Source/TerrainRenderer/Aabb2i.cpp
|
||||
Source/TerrainRenderer/Aabb2i.h
|
||||
Source/TerrainRenderer/BindlessImageArrayHandler.cpp
|
||||
Source/TerrainRenderer/BindlessImageArrayHandler.h
|
||||
Source/TerrainRenderer/ClipmapBounds.cpp
|
||||
Source/TerrainRenderer/ClipmapBounds.h
|
||||
Source/TerrainRenderer/TerrainFeatureProcessor.cpp
|
||||
Source/TerrainRenderer/TerrainFeatureProcessor.h
|
||||
Source/TerrainRenderer/TerrainDetailMaterialManager.cpp
|
||||
@@ -43,8 +47,6 @@ set(FILES
|
||||
Source/TerrainRenderer/TerrainMacroMaterialManager.h
|
||||
Source/TerrainRenderer/TerrainMeshManager.cpp
|
||||
Source/TerrainRenderer/TerrainMeshManager.h
|
||||
Source/TerrainRenderer/BindlessImageArrayHandler.cpp
|
||||
Source/TerrainRenderer/BindlessImageArrayHandler.h
|
||||
Source/TerrainRenderer/TerrainAreaMaterialRequestBus.h
|
||||
Source/TerrainRenderer/TerrainMacroMaterialBus.cpp
|
||||
Source/TerrainRenderer/TerrainMacroMaterialBus.h
|
||||
|
||||
@@ -7,14 +7,15 @@
|
||||
#
|
||||
|
||||
set(FILES
|
||||
Tests/TerrainTest.cpp
|
||||
Tests/TerrainSystemTest.cpp
|
||||
Tests/ClipmapBoundsTests.cpp
|
||||
Tests/LayerSpawnerTests.cpp
|
||||
Tests/TerrainPhysicsColliderTests.cpp
|
||||
Tests/SurfaceMaterialsListTest.cpp
|
||||
Tests/MockAxisAlignedBoxShapeComponent.h
|
||||
Tests/TerrainHeightGradientListTests.cpp
|
||||
Tests/TerrainMacroMaterialTests.cpp
|
||||
Tests/SurfaceMaterialsListTest.cpp
|
||||
Tests/TerrainPhysicsColliderTests.cpp
|
||||
Tests/TerrainSurfaceGradientListTests.cpp
|
||||
Tests/TerrainSystemBenchmarks.cpp
|
||||
Tests/TerrainSystemTest.cpp
|
||||
Tests/TerrainTest.cpp
|
||||
)
|
||||
|
||||
Vendored
+30
-2
@@ -9,6 +9,7 @@
|
||||
import groovy.json.JsonOutput
|
||||
PIPELINE_CONFIG_FILE = 'scripts/build/Jenkins/lumberyard.json'
|
||||
INCREMENTAL_BUILD_SCRIPT_PATH = 'scripts/build/bootstrap/incremental_build_util.py'
|
||||
EBS_SNAPSHOT_SCRIPT_PATH = 'scripts/build/tools/ebs_snapshot.py'
|
||||
PIPELINE_RETRY_ATTEMPTS = 3
|
||||
|
||||
EMPTY_JSON = readJSON text: '{}'
|
||||
@@ -206,7 +207,8 @@ def CheckoutBootstrapScripts(String branchName) {
|
||||
[$class: 'SparseCheckoutPaths', sparseCheckoutPaths: [
|
||||
[ $class: 'SparseCheckoutPath', path: 'scripts/build/Jenkins/' ],
|
||||
[ $class: 'SparseCheckoutPath', path: 'scripts/build/bootstrap/' ],
|
||||
[ $class: 'SparseCheckoutPath', path: 'scripts/build/Platform' ]
|
||||
[ $class: 'SparseCheckoutPath', path: 'scripts/build/Platform' ],
|
||||
[ $class: 'SparseCheckoutPath', path: 'scripts/build/tools/' ]
|
||||
]],
|
||||
// Shallow checkouts break changelog computation. Do not enable.
