AWS Automation test fixes to run on AR.
* Enable AWS automation tests
* Testing by making test part of main suite
* Fix tests target path
* Adding __init__.py for CLI to work
* Revert "Merge pull request #868 from aws-lumberyard-dev/LYN-3974"
This reverts commit 7c2051ae54, reversing
changes made to d8bd6ef407.
* Using absolute path in resource mappings
* Rexporting client auth automation tests level
* Adding null renderer param to AWS automation tests launchers
* Adding rhi null flag to run null renderer
* Remove extra hyphen from rhi param
* Updating rhi param
* Adding rhi param to launcher
* Fix rhi param and reexport client auth levels
* Disable AWS automation tests and remove client auth levels'
Nested slices are now detected, converted into prefabs, and the top-level prefab will get linked to the nested prefabs with the proper number of instances. However, the nested prefabs won't retain any of the slice override values or parent entity hierarchy. That will (hopefully) be added in a separate PR.
This also adds support for better relative source paths for nested prefabs. To support this, the tool now needs to connect/disconnect with the AssetProcessor to be able to turn a slice asset ID into a relative source path, so that nested templates can be looked up and converted correctly.
* Projects Home Screen Dynamically displays Projects from O3DE and can open Project settings editor
* Seperated out CreateProjectCtrl and UpdateProjectCtrl
* Moved source level statics back into class headers
* Updated background image location
* Framework for setting default directory in asset picker
* Asset Picker will default to a passed in default directory in the selection model
* Added comment to the property to help define what is expected.
* Fixed string assignment
* Removed commented out #pragma
* Addressed review feedback
* Addressed review feedback
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"
This reverts commit 58adcf168f.
* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"
This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.
* Added sort filter proxy model for gem model that can filter based on name, gem origin, supported platform, features and/or types.
* Added new filter pane on the left with several filter categories for gem origin, type, platform and feature.
* Added filter category widget which is a collapsable generalized checkbox group that can interact with the proxy model and thus control filtering.
* Removed fixed size of the project manager. The application should always be resizable.
* Work in progress on adapting the DebugDraw gem to use AzFramework::DebugDisplayRequests API
* Cleanup fixes for DebugDisplayRequestBus & DebugDraw gem.
Remove SandboxIntegration implementation of the DebugDisplayRequestBus
Add DrawWireCylinder & DrawWireCone to the DebugDisplayRequestBus interface
Remove SetFillMode & DrawTexture functions from the DebugDisplayRequestBus interface
Fixup uses of the SetFillMode api, replace with new Draw[Wire|Solid]X functions.
Fixes to the DebugDraw gem to get it compiling with new warnings settings.
* Changes to get the DebugDraw gem working with Atom/RHI/Code/Include/Atom/RHI
Add GetWidth, GetHeight, GetDepth utility accessors to RHI::Viewport
Start cleaning out unnecessary Cry includes from DebugDraw gem
Fixes for AtomFont FFont.cpp 3d screen aligned text drawing.
Clean out no longer supported code for 3d text to render multiple strings for the same entity location
* Cleanup some unused or commented code
* Update with PR feedback from Nick Van Sickle
- Fixed a bug where an entry would get removed from the octree when being updated if it was too large to be fully contained by the root node (the desired behavior is that it just lives in the root node)
- Added a unit test to ensure that large entries can exist in the root node
- Updated the unit tests to manually count the number of entries instead of relying on GetEntryCount, since GetEntryCount was reporting an unreliable count before this bug was fixed.
* FBX settings can be opened again: g_fbxImporter is set, and if the extension list is empty, it is reloaded.
* auto -> auto*, .size() == 0 -> .empty()
There was an intermittent crash related to garbage in the level name box with prefabs, possibly due to levelName being uninitialized. This change improves the UX by listing out all the possible choices, instead of making people type it in.