Fixes to ios build

This commit is contained in:
moudgils
2021-05-10 09:13:15 -07:00
parent 724add6365
commit 521a486ee4
6 changed files with 44 additions and 26 deletions
@@ -79,7 +79,7 @@ namespace ImageProcessingAtom
builderDescriptor.m_busId = azrtti_typeid<ImageBuilderWorker>();
builderDescriptor.m_createJobFunction = AZStd::bind(&ImageBuilderWorker::CreateJobs, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&ImageBuilderWorker::ProcessJob, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_version = 22; // [ATOM-14765]
builderDescriptor.m_version = 23; // [ATOM-14022]
builderDescriptor.m_analysisFingerprint = ImageProcessingAtom::BuilderSettingManager::Instance()->GetAnalysisFingerprint();
m_imageBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
@@ -19,6 +19,7 @@
#include <Processing/ImageFlags.h>
#include <Atom/RHI.Reflect/Format.h>
#include <Atom/RHI.Reflect/ImageSubresource.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
#include <Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h>
@@ -238,14 +239,9 @@ namespace ImageProcessingAtom
uint8_t* mipBuffer;
uint32_t pitch;
m_imageObject->GetImagePointer(mip, mipBuffer, pitch);
uint32_t mipBufferSize = m_imageObject->GetMipBufSize(mip);
RHI::ImageSubresourceLayout layout;
layout.m_bytesPerImage = mipBufferSize / arraySize;
layout.m_rowCount = layout.m_bytesPerImage / pitch;
layout.m_size = RHI::Size(m_imageObject->GetWidth(mip), m_imageObject->GetHeight(mip) / arraySize, 1);
layout.m_bytesPerRow = pitch;
RHI::Format format = Utils::PixelFormatToRHIFormat(m_imageObject->GetPixelFormat(), m_imageObject->HasImageFlags(EIF_SRGBRead));
RHI::ImageSubresourceLayout layout = RHI::GetImageSubresourceLayout(RHI::Size(m_imageObject->GetWidth(mip), m_imageObject->GetHeight(mip) / arraySize, 1), format);
builder.BeginMip(layout);
for (uint32_t arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex)
@@ -100,7 +100,9 @@ namespace AZ
Size size,
uint32_t rowCount,
uint32_t bytesPerRow,
uint32_t bytesPerImage);
uint32_t bytesPerImage,
uint32_t numBlocksWidth,
uint32_t numBlocksHeight);
/// The size of the image subresource in pixels. Certain formats have alignment requirements.
/// Block compressed formats are 4 pixel aligned. Other non-standard formats may be 2 pixel aligned.
@@ -114,6 +116,13 @@ namespace AZ
/// The number of bytes in a single image slice. 3D textures are comprised of m_size.m_depth image slices.
uint32_t m_bytesPerImage = 0;
/// The number of blocks in width based on the texture fomat
uint32_t m_numBlocksWidth = 1;
/// The number of blocks in height based on the texture fomat
uint32_t m_numBlocksHeight = 1;
};
struct ImageSubresourceLayoutPlaced : ImageSubresourceLayout
@@ -102,11 +102,13 @@ namespace AZ
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ImageSubresourceLayout>()
->Version(0)
->Version(1)
->Field("m_size", &ImageSubresourceLayout::m_size)
->Field("m_rowCount", &ImageSubresourceLayout::m_rowCount)
->Field("m_bytesPerRow", &ImageSubresourceLayout::m_bytesPerRow)
->Field("m_bytesPerImage", &ImageSubresourceLayout::m_bytesPerImage)
->Field("m_numBlocksWidth", &ImageSubresourceLayout::m_numBlocksWidth)
->Field("m_numBlocksHeight", &ImageSubresourceLayout::m_numBlocksHeight)
;
}
}
@@ -115,11 +117,15 @@ namespace AZ
Size size,
uint32_t rowCount,
uint32_t bytesPerRow,
uint32_t bytesPerImage)
uint32_t bytesPerImage,
uint32_t numBlocksWidth,
uint32_t numBlocksHeight)
: m_size{size}
, m_rowCount{rowCount}
, m_bytesPerRow{bytesPerRow}
, m_bytesPerImage{bytesPerImage}
, m_numBlocksWidth{numBlocksWidth}
, m_numBlocksHeight{numBlocksHeight}
{}
ImageSubresourceLayoutPlaced::ImageSubresourceLayoutPlaced(const ImageSubresourceLayout& subresourceLayout, size_t offset)
@@ -316,6 +322,8 @@ namespace AZ
subresourceLayout.m_rowCount = numBlocksHigh;
subresourceLayout.m_size.m_width = imageSize.m_width;
subresourceLayout.m_size.m_height = imageSize.m_height;
subresourceLayout.m_numBlocksWidth = numBlocks;
subresourceLayout.m_numBlocksHeight = numBlocks;
}
else if (isPacked)
{
@@ -190,8 +190,8 @@ namespace AZ
const uint32_t stagingRowPitch = RHI::AlignUp(subresourceLayout.m_bytesPerRow, bufferOffsetAlign);
const uint32_t stagingSlicePitch = RHI::AlignUp(subresourceLayout.m_rowCount * stagingRowPitch, bufferOffsetAlign);
const uint32_t rowsPerSplit = static_cast<uint32_t>(m_descriptor.m_stagingSizeInBytes) / stagingRowPitch;
const uint32_t compressedTexelBlockSizeHeight = subresourceLayout.m_size.m_height / subresourceLayout.m_rowCount;
const uint32_t compressedTexelBlockSizeHeight = subresourceLayout.m_numBlocksHeight;
// ImageHeight must be bigger than or equal to the Image's row count. Images with a RowCount that is less than the ImageHeight indicates a block compression.