|
||||
[$class: 'CloneOption', noTags: false, reference: '', shallow: false]
|
||||
@@ -495,6 +497,19 @@ def PostBuildCommonSteps(String workspace, Map params, boolean mount = true) {
|
||||
}
|
||||
}
|
||||
|
||||
def HandleDriveSnapshots(String repositoryName, String projectName, String pipeline, String branchName, String platform, String buildType) {
|
||||
unstash name: 'ebs_snapshot_script'
|
||||
|
||||
catchError(message: "Error snapshotting volume (this won't fail the build)", buildResult: 'UNSTABLE', stageResult: 'FAILURE') {
|
||||
def pythonCmd = 'python3 -u '
|
||||
|
||||
mountName = "Name:${repositoryName}_${projectName}_${pipeline}_${branchName}_${platform}_${buildType}"
|
||||
mountName = mountName.replace('/', '_').replace('\\', '_')
|
||||
palSh("${pythonCmd} ${EBS_SNAPSHOT_SCRIPT_PATH} --action create --tags ${mountName} --execute", "Starting volume snapshots", true)
|
||||
palSh("${pythonCmd} ${EBS_SNAPSHOT_SCRIPT_PATH} --action delete --tags ${mountName} --retention ${env.SNAP_RETENTION} --execute", "Cleaning up old snapshots", true)
|
||||
}
|
||||
}
|
||||
|
||||
def CreateSetupStage(Map pipelineConfig, String snapshot, String repositoryName, String projectName, String pipelineName, String branchName, String platformName, String jobName, Map environmentVars, boolean onlyMountEBSVolume = false) {
|
||||
return {
|
||||
stage('Setup') {
|
||||
@@ -564,6 +579,14 @@ def CreateTeardownStage(Map environmentVars, Map params) {
|
||||
}
|
||||
}
|
||||
|
||||
def CreateSnapshotStage(String repositoryName, String projectName, String pipelineName, String branchName, String platformName, String buildType, String jobName) {
|
||||
return{
|
||||
stage("${jobName}_snapshot_ebs_volume") {
|
||||
HandleDriveSnapshots(repositoryName, projectName, pipelineName, branchName, platformName, buildType)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def CreateSingleNode(Map pipelineConfig, def platform, def build_job, Map envVars, String branchName, String pipelineName, String repositoryName, String projectName, boolean onlyMountEBSVolume = false) {
|
||||
def nodeLabel = envVars['NODE_LABEL']
|
||||
return {
|
||||
@@ -632,6 +655,9 @@ def CreateSingleNode(Map pipelineConfig, def platform, def build_job, Map envVar
|
||||
CreateExportTestScreenshotsStage(pipelineConfig, branchName, platform.key, build_job_name, envVars, params).call()
|
||||
}
|
||||
CreateTeardownStage(envVars, params).call()
|
||||
if (envVars['CREATE_SNAPSHOT']?.toBoolean()) {
|
||||
CreateSnapshotStage(repositoryName, projectName, pipelineName, branchName, platform.key, build_job.key, build_job_name).call()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -816,9 +842,11 @@ try {
|
||||
pipelineProperties.add(parameters(pipelineParameters.unique()))
|
||||
properties(pipelineProperties)
|
||||
|
||||
// Stash the INCREMENTAL_BUILD_SCRIPT_PATH since all nodes will use it
|
||||
