Add Light component GPU (screenshot) test to AutomatedTesting nightly o3de runs. (#2923)
* adds the Light component GPU screenshot test to AutomatedTesting Signed-off-by: jromnoa <jromnoa@amazon.com> * add LIGHT_TYPE_PROPERTY constant to test script since it is re-used multiple times Signed-off-by: jromnoa <jromnoa@amazon.com> * removes redundant f strings, adds LIGHT_COMPONENT and LIGHT_TYPE_PROPERTY constants for re-use, removed formattng errors, increase CMakeLists.txt timeout, add attach_component_to_entity() to hydra_editor_utils.py Signed-off-by: jromnoa <jromnoa@amazon.com> * fix ImportError Signed-off-by: jromnoa <jromnoa@amazon.com> * moves the LIGHT_TYPES constant to a new file since scripts rely on it that do not have the Editor launched (can't see hydra bindings so failes with ModuleNotFound error) Signed-off-by: jromnoa <jromnoa@amazon.com>
This commit is contained in:
+30
@@ -8,6 +8,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.object
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from typing import List
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@@ -428,3 +429,32 @@ def get_component_type_id_map(component_name_list):
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type_ids_by_component[component_names[i]] = typeId
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return type_ids_by_component
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def attach_component_to_entity(entity_id, component_name):
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# type: (azlmbr.entity.EntityId, str) -> azlmbr.entity.EntityComponentIdPair
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"""
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Adds the component if not added already.
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:param entity_id: EntityId of the entity to attach the component to
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:param component_name: name of the component
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:return: If successful, returns the EntityComponentIdPair, otherwise returