Commit Graph

301 Commits (9f0bbf3b74a10cd7dec4aa1ef1e9c231f8465b71)

Author SHA1 Message Date
Terry Michaels 149863c527
Removed Amazon as Company for QSettings (#1649)
* Removed Amazon as Company for QSettings

Signed-off-by: Terry Michaels <miterenc@amazon.com>
5 years ago
jackalbe a9227e1962
{LYN-4456} FileIO hooks for LegacyTestAdapter (#1635)
* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup

Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
5 years ago
Danilo Aimini a76a7291b5
Replace Asset Processor system tray icon with a more readable one. (#1639)
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
5 years ago
AMZN-nggieber a5e66505a0
Fix issue moving and renaming projects at the same time (#1620) 5 years ago
AMZN-Phil a67ce87102
Merge pull request #1612 from aws-lumberyard-dev/LYN-4768
Fix gem name and author bounding rects and make headings readable
5 years ago
Terry Michaels 7a2a2dc0d7
Updated branding for application names (#1617) 5 years ago
jackalbe 580bd11715
{LYN-4372} fix for Python exit crash (#1600)
There is a crash when sys.exit() was being called since embedded Python
should not have control of the application lifetime. The Py_InspectFlag
puts the Python VM into 'inspection mode' which prevents the app
shutdown when any sys.exit() is invoked.

Notes:
* skips 'regset' extra command line in PythonBindingsExample
* added methods for handling PythonBindingsExample errors

Test: added Application_SystemExit_Blocked and
fixed up Application_Run_Fails now is Application_Run_Works
5 years ago
pconroy 196abb4af7 Fix gem name and author bounding rects and make headings readable 5 years ago
AMZN-nggieber ba0f1ad758
Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
AMZN-Phil ce4bd9ffbe
Merge pull request #1546 from aws-lumberyard-dev/LYN-4435
Show mouse cursor as busy when copying project
5 years ago
AMZN-Phil 514edf049f
Merge pull request #1545 from aws-lumberyard-dev/LYN-4443
Show mouse cursor as busy when deleting project
5 years ago
AMZN-Phil 16c4fbfe10
Merge pull request #1576 from aws-lumberyard-dev/LYN-4566
Hide cart popup in project manager when going back to previous page
5 years ago
lumberyard-employee-dm 8530e783ca
Setting the build timeout for the ProjectBuilder CMake commands to -1 (#1583)
This prevents Project build step from timing out

Moving the project build directory to be under the <project-path>/build/ folder to prevent two issues
1. The AssetProcessor from scanning that folder for assets.
   [Bb]uild is part of the excluded folders
2. To prevent git from seeing modified files in the build directory as
   the default .gitignore file ignores [Bb]uild
5 years ago
pconroy 875cd0c858 Hide cart popup when going back to previous page 5 years ago
jackalbe 143b8f1131
{SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds (#1535)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug

Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
5 years ago
pconroy 5b277cc061 Show mouse cursor as busy when copying project 5 years ago
pconroy b9b55c3eed Show mouse cursor as busy when deleting project 5 years ago
amzn-mike 63dd82aed3
Merge pull request #1498 from aws-lumberyard-dev/Helios_LYN-3723-FixPBRNormalMapImport
[LYN-3723] Fix Stingray PBR normal map import
5 years ago
amzn-mike 8e98f7bb28
Merge pull request #1505 from aws-lumberyard-dev/Helios_LYN-4742-AssImpRootTransformFix
[LYN 4742] AssImp Root Transform Fix
5 years ago
AMZN-nggieber 10dcae90a4
Replaced editor logo with new project manager logo for Project Manager (#1531) 5 years ago
amzn-mike 03a6d1e0f5 Merge branch 'stabilization/2106' into Helios_LYN-4742-AssImpRootTransformFix 5 years ago
amzn-mike 0e8a2ca110 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 5 years ago
amzn-mike 3d0093307f
Merge pull request #1490 from aws-lumberyard-dev/Helios_AssImpAnimationOnAllBones
[AssImp] Add placeholder animations for all bones
5 years ago
amzn-mike 56f250baaf
Merge pull request #1457 from aws-lumberyard-dev/Helios_FixCacheCopyFailure
[LYN-4508] Fix AP cache copy failure
5 years ago
amzn-mike 64e139aa97 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 5 years ago
amzn-mike 09b7d57dc4 Merge branch 'stabilization/2106' into Helios_AssImpAnimationOnAllBones 5 years ago
amzn-mike 9e2f1aed91 Add comment 5 years ago
Terry Michaels 1e457928f5
Update help URLs and remove unneeded links (#1520) 5 years ago
amzn-mike fd6f68ce91 Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
Alex Peterson aa885e5d0b
Fix project creation (#1445)
* Add ability to change project name

* Fixed several issues where path types were changed

* Added PythonBindings CreateProject unit test

* Fix python warning format

* Validate new project name in CLI

* Fix issue creating pathview on linux

* Use better testing macros

* Refactored the unit_test_engine_template.py test to actually test
against the current engine_template.py commands

The commands of create-template, create-from-template, create-project
and create-gem is now being validated.

Registered the unit_test_engine_template.py script with CTest in the smoke test
suite so that it runs in Automated Review

Fixed issues in the engine_template.py script where the template_restricted_path parameter was required in the create_project and create_gem functions

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
amzn-mike c27e0fe6e5 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 5 years ago
amzn-mike bacb612dd1 Merge branch 'stabilization/2106' into Helios_AssImpAnimationOnAllBones 5 years ago
amzn-mike 74022447dd Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 5 years ago
amzn-mike feb58fac5e Fix calculation for root transform 5 years ago
AMZN-nggieber bc3aa45ed9
Prism Show Gem Requirements and Prompt when Adding Gems with Requirements (#1478)
* Added requirements section to gem inspector

* Added Dialog when configuring for gems with extra requirements
5 years ago
AMZN-nggieber e21443b5d6
Added Project Preview to Project Settings and Fixed Issues with Moving Projects (#1380)
* Updated Project Settings Screen with preview and fixed moving projects

* Tests for some Project Utils

* Remove old defined consts

* Update UX to use display name when avaliable where appropriate

* Use newPreviewImagePath for temp changing preview.png otherwise use iconPath for preview in UX

* Removed use of newPreviewImagePath in ProjectButton
5 years ago
amzn-mike 1137c2d09d Fix importing normals on PBR materials
Some normals are flagged as "NORMAL_CAMERA" by AssImp, so if we can't find NORMALS we fallback to looking for NORMAL_CAMERA
5 years ago
amzn-mike e4e5178261 Add in placeholder animations for all bones as some models require this for correct animations
Matches with previous FBX SDK behavior
5 years ago
Terry Michaels 858dee2210
Need to keep full asset paths around in LuaIDE (#1470) 5 years ago
amzn-mike 514cfc3b4c Fix compile error 5 years ago
amzn-mike 4c7a46850d Update comments 5 years ago
amzn-mike d2d588901e Address PR feedback 5 years ago
amzn-mike bfe391b4bb Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 5 years ago
amzn-mike 582c936e3b Move begin/end cache file update calls into move/copy code 5 years ago
lumberyard-employee-dm 7dabe8b6e9
Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
5 years ago
amzn-mike ff81b0bfd6 Use contains method instead of find. Rename parentFillerAnimations -> fillerAnimations 5 years ago
Benjamin Jillich 7bd42e1f8d
[LYN-4410] Back buttons should preserve selected gems (#1359) 5 years ago
amzn-mike 4c9b3b12cb Merge branch 'stabilization/2106' into V2Mainline 5 years ago