// Stash the INCREMENTAL_BUILD_SCRIPT_PATH and EBS_SNAPSHOT_SCRIPT_PATH since all nodes will use it
|
||||
stash name: 'incremental_build_script',
|
||||
includes: INCREMENTAL_BUILD_SCRIPT_PATH
|
||||
stash name: 'ebs_snapshot_script',
|
||||
includes: EBS_SNAPSHOT_SCRIPT_PATH
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
},
|
||||
"profile_pipe": {
|
||||
"TAGS": [
|
||||
"default"
|
||||
"default",
|
||||
"snapshot"
|
||||
],
|
||||
"steps": [
|
||||
"profile"
|
||||
@@ -77,7 +78,8 @@
|
||||
"default",
|
||||
"weekly-build-metrics",
|
||||
"nightly-incremental",
|
||||
"nightly-clean"
|
||||
"nightly-clean",
|
||||
"snapshot"
|
||||
],
|
||||
"COMMAND":"../Windows/build_asset_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
@@ -127,7 +129,8 @@
|
||||
"gradle": {
|
||||
"TAGS":[
|
||||
"default",
|
||||
"weekly-build-metrics"
|
||||
"weekly-build-metrics",
|
||||
"snapshot"
|
||||
],
|
||||
"COMMAND":"gradle_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
},
|
||||
"nightly-clean": {
|
||||
"CLEAN_WORKSPACE": true
|
||||
},
|
||||
"snapshot": {
|
||||
"CLEAN_WORKSPACE": true,
|
||||
"CREATE_SNAPSHOT": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
},
|
||||
"profile_nounity_pipe": {
|
||||
"TAGS": [
|
||||
"default"
|
||||
"default",
|
||||
"snapshot"
|
||||
],
|
||||
"steps": [
|
||||
"profile_nounity",
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
},
|
||||
"nightly-clean": {
|
||||
"CLEAN_WORKSPACE": true
|
||||
},
|
||||
"snapshot": {
|
||||
"CLEAN_WORKSPACE": true,
|
||||
"CREATE_SNAPSHOT": true
|
||||
}
|
||||
},
|
||||
"PIPELINE_JENKINS_PARAMETERS": {
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
},
|
||||
"validation_pipe": {
|
||||
"TAGS": [
|
||||
"default"
|
||||
"default",
|
||||
"snapshot"
|
||||
],
|
||||
"steps": [
|
||||
"validation"
|
||||
@@ -27,7 +28,8 @@
|
||||
},
|
||||
"profile_pipe": {
|
||||
"TAGS": [
|
||||
"default"
|
||||
"default",
|
||||
"snapshot"
|
||||
],
|
||||
"steps": [
|
||||
"profile",
|
||||
@@ -288,7 +290,8 @@
|
||||
"default",
|
||||
"nightly-incremental",
|
||||
"nightly-clean",
|
||||
"weekly-build-metrics"
|
||||
"weekly-build-metrics",
|
||||
"snapshot"
|
||||
],
|
||||
"COMMAND": "build_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
},
|
||||
"nightly-clean": {
|
||||
"CLEAN_WORKSPACE": true
|
||||
},
|
||||
"snapshot": {
|
||||
"CLEAN_WORKSPACE": true,
|
||||
"CREATE_SNAPSHOT": true
|
||||
}
|
||||
},
|
||||
"PIPELINE_JENKINS_PARAMETERS": {
|
||||
@@ -62,4 +66,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,9 +40,9 @@ idna==2.10 \
|
||||
--hash=sha256:b307872f855b18632ce0c21c5e45be78c0ea7ae4c15c828c20788b26921eb3f6 \
|
||||
--hash=sha256:b97d804b1e9b523befed77c48dacec60e6dcb0b5391d57af6a65a312a90648c0 \
|
||||
# via requests
|
||||
jinja2==2.11.2 \
|
||||
--hash=sha256:89aab215427ef59c34ad58735269eb58b1a5808103067f7bb9d5836c651b3bb0 \
|
||||
--hash=sha256:f0a4641d3cf955324a89c04f3d94663aa4d638abe8f733ecd3582848e1c37035 \
