amzn-sean
743d6a511a
Merge pull request #192 from aws-lumberyard-dev/physx_character_create
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Character controller now uses Add/Remove Simulated Body API
5 years ago
SergeyAMZN
0a09ab7c8e
Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
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Merging current state of multiplayer pipeline to main
5 years ago
amzn-sean
7ac246bab5
Character controller now uses Add/Remove Simulated Body
5 years ago
amzn-sean
b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
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LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
5 years ago
Nicholas Van Sickle
e8cd122b86
Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
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Cherry-pick viewport fixes to main
5 years ago
AMZN-daimini
62bc7a66bb
Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. ( #149 )
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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
5 years ago
srikappa-amzn
f8c5048b56
Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix prefab creation and support nested prefab creation when prefabs flag is enabled
5 years ago
nvsickle
4f9d7e3782
Simplify ResetInputChannels
5 years ago
nvsickle
5ea2240787
Fix editor controls working in game mode
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-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
5 years ago
srikappa
78892c8d7e
Improved a couple of comments
5 years ago
pereslav
465546a6e4
Merge branch 'main' into MultiplayerPipeline
5 years ago
SJ
3df1ffe3b7
3rd Party static libraries need to be public dependencies to work from installed engine.
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Merge pull request #168 from aws-lumberyard-dev/LYN-2588
5 years ago
Mike Balfour
6c65d5f666
Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
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Expose some helpful methods to BehaviorContext
5 years ago
amzn-sj
f53c1e8084
3rd Party static libraries need to be public dependencies to work from installed engine.
5 years ago
AMZN-mnaumov
f4a57663fa
Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
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[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
5 years ago
mbalfour
d9fe89ba56
Addressed feedback - made string& into a string_view.
5 years ago
AMZN-mnaumov
3994d80c7e
Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
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[ATOM-15271] Fixing thumbnail pixelation
5 years ago
mbalfour
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
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(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
5 years ago
mbalfour
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
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(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
5 years ago
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com>
Co-authored-by: Shirang Jia <shiranj@amazon.com>
5 years ago
mnaumov
7e48bee48f
Fixing thumbnail pixelation
5 years ago
srikappa
967d182ccc
Fixed a couple of typos
5 years ago
srikappa
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
5 years ago
srikappa
707f7cb6ce
Added some comments
5 years ago
srikappa
8bc2998d82
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
65b2d9de1b
Added couple of helper functions
5 years ago
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
5 years ago
srikappa
f3ff5ec886
Add helper method for adding link in CreatePrefab
5 years ago
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
5 years ago
srikappa
889158e3a9
A couple of minor fixes
5 years ago
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
5 years ago
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
5 years ago
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
5 years ago
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
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Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
5 years ago
mcgarrah
bf2732a26d
Moved the PlatformDefaults files from AzFramework to AzCore
5 years ago
mcgarrah
373f60f29c
Added a call to update the runtime file paths again after merging all Engine, Gem and Project Settings Registry in case they modified the asset platform key which is used for setting the project cache root
5 years ago
srikappa
22d6e1ec0d
Modularized undo instannce update undo operation and enabled setting container entity to be selected
5 years ago
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
5 years ago
mcgarrah
6dadc84581
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into LYN-2726-ProjectRoot
5 years ago
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
5 years ago
amzn-sean
beafc80939
Fixed entities not being deselected when entering game mode in editor.
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added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
jira: LYN-2998
5 years ago
Tom Hulton-Harrop
405276a7ae
Merge pull request #37 from aws-lumberyard-dev/hultonha_LYN-2528_whitebox_prefab
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Add Json serialization support for ByteStream
Fixes serialization issue with the White Box component when Prefabs are enabled.
5 years ago
karlberg
a59e212134
Merge branch 'main' into MultiplayerPipeline
5 years ago
amzn-sean
2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
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SystemComponent is now only built once in the PhysX.Static target
5 years ago
hultonha
102a0e5dc8
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
5 years ago
greerdv
a757d327a0
Merge branch 'main' into non-uniform-scale-visibility
5 years ago
mcgarrah
bff55bd688
LYN-2726 Updated the Settings Registry Merge Utils logic to determine
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the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead
5 years ago
srikappa
1cf2e11cd3
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
0b29e4ffea
Merge branch 'main' into Prefab/CreatePrefab
5 years ago