Commit Graph

106 Commits (8b9f5230f6db115cd705e497eaefe12a10c57a88)

Author SHA1 Message Date
galibzon 25dc42e298
[ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)
This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
5 years ago
Chris Santora ed56635c3e Merge remote-tracking branch 'upstream/main' into Atom/santorac/MaterialTypeCleanup 5 years ago
Qing Tao 85222130d4
LYN-4007 Editor crashes when entering the Game Mode with two Box Shape entities with Game View enabled (#974)
The crash was caused by using gpu query across command lists.
5 years ago
Chris Santora 755d1b7abc Merge remote-tracking branch 'upstream/main' into Atom/santorac/MaterialTypeCleanup 5 years ago
Chris Santora 7e023c3676 ATOM-15133 "Clean Up EnhancedPBR"
Updated material type files for StandardPBR, EnhancedPBR, and Skin to align with each other as much as possible.
There were minor cases like some property settings were different, properties in different order, comments, and formatting.
There were major cases as well, like EnhancedPBR using clunky built in functors where lua functors would be better, property visibility state wasn't right, properties were missing, etc.

I also added a new HasShaderWithTag function for lua functors. This is used in StandardPBR_ShaderEnable.lua to allow this script to be used for both StandardPBR and EnhancedPBR (EnhancedPBR doesn't have the low end pipeline shaders).
5 years ago
Nicholas Van Sickle d1863c6c5b
Restore Editor viewport icon rendering (#879)
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
5 years ago
galibzon 0678dec64e
[ATOM-15618] Shader Build Pipeline: Add UnitTest To Validate Shader C… (#918)
* [ATOM-15618] Shader Build Pipeline: Add UnitTest To Validate Shader Compiler
Argument Processing Introduced With The New Supervariant System

- Added new test suite in
  Gems/Atom/Asset/Shader/Code/Tests/SupervariantCmdArgumentTests.cpp

- Refactored and improved the previously existing classes:
  GlobalBuildOptions, PreprocessorOptions and ShaderCompilerArguments
  to work well with the new ShaderSourceData::SupervariantInfo.

- Moved command line argument processing function out of
ShaderCompilerArguments and into its own utility namespace in
Atom/RHI.Edit/Utils.h

Signed-off-by: garrieta <garrieta@amazon.com>
5 years ago
jiaweig 50085d0487
Merge pull request #823 from aws-lumberyard-dev/Atom/jiaweig/ATOM-15125_UV_Tangent
ATOM-15125 Support Reorder of Tangent Streams
5 years ago
jiaweig f64bd999e0 Move UvStreamTangentBitmask to new files. 5 years ago
antonmic 6388277cd1 Fixed ImGui Pass as well as how exposure pass enables itself 5 years ago
jiaweig 13893e77f3 merge main 5 years ago
Chris Santora bffc72794b ATOM-15597 Accessing Material Instance Panel Crashes Editor
There were two issues fixed here. First, I broke the material inspector with my changes at 53188a12da which added support for hiding entire property groups. I'm not sure how this happened because I definitely tested the MaterialComponent's material inspector. Perhaps there was a bad merge or something otherwise got clobbered after testing and before committing. Anyway, this issue was I accidentally delete the code that prepared the list of material properties for functor processing.

The second issue was the MaterialFunctor class needs to return null when metadata can't be found; it was proceeding to dereference an end iterator.

Testing:
Successfully opened the material inspector through the MaterialComponent. Was able to change property flags in the inspector and see other properties change visibility as expected.
5 years ago
jiaweig c3794ca96c Addressed review comments. 5 years ago
Chris Santora 8799d1ab54 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
galibzon 256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
* [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System.

Added ShaderAssetBuilder2 & ShaderVariantAssetBuilder2.

Added ShaderAsset2, ShaderVariantAsset2.

Eventually they will be the only builders. AzslBuilder &
SrgLayoutBuilder will be removed.
ShaderResourceGroupAsset will be removed. ShaderAssetBuilder &
ShaderVariantAssetBuilder will be replaced.

Signed-off-by: garrieta <garrieta@amazon.com>
5 years ago
Chris Santora f3099aa7d5 Merge remote-tracking branch 'origin/main' into Atom/santorac/NewLayeringWorkflow 5 years ago
pruiksma 5802c4e1dc Merge branch 'main' into pruiksma/ATOM-15561 5 years ago
Tommy Walton ded39be57e
Merging WrinkleMask support from 1.0 to main (#680)
Added a loop to the skin shader that will sample from wrinkle masks, multiply them by a weight, combine them, and use them instead of vertex colors for wrinkle map blending

Added an array of masks, an array of weights, and a wrinkle mask count to the DefaultObjectSrg. -Will create a follow up task to handle this a better way.