|
||||
jinja2==2.11.3 \
|
||||
--hash=sha256:03e47ad063331dd6a3f04a43eddca8a966a26ba0c5b7207a9a9e4e08f1b29419 \
|
||||
--hash=sha256:a6d58433de0ae800347cab1fa3043cebbabe8baa9d29e668f1c768cb87a333c6 \
|
||||
# via -r requirements.txt
|
||||
jmespath==0.10.0 \
|
||||
--hash=sha256:b85d0567b8666149a93172712e68920734333c0ce7e89b78b3e987f71e5ed4f9 \
|
||||
@@ -131,19 +131,17 @@ pytz==2020.4 \
|
||||
--hash=sha256:3e6b7dd2d1e0a59084bcee14a17af60c5c562cdc16d828e8eba2e683d3a7e268 \
|
||||
--hash=sha256:5c55e189b682d420be27c6995ba6edce0c0a77dd67bfbe2ae6607134d5851ffd \
|
||||
# via -r requirements.txt
|
||||
pywin32==228 \
|
||||
--hash=sha256:00eaf43dbd05ba6a9b0080c77e161e0b7a601f9a3f660727a952e40140537de7 \
|
||||
--hash=sha256:11cb6610efc2f078c9e6d8f5d0f957620c333f4b23466931a247fb945ed35e89 \
|
||||
--hash=sha256:1f45db18af5d36195447b2cffacd182fe2d296849ba0aecdab24d3852fbf3f80 \
|
||||
--hash=sha256:37dc9935f6a383cc744315ae0c2882ba1768d9b06700a70f35dc1ce73cd4ba9c \
|
||||
--hash=sha256:6e38c44097a834a4707c1b63efa9c2435f5a42afabff634a17f563bc478dfcc8 \
|
||||
--hash=sha256:8319bafdcd90b7202c50d6014efdfe4fde9311b3ff15fd6f893a45c0868de203 \
|
||||
--hash=sha256:9b3466083f8271e1a5eb0329f4e0d61925d46b40b195a33413e0905dccb285e8 \
|
||||
--hash=sha256:a60d795c6590a5b6baeacd16c583d91cce8038f959bd80c53bd9a68f40130f2d \
|
||||
--hash=sha256:af40887b6fc200eafe4d7742c48417529a8702dcc1a60bf89eee152d1d11209f \
|
||||
--hash=sha256:ec16d44b49b5f34e99eb97cf270806fdc560dff6f84d281eb2fcb89a014a56a9 \
|
||||
--hash=sha256:ed74b72d8059a6606f64842e7917aeee99159ebd6b8d6261c518d002837be298 \
|
||||
--hash=sha256:fa6ba028909cfc64ce9e24bcf22f588b14871980d9787f1e2002c99af8f1850c \
|
||||
pywin32==301 \
|
||||
--hash=sha256:93367c96e3a76dfe5003d8291ae16454ca7d84bb24d721e0b74a07610b7be4a7 \
|
||||
--hash=sha256:9635df6998a70282bd36e7ac2a5cef9ead1627b0a63b17c731312c7a0daebb72 \
|
||||
--hash=sha256:c866f04a182a8cb9b7855de065113bbd2e40524f570db73ef1ee99ff0a5cc2f0 \
|
||||
--hash=sha256:dafa18e95bf2a92f298fe9c582b0e205aca45c55f989937c52c454ce65b93c78 \
|
||||
--hash=sha256:98f62a3f60aa64894a290fb7494bfa0bfa0a199e9e052e1ac293b2ad3cd2818b \
|
||||
--hash=sha256:fb3b4933e0382ba49305cc6cd3fb18525df7fd96aa434de19ce0878133bf8e4a \
|
||||
--hash=sha256:88981dd3cfb07432625b180f49bf4e179fb8cbb5704cd512e38dd63636af7a17 \
|
||||
--hash=sha256:8c9d33968aa7fcddf44e47750e18f3d034c3e443a707688a008a2e52bbef7e96 \
|
||||
--hash=sha256:595d397df65f1b2e0beaca63a883ae6d8b6df1cdea85c16ae85f6d2e648133fe \
|
||||
--hash=sha256:87604a4087434cd814ad8973bd47d6524bd1fa9e971ce428e76b62a5e0860fdf \
|
||||
# via -r requirements.txt
|
||||
pyxb==1.2.6 \
|
||||
--hash=sha256:2a00f38dd1d87b88f92d79bc5a09718d730419b88e814545f472bbd5a3bf27b4 \
|
||||
@@ -175,9 +173,9 @@ requests==2.25.0 \
|
||||
--hash=sha256:7f1a0b932f4a60a1a65caa4263921bb7d9ee911957e0ae4a23a6dd08185ad5f8 \
|
||||
--hash=sha256:e786fa28d8c9154e6a4de5d46a1d921b8749f8b74e28bde23768e5e16eece998 \