// Images with a RowCount which is higher than the ImageHeight indicates a planar image, which is not supported for streaming images.
if (subresourceLayout.m_size.m_height < subresourceLayout.m_rowCount)
@@ -281,7 +281,7 @@ namespace AZ
const uint32_t endRow = AZStd::min(startRow + rowsPerSplit, subresourceLayout.m_rowCount);
// Calculate the blocksize for BC formatted images; the copy command works in texels.
const uint32_t heightToCopy = (endRow - startRow) * compressedTexelBlockSizeHeight;
uint32_t heightToCopy = (endRow - startRow) * compressedTexelBlockSizeHeight;
// Copy subresource data to staging memory.
uint8_t* stagingDataStart = framePacket->m_stagingResourceData + framePacket->m_dataOffset;
@@ -293,6 +293,14 @@ namespace AZ
const uint32_t bytesCopied = (endRow - startRow) * stagingRowPitch;
Platform::SynchronizeBufferOnCPU(framePacket->m_stagingResource, framePacket->m_dataOffset, bytesCopied);
//Clamp heightToCopy to match subresourceLayout.m_size.m_height as it is possible to go over
//if subresourceLayout.m_size.m_height is not perfectly divisible by compressedTexelBlockSizeHeight
if(destHeight+heightToCopy > subresourceLayout.m_size.m_height)
{
uint32_t HeightDiff = (destHeight + heightToCopy) - subresourceLayout.m_size.m_height;
heightToCopy -= HeightDiff;
}
const RHI::Size sourceSize = RHI::Size(subresourceLayout.m_size.m_width, heightToCopy, 1);
const RHI::Origin sourceOrigin = RHI::Origin(0, destHeight, depth);
CopyBufferToImage(framePacket, image, stagingRowPitch, bytesCopied,
@@ -12,6 +12,7 @@
#include <Atom/RPI.Reflect/Shader/ShaderVariantTreeAsset.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/algorithm.h>
@@ -40,15 +41,12 @@ namespace AZ
Data::AssetId ShaderVariantTreeAsset::GetShaderVariantTreeAssetIdFromShaderAssetId(const Data::AssetId& shaderAssetId)
{
//From the shaderAssetId We can deduce the path of the shader asset, and from the path of the shader asset we can deduce the path of the ShaderVariantTreeAsset.
AZStd::string shaderAssetPath;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(shaderAssetPath
, &AZ::Data::AssetCatalogRequests::GetAssetPathById
, shaderAssetId);
AZStd::string shaderAssetPathRoot;
AZStd::string shaderAssetPathName;
AzFramework::StringFunc::Path::Split(shaderAssetPath.c_str(), nullptr /*drive*/, &shaderAssetPathRoot, &shaderAssetPathName, nullptr /*extension*/);
AZ::IO::FixedMaxPath shaderAssetPath;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(shaderAssetPath.Native(), &AZ::Data::AssetCatalogRequests::GetAssetPathById
, shaderAssetId);
AZ::IO::FixedMaxPath shaderAssetPathRoot = shaderAssetPath.ParentPath();
AZ::IO::FixedMaxPath shaderAssetPathName = shaderAssetPath.Stem();
AZStd::string shaderVariantTreeAssetDir;
AzFramework::StringFunc::Path::Join(ShaderVariantTreeAsset::CommonSubFolderLowerCase, shaderAssetPathRoot.c_str(), shaderVariantTreeAssetDir);
AZStd::string shaderVariantTreeAssetFilename = AZStd::string::format("%s.%s", shaderAssetPathName.c_str(), ShaderVariantTreeAsset::Extension);
@@ -63,8 +61,7 @@ namespace AZ
{
// If the game project did not customize the shadervariantlist, let's see if the original author of the .shader file
// provided a shadervariantlist.
shaderVariantTreeAssetDir = shaderAssetPathRoot;
AzFramework::StringFunc::Path::Join(shaderVariantTreeAssetDir.c_str(), shaderVariantTreeAssetFilename.c_str(), shaderVariantTreeAssetPath);
AzFramework::StringFunc::Path::Join(shaderAssetPathRoot.c_str(), shaderVariantTreeAssetFilename.c_str(), shaderVariantTreeAssetPath);
AZ::Data::AssetCatalogRequestBus::BroadcastResult(shaderVariantTreeAssetId, &AZ::Data::AssetCatalogRequests::GetAssetIdByPath
, shaderVariantTreeAssetPath.c_str(), AZ::Data::s_invalidAssetType, false);
}