hultonha
a4b8db2f94
Merge branch 'main' into hasareej_LYN-2475_viewportui_switcher
2021-04-26 11:01:48 +01:00
hultonha
b27daeead5
updates to viewport ui switcher id and usage
2021-04-24 18:35:24 +01:00
Guthrie Adams
fb26308a26
Merge pull request #291 from aws-lumberyard-dev/Atom/guthadam/ATOM-15326
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ATOM-15326 support for image thumbnails in asset browser and thumbnail widget
2021-04-23 17:39:27 -05:00
Chris Burel
61fe298319
Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
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Add newlines to the end of all files
2021-04-23 12:11:40 -07:00
amzn-mike
16ca036ea8
Merge pull request #256 from aws-lumberyard-dev/amzn-mike/lyn-2249-disable-cancel
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Disable Asset Load Cancellation
2021-04-23 13:10:56 -05:00
guthadam
923f234d71
ATOM-15326 support for image thumbnails in asset browser and thumbnail widget
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This change adds support for streaming image thumbnails in the asset browser tree and thumbnail widget.
This is a prerequisite for displaying image previews inside of the material inspector.
https://jira.agscollab.com/browse/ATOM-15326
https://jira.agscollab.com/browse/ATOM-14003
2021-04-23 13:07:20 -05:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
AMZN-daimini
e772afa06e
Merge pull request #226 from aws-lumberyard-dev/Prefab/Instantiate/Setup
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KEYSTONE USE CASE | Instantiate Prefab
2021-04-23 09:23:31 -07:00
amzn-mike
d25179303d
Add jira ticket for disabled tests
2021-04-23 10:50:58 -05:00
amzn-mike
c61b244416
Use a const to toggle asset cancellation on and off
2021-04-23 09:56:59 -05:00
daimini
eae9d60c15
Pass position Vector3 as const reference in InstantiatePrefab.
2021-04-22 23:36:29 -07:00
srikappa
a9af90be5a
Removed the shouldPropagateTemplateChanges flag to revisit optimization later and fixed some function comments
2021-04-22 17:01:29 -07:00
daimini
8f79379bc8
Fixes as per Ram's review
2021-04-22 16:45:20 -07:00
daimini
76739de282
Fix spacing
2021-04-22 15:52:39 -07:00
daimini
ea43eb3ac9
Set position of instantiated prefab
2021-04-22 15:49:13 -07:00
srikappa
3b3b4305c1
Merge branch 'main' into Prefab/CreatePrefab
2021-04-22 14:54:01 -07:00
daimini
c9a4b6f50b
Better handle the default case for Instantiate
2021-04-22 14:53:07 -07:00
srikappa
17dbe55189
Added undo and redo support for nested prefab creation
2021-04-22 13:57:08 -07:00
amzn-mike
9e2836613f
Merge branch 'main' into amzn-mike/lyn-2249-disable-cancel
2021-04-22 15:38:32 -05:00
amzn-mike
58e8233c2c
Remove debug message
2021-04-22 15:27:16 -05:00
amzn-mike
0428189bed
Increase test difficulty
2021-04-22 15:18:54 -05:00
amzn-mike
39789c30d8
Remove container OnAssetCanceled event
2021-04-22 15:03:04 -05:00
amzn-mike
35a47932eb
Disable weak references and unit tests for them.
2021-04-22 15:02:41 -05:00
Eric Phister
38f0203546
Merge pull request #239 from aws-lumberyard-dev/ly-sdk/phistere/LaunchApFromSDK
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Launch AssetProcessor from prebuilt SDK
- Look for AssetProcessor in a known SDK layout location if one in executable directory is not found.
- Adds more files to the CMake install to help fix some errors launching AP from SDK.
2021-04-22 14:32:14 -05:00
Terry Michaels
d680995074
Renamed several non-inclusive terms ( #236 )
2021-04-22 13:31:26 -05:00
greerdv
1fa5728655
Merge pull request #69 from aws-lumberyard-dev/non-uniform-scale-mesh
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support for non-uniform scale component with atom mesh component
2021-04-22 18:49:36 +01:00
amzn-mike
3907ffc173
Add unit test
2021-04-22 12:01:21 -05:00
mbalfour
bd23944531
Fix issues with rapid asset cancellation / reload:
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* Asset<T>::QueueLoad didn't trigger any loads in the case where an asset was in a Queued state, it simply returned the reference. This caused problems in the case where an asset was in the process of being cancelled and garbage collected, as it could be in a queued state with nothing actively loading it. The method now detects this case and calls GetAsset(), which triggers a new load.
* AssetContainer::IsValid() was returning true for canceled containers that no longer had a root asset. Now it returns false, to help ensure the container doesn't try to get reused.
* AssetContainer would add entries to the preloadList even if any potential preloads were filtered out from the load. They are no longer added, since they shouldn't be waiting for any dependent assets to load. (This could cause incorrect warnings to print in some situations)
* AssetContainer was erroneously warning about removing assets from a missing waiting list. The warning was removed, as the condition could occur when the same asset was being loading by two different containers - once with dependencies and once without.
* AssetDataStream::RequestCancel has been added, as it was missing, but nothing currently needs to use it.
* AssetManager::GetAssetContainer() now verifies that the container is valid before attempting to reuse it. This prevents asset containers that are in the middle of cancellation from getting reused.
2021-04-22 12:01:19 -05:00
hultonha
cc4d69f279
Merge branch 'main' into hasareej_LYN-2475_viewportui_switcher
2021-04-22 17:51:28 +01:00
daimini
cf4bbe569b
Remove Prefab cache undo node generation for container entities - will move that work to a separate PR.
2021-04-22 09:47:18 -07:00
AMZN-AlexOteiza
dbcb2f9916
Added sys_assert level 3 which will make asserts to crash the application( #208 )
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Co-authored-by: aljanru <aljanru@amazon.com >
2021-04-22 17:46:37 +01:00
phistere
93ba2ea251
LYN-2524: Updates for PR feedback. Simplify path building, fix whitespace.
2021-04-22 11:42:58 -05:00
phistere
ace7a64b24
Merge branch 'main' into ly-sdk/phistere/LaunchApFromSDK
2021-04-22 10:06:40 -05:00
mnaumov
5f0e7f2cbc
merge from main
2021-04-21 19:21:02 -07:00
daimini
67fa4a332b
Change CreateLink to return the LinkId
2021-04-21 17:43:22 -07:00
daimini
ca8d6f8818
Instantiate Prefab
2021-04-21 17:42:33 -07:00
Luis Sempé
8996976efb
Merge pull request #222 from aws-lumberyard-dev/scripting/bug_fixes
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Fixed Lua IDE startup
2021-04-21 17:34:31 -07:00
luissemp
49322b040b
Fixed Lua IDE startup
2021-04-21 15:37:15 -07:00
cgalvan
7a6b0c16b7
Merge pull request #206 from aws-lumberyard-dev/cgalvan/RemoveLegacyEditTools
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[LYN-3105] Removed legacy CEditTool class and all sub-classes.
2021-04-21 16:43:14 -05:00
Chris Galvan
5061f39406
Merge branch 'main' into cgalvan/RemoveLegacyEditTools
2021-04-21 14:54:19 -05:00
Chris Galvan
5f8ffdfdc1
[LYN-3137] Fixed EMFX floating dock widgets not responding to docking events.
2021-04-21 14:48:00 -05:00
Chris Galvan
0efa1e7817
[LYN-3105] Removed legacy CEditTool class and all sub-classes.
2021-04-21 13:57:16 -05:00
phistere
70b4938cff
LYN-2524: Launch AP from SDK when not found in the executable directory
2021-04-21 11:55:01 -05:00
amzn-sean
743d6a511a
Merge pull request #192 from aws-lumberyard-dev/physx_character_create
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Character controller now uses Add/Remove Simulated Body API
2021-04-21 17:37:35 +01:00
SergeyAMZN
0a09ab7c8e
Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
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Merging current state of multiplayer pipeline to main
2021-04-21 12:54:28 +01:00
amzn-sean
7ac246bab5
Character controller now uses Add/Remove Simulated Body
2021-04-21 11:13:27 +01:00
amzn-sean
b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
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LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
2021-04-21 11:09:32 +01:00
greerdv
62a3b7635b
Merge branch 'main' into non-uniform-scale-mesh
2021-04-21 10:56:36 +01:00
mnaumov
5f4275336c
Fixing deadlock related to thumbnails
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Adding smoothing to thumbnails in AssetBrowser
2021-04-20 20:05:32 -07:00
Nicholas Van Sickle
e8cd122b86
Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
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Cherry-pick viewport fixes to main
2021-04-20 19:45:01 -07:00