|
||||
# via -r requirements.txt
|
||||
rsa==4.5 \
|
||||
--hash=sha256:35c5b5f6675ac02120036d97cf96f1fde4d49670543db2822ba5015e21a18032 \
|
||||
--hash=sha256:4d409f5a7d78530a4a2062574c7bd80311bc3af29b364e293aa9b03eea77714f \
|
||||
rsa==4.7 \
|
||||
--hash=sha256:a8774e55b59fd9fc893b0d05e9bfc6f47081f46ff5b46f39ccf24631b7be356b \
|
||||
--hash=sha256:69805d6b69f56eb05b62daea3a7dbd7aa44324ad1306445e05da8060232d00f4 \
|
||||
# via -r requirements.txt
|
||||
s3transfer==0.3.3 \
|
||||
--hash=sha256:2482b4259524933a022d59da830f51bd746db62f047d6eb213f2f8855dcb8a13 \
|
||||
|
||||
@@ -0,0 +1,197 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
import argparse
|
||||
import boto3
|
||||
import logging
|
||||
import sys
|
||||
from botocore.config import Config
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
log.setLevel(logging.INFO)
|
||||
log.addHandler(logging.StreamHandler())
|
||||
|
||||
DEFAULT_REGION = 'us-west-2'
|
||||
DEFAULT_SNAPSHOT_RETAIN = 2
|
||||
DEFAULT_SNAPSHOT_DESCRIPTION = 'Created for Build Artifact Snapshots'
|
||||
DEFAULT_DRYRUN = True
|
||||
|
||||
def _kv_to_dict(kv_string):
|
||||
"""
|
||||
Simple splitting of a key value string to dictionary in "Name: <Key>, Values: [<value>]" form
|
||||
|
||||
:param kv_string: String in the form of "key:value"
|
||||
:return Dictionary of values
|
||||
"""
|
||||
dict = {}
|
||||
|
||||
if ":" not in kv_string:
|
||||
log.error(f'Keyvalue parameter not in the form of "key:value"')
|
||||
raise ValueError
|
||||
|
||||
kv = kv_string.split(':')
|
||||
dict['Name'] = f'tag:{kv[0]}'
|
||||
dict['Values'] = [kv[1]]
|
||||
|
||||
return dict
|
||||
|
||||
def _format_tags(tag_keyvalue):
|
||||
"""
|
||||
Format tags in list form
|
||||
|
||||
:param tag_keyvalue: String of comma separated key value pairs
|
||||
:return List of dictionary values
|
||||
"""
|
||||
tag_filter = []
|
||||
|
||||
for keyvalue in tag_keyvalue:
|
||||
tag_filter.append(_kv_to_dict(keyvalue))
|
||||
|
||||
return tag_filter
|
||||
|
||||
def get_ec2_resource():
|
||||
"""
|
||||
Get the AWS EC2 resource object, with appropriate region
|
||||
|
||||
:return The EC2 resource object
|
||||
"""
|
||||
session = boto3.session.Session()
|
||||
region = session.region_name
|
||||
if region is None:
|
||||
region = DEFAULT_REGION
|
||||
|
||||
resource_config = Config(
|
||||
region_name=region,
|
||||
retries={
|
||||
'mode': 'standard'
|
||||
}
|
||||
)
|
||||
resource = boto3.resource('ec2', config=resource_config)
|
||||
return resource
|
||||
|
||||
def create_snapshot(ec2_resource, tag_keyvalue, snap_description, snap_dryrun=DEFAULT_DRYRUN):
|
||||
"""
|
||||
Find and snapshot all EBS volumes that have a matching tag value. Injects all volume tags into the snapshot,
|
||||
including the name and adds a description
|
||||
|
||||
:param ec2_resource: The EC2 resource object
|
||||
:param tag_keyvalue: List of Strings with tag keyvalues in the form of "key:value"