Removed motion vector (for now) from skin.materialtype since we're not using them, and removed depthtransparent since skin doesn't support transparency

Added an interface to the MeshFeatureProcessor to get the object srg

Wrapped srg->Compile in if(srg->IsQueuedForCompile()) to prevent compiling twice --This doesn't stop a race condition if both happen at the same time, but that is at least far less likely. It will need a better solution later.

Added a function to the MorphTargetExporter that will check to see if a texture that matches the blend shape name exists in a particular folder, and adds a reference to that image to the MorphTargetMetaAsset --Only supports .tif, and doesn't automatically re-process the .fbx if the folder is updated. These can be improved in later iterations

Added a null check in MaterialTypeSourceData.cpp to fix a crash I ran into

Added a for loop in two places to look for the first submesh that has a morph target, instead of just using the first to check if a lod has morph targets or not. --I have a better fix for this, but it involves more areas of the code, so I'm saving that for another change.

Modified AtomActorInstance to look for any morph targets that have a wrinkle mask reference

Then each frame, for any morph targets with non-zero weights that also have wrinkle masks, it updates the mask array, weights, and count on the object srg.
5 years ago
jiaweig 775b7d048b Add support for tangent stream pairing with the first UV from the model. 5 years ago
antonmic a4e1b40e88 Merge branch 'main' into Atom/antonmic/lowEnd 5 years ago
pruiksma dff3efbfca [ATOM-15561] Adding AZ_Error for unhandled pass binding failure case. 5 years ago
antonmic 242a10dd10 addressed PR feedback 5 years ago
Nicholas Van Sickle 46c0c35c26
Merge pull request #734 from aws-lumberyard-dev/nvsickle/DebugInfoDisplay
Restore debug rendering to the viewport
5 years ago
Vicky 1c575763c7
ATOM-4661 Improvement with pass templates registration from data (#735)
* ATOM-4661 Improvement with pass templates registration from data
- Update PassLibrary so it can load pass templates from more than one files and report duplicate pass templates.
- Added load templates events to pass system so the handlers from any gems can load their own pass templates.
- Added PassSystemInterface::OnReadyLoadTemplatesEvent::Handler in FeatureCommon gem's CommonSystemeComponet to load the PassTemplates.azasset in featureCommon gem.
- Misc: moved BindlessPrototypeSrg.asli from RPI to ASV project; fixed an assert issue when exit ASV
5 years ago
nvsickle cc986f563a Merge remote-tracking branch 'upstream/main' into nvsickle/DebugInfoDisplay 5 years ago
Chris Santora 1684c338b2 More minor cleanup in MaterialFunctor.cpp 5 years ago
moudgils da8f5849aa Merge branch 'main' into Atom/moudgils/FixTextureArray 5 years ago
Chris Santora 70c8ef99ef Updates in response to code review, from gadams3.
Cleaned up code around MaterialFunctor's QueryMaterialPropertyMetadata and QueryMaterialPropertyGroupMetadata.
Removed unnecessary "groupHeader->setObjectName(...)"
Simplified code in MaterialInspector::OnDocumentPropertyGroupVisibilityChanged.
5 years ago
Chris Santora 37a1b77d50 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
Chris Santora 53188a12da Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled.
ATOM-14688 Disable Individual Layers

- Added new SetMaterialPropertyGroupVisibility functions to the material functors.
- Updated the MaterialFunctor::EditorContext to include parameters for handling material property group metadata.
- Updated the material inspector(s) to apply the property group visiblity changes from the material functor, to hide or show the property groups.
- Moved some code from MaterialPropertyDescriptor.h/cpp to a new MaterialDynamicMetadata.h/cpp, since these aren't really related to the MaterialPropertyDescriptor code. It's more for material functors to use.
- Also fixed the casing for the "GetMaterialPropertyValue_Image" lua function, since I was already in this code (ATOM-14793 "Fix Inconsistent Casing For LuaMaterialFunctorRuntimeContext")

Tested in MaterialEditor and in in the main Editor's MaterialComponent property override inspector.
5 years ago
nvsickle 559798251d Merge remote-tracking branch 'upstream/main' into nvsickle/DebugInfoDisplay 5 years ago
Tom Hulton-Harrop f9fb61cc5d
Fix issue with viewport interaction ordering and viewport matrix changed handler (#695)
* fix for ctrl+mouse-wheel to cycle transform modes in the viewport

