* create PoC for starting point for parallel + batched Atom tests
Signed-off-by: jromnoa <jromnoa@amazon.com>
* CMakeLists.txt update
Signed-off-by: jromnoa <jromnoa@amazon.com>
* saving progress on re-factor for parallel and batched tests, added Tracer(), added Report(), and added new exit code validation method but code is unfinished still
Signed-off-by: jromnoa <jromnoa@amazon.com>
* finalize conversion of component tests into new optimized test setup for batched/parallel runs
Signed-off-by: jromnoa <jromnoa@amazon.com>
* fix REDO deletion check, remove class referencing a test not yet added to parallel runs
Signed-off-by: jromnoa <jromnoa@amazon.com>
* revert hydra_AtomEditorComponents_AddedToEntity.py back to its original version
Signed-off-by: jromnoa <jromnoa@amazon.com>
* re-add the DepthOfField component to expected_lines for non-optimized main suite (removed on accident)
Signed-off-by: jromnoa <jromnoa@amazon.com>
* remove test comments from legal header, add EditorEntity() class, remove hydra calls - updated for Decal component, but the next commit will get the rest
Signed-off-by: jromnoa <jromnoa@amazon.com>
* saving progress on converting over fully to using EditorEntity() per PR comments - almost done, will finish tomorrow
Signed-off-by: jromnoa <jromnoa@amazon.com>
* add new test setup docstring, fix the create entity test step wording, re-add accidental removal of string text from editor_entity_utils.py
Signed-off-by: jromnoa <jromnoa@amazon.com>
* finalize PR concerns, use EditorEntity object for most/all calls, tests pass when run
Signed-off-by: jromnoa <jromnoa@amazon.com>
* remove accidental change
Signed-off-by: jromnoa <jromnoa@amazon.com>
* update helper.open_level() call to not include 'Physics' in path, remove unnecessary f-string calls
Signed-off-by: jromnoa <jromnoa@amazon.com>
* editor_python_test_tools.asset_utils.Asset.find_asset_by_path(), add is_hidden() and is_visible() to editor_python_test_tools to use for verification, clean up UNDO/REDO comments, fix test order in file to match the order of the test files
Signed-off-by: jromnoa <jromnoa@amazon.com>
* [ATOM-5441] Shader Builders May Fail When Multiple
New Files Are Added
ShaderAssetBuilder::CreateJobs now recursively parses *.azsl files
looking for #include lines and builds the list of source dependencies
using a depth-first algorithm. It was using MCPP before but not anymore
(during CreateJobs).
The new algorithm may over prescribe, but fixes the issues
when multiple new shader related files are added, at once or out of order, to a game project
or Gem.
Overall the new ShaderAssetBuilder::CreateJobs() is around 40% faster
and, of course, handles source dependencies in a robust way.
* Added new test suite to AutomatedTesting project:
Gem/PythonTests/atom_renderer/test_Atom_ShaderBuildPipelineSuite.py
Bug fix to Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderAssetBuilder.cpp
discovered thanks to the automated test suite. The idea is that
CreateJobs doesn't fail if the AZSL file doesn't exist. The failure is
deferred during ProcessJob. This way if the AZSL file exists the .shader
file is rebuilt automatically.
* For testability purposes and avoid memory leakage errors
during Unit Tests created the class ShaderBuilderUtility::IncludedFilesParser
Now accepts "# include <file>" with space between '#' and 'include'.
Also now accepts the '-' character inside the file path.
Added Unit Test to validate all cases of "#include <file>" parsing.
* Fixed linux runtime issues for Unit Tests in Atom_Asset_Shader.Tests
Signed-off-by: garrieta <garrieta@amazon.com>
* Removing the boundary search method. Bicubic is now the default and only PCF filtering method
* Removing padding (based upon feedback)
* Removing PCF method from py auto testing
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
* MaterialEditor BasicTests added to AutomatedTesting for AR
Signed-off-by: Scott Murray <scottmur@amazon.com>
* launch_and_validate_results adding a waiter.wait_for to the log monitor so the log file exists
Signed-off-by: Scott Murray <scottmur@amazon.com>
* adds the Light component GPU screenshot test to AutomatedTesting
Signed-off-by: jromnoa <jromnoa@amazon.com>
* add LIGHT_TYPE_PROPERTY constant to test script since it is re-used multiple times
Signed-off-by: jromnoa <jromnoa@amazon.com>
* removes redundant f strings, adds LIGHT_COMPONENT and LIGHT_TYPE_PROPERTY constants for re-use, removed formattng errors, increase CMakeLists.txt timeout, add attach_component_to_entity() to hydra_editor_utils.py
Signed-off-by: jromnoa <jromnoa@amazon.com>
* fix ImportError
Signed-off-by: jromnoa <jromnoa@amazon.com>
* moves the LIGHT_TYPES constant to a new file since scripts rely on it that do not have the Editor launched (can't see hydra bindings so failes with ModuleNotFound error)
Signed-off-by: jromnoa <jromnoa@amazon.com>
* Add CaptureCpuFrameTime method to ProfilingCaptureSystemComponent for monitoring CPU performance.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* ly_test_tools: Refactor benchmark data aggregator in preparation for CPU frame times.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* performance benchmarks: Aggregate and report CPU frame times based on JSON data.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* AutomatedTesting: Capture CPU frame time in AtomFeatureIntegrationBenchmark.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* [ATOM-16016] Add initial level for AtomFeatureIntegrationBenchmark to AutomatedTesting.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* [ATOM-16016] Add new AtomFeatureIntegrationBenchmark to AutomatedTesting.
Signed-off-by: Cynthia Lin <cyntlin@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>