|
||||
:param snap_description: String with the snapshot description to write
|
||||
:param snap_dryrun: Boolean to dryrun the action. Set to true by default (always dryrun)
|
||||
:return: Number of EBS volumes that are snapshotted successfully, number of EBS volumes that failed to be snapshotted
|
||||
"""
|
||||
success = 0
|
||||
failure = 0
|
||||
|
||||
tags = _format_tags(tag_keyvalue)
|
||||
|
||||
for tag in tags:
|
||||
response = ec2_resource.volumes.filter(Filters=[tag])
|
||||
log.info(f'Snapshotting EBS volumes with tags that match {tag}...')
|
||||
for volume in response:
|
||||
try:
|
||||
log.info(f'Snapshotting volume {volume.volume_id}')
|
||||
volume.create_snapshot(Description=snap_description, TagSpecifications=[{'ResourceType': 'snapshot', 'Tags': volume.tags}], DryRun=snap_dryrun)
|
||||
success += 1
|
||||
except Exception as e:
|
||||
log.error(f'Failed to snapshot volume {volume.volume_id}.')
|
||||
log.error(e)
|
||||
failure += 1
|
||||
|
||||
return success, failure
|
||||
|
||||
def delete_snapshot(ec2_resource, tag_keyvalue, snap_description, snap_retention, snap_dryrun=DEFAULT_DRYRUN):
|
||||
"""
|
||||
Find all EBS snapshots that have a matching tag value AND description. If the number of snapshots exceeds a retention amount,
|
||||
delete the oldest snapshot until retention is achived.
|
||||
|
||||
:param ec2_resource: The EC2 resource object
|
||||
:param tag_keyvalue: List of Strings with tag keyvalues in the form of "key:value"
|
||||
:param snap_description: String with the snapshot description to search
|
||||
:param snap_retention: Integer with the number of snapshots to retain
|
||||
:param snap_dryrun: Boolean to dryrun the action. Set to true by default (always dryrun)
|
||||
:return: Number of EBS snapshots deleted successfully, number of EBS snapshots that failed to be deleted
|
||||
"""
|
||||
success = 0
|
||||
failure = 0
|
||||
description_filter = {"Name": "description", "Values": [snap_description]}
|
||||
|
||||
tags = _format_tags(tag_keyvalue)
|
||||
|
||||
for tag in tags:
|
||||
response = list(ec2_resource.snapshots.filter(Filters=[tag,description_filter]))
|
||||
log.info(f'Getting snapshots with tags that match {tag}...')
|
||||
num_snaps = len(response)
|
||||
log.info(f'Tag {tag} has {num_snaps} snapshots')
|
||||
|
||||
if num_snaps > snap_retention:
|
||||
log.info(f'Deleting oldest snapshots to keep retention of {snap_retention}')
|
||||
snap_list = sorted(response, key=lambda k: k.start_time) # Get a sorted list of snapshots by start time in descending order
|
||||
diff_snap = num_snaps - snap_retention
|
||||
for n in range(diff_snap):
|
||||
try:
|
||||
log.info(f'Deleting snapshot {snap_list[n].snapshot_id}')
|
||||
snap_list[n].delete(DryRun=snap_dryrun)
|
||||
success += 1
|
||||
except Exception as e:
|
||||
log.error(f'Failed to delete snapshot {snap_list[n].snapshot_id}.')