* ensure correct callback function is invoked

* remove redundant check in CameraInput
5 years ago
dmcdiarmid-ly a0cb4714c0
Merge pull request #659 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15511
[ATOM-15511] Change AtomSampleViewer BindlessPrototype sample to use an unbounded array
5 years ago
Tom Hulton-Harrop b5e5a3bfee
More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load

* WIP fixes for camera viewport handler callbacks

* disable synchonization with old camera when new camera system is enabled

* further updates to camera-input

* ensure event is signalled when camera transform is set

* updates to ModernViewportCameraController

* fix for right click menu appearing with camera

* updates following review feedback

* convert std:: usage to AZStd::
5 years ago
antonmic 8e4d0d73dc Good working state, but material always emmits low end draw item 5 years ago
Vicky 01b2798fe1
Integrate from 1.0 to main: LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed (#612)
* Atom/qingtao/lyn 3436 (#558)

* LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed

Change RPISystem so that the application would exit if the RPI system couldn't load critical assets.
Added code to avoid the GetLayout crash when layout for each platforms were not ready.
Added LoadCriticalAsset function to force compile and load critical assets.
Added default value to viewport size for ViewportContext.

* Change RPISystem asset initialization order so it returns earlier when those critical assets are not ready
5 years ago
nvsickle 64d53d1fab Fix View::GetCameraTransform 5 years ago
nvsickle dca2294b36 Move GetCameraTransform into RPI::View. 5 years ago
moudgils 521a486ee4 Fixes to ios build 5 years ago
dmcdiar 1e860e7c82 Change BindlessPrototype to use an unbounded array 5 years ago
sourjon cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
jonbeer 3751493862 Fixing ATOM RPI issue with new serialization changes 5 years ago
Chris Santora a940f12183 Merge branch 'main' into Atom/santorac/ShaderCollectionItemFixMain-LYN-2905 5 years ago
Vicky 1681e97a0c
ATOM-15369 LYN-3352 Expose sorting paramers to DynamicDrawContext's draw functions (#451) (#463)
* ATOM-15369 Expose sorting paramers to DynamicDrawContext's draw functions
 LYN-3352 LyShine: First element in Hierarchy does not properly draw in UI Editor

Add function to DynamicDrawContext to support set sort key for followed draw calls.
Use different sort key for background draw and top layer draw in UI canvas.
5 years ago
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago
Mike Balfour 18c2069b64
Merge pull request #359 from aws-lumberyard-dev/mbalfour/misc-viewport-fixes
ViewportContext - fix ebus connections
5 years ago
Vicky e4509dbe68
Merge pull request #322 from aws-lumberyard-dev/Atom/qingtao/ATOM-6088
ATOM-6088 Unified approach to send draws to a single viewport

    Created a template class TagRegistery which implements the previous DrawListTagRegistry. The template is used for both DrawListTagRegistry and DrawFilterTagRegistry
    Added DrawFilterTag to DrawItemKeyPair
    Added DrawFilterMask support in DrawPacket and DrawPacketBuilder
    Added CreateDynamicContext for render pipeline which allows draw to selected render pipeline.
    Updated RasterPass's BuildCommandListInternal function to filter draw items for its owner RenderPipeline.
5 years ago
qingtao 60db6b55d0 Address feedback of PR for ATOM-6088.
* Rename DrawItemKeyPair to DrawItemProperties.
* Switch back to use Ptr<DrawListTagRegistry> instead of DrawListTagRegistry
* Updated some comment.
5 years ago
mbalfour 251929d071 Two misc bugfixes:
1) RayTracing will sometimes crash by dereferencing a null ptr.  This guards against it.
2) ViewportContext was missing some BusConnect / BusDisconnect calls.
5 years ago
qingtao 12f528d744 ATOM-6088 Unified approach to send draws to a single viewport
- Created a template class TagRegistery which implements the previous DrawListTagRegistry. The template is used for both DrawListTagRegistry and DrawFilterTagRegistry
- Added DrawFilterTag to DrawItemKeyPair
- Added DrawFilterMask support in DrawPacket and DrawPacketBuilder
- Added CreateDynamicContext for render pipeline which allows draw to selected render pipeline.
- Updated RasterPass's BuildCommandListInternal function to filter draw items for its owner RenderPipeline.
- Updated RHI unit tests.
5 years ago