|
||||
log.error(e)
|
||||
failure += 1
|
||||
|
||||
return success, failure
|
||||
|
||||
def list_snapshot(ec2_resource, tag_keyvalue, snap_description):
|
||||
"""
|
||||
Find all EBS snapshots that have a matching tag value AND description. Prints snap id, description, tags, and start time.
|
||||
|
||||
:param ec2_resource: The EC2 resource object
|
||||
:param tag_keyvalue: List of Strings with tag keyvalues in the form of "key:value"
|
||||
:param snap_description: String with the snapshot description to search
|
||||
:return: None
|
||||
"""
|
||||
|
||||
description_filter = {"Name": "description", "Values": [snap_description]}
|
||||
|
||||
tags = _format_tags(tag_keyvalue)
|
||||
|
||||
for tag in tags:
|
||||
response = ec2_resource.snapshots.filter(Filters=[tag,description_filter])
|
||||
log.info(f'Getting snapshots with tags that match {tag}...')
|
||||
num_snaps = len(list(response))
|
||||
log.info(f'Tag {tag} has {num_snaps} snapshots')
|
||||
snap_list = sorted(response, key=lambda k: k.start_time)
|
||||
for n in range(num_snaps):
|
||||
print(f'Snap ID: {snap_list[n].snapshot_id} \n Description: {snap_list[n].description} \n Tags: {snap_list[n].tags} \n Start Time: {snap_list[n].start_time}')
|
||||
|
||||
return None
|
||||
|
||||
def parse_args():
|
||||
parser = argparse.ArgumentParser(description='Script to manage EBS snapshots for build artifacts')
|
||||
parser.add_argument('--action', '-a', type=str, help='(create|delete|list) Creates, deletes, or lists EBS snapshots based on tag. Requires --tags argument')
|
||||
parser.add_argument('--tags', '-t', type=str, required=True, help='Comma separated key value tags to search for in the form of "key:value", for example, "PipelineAndBranch:default_development","PipelineAndBranch:default_development"')
|
||||
parser.add_argument('--description', '-d', default=DEFAULT_SNAPSHOT_DESCRIPTION, help=f'Snapshot description to write or search for. Defaults to "{DEFAULT_SNAPSHOT_DESCRIPTION}"')
|
||||
parser.add_argument('--retention', '-r', nargs="?", const=DEFAULT_SNAPSHOT_RETAIN, type=int, help=f'Integer with the number of snapshots to retain. Defaults to {DEFAULT_SNAPSHOT_RETAIN}')
|
||||
parser.add_argument('--execute', '-e', action='store_false', help=f'Execute the snapshot commands. This needs to be set, otherwise it will always dryrun')
|
||||
return parser.parse_args()
|
||||
|
||||
def main():
|
||||
args = parse_args()
|
||||
tag_list = args.tags.split(",")
|
||||
ec2_resource = get_ec2_resource()
|
||||
if 'create' in args.action:
|
||||
ret = create_snapshot(ec2_resource, tag_list, args.description, args.execute)
|
||||
log.info(f'{ret[0]} snapshots created, {ret[1]} snapshots failed')
|
||||
elif 'delete' in args.action:
|
||||
ret = delete_snapshot(ec2_resource, tag_list, args.description, args.retention, args.execute)
|
||||
log.info(f'{ret[0]} snapshots deleted, {ret[1]} snapshot deletions failed')
|
||||
elif 'list' in args.action:
|
||||
ret = list_snapshot(ec2_resource, tag_list, args.description)
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
|
||||
Reference in New Issue
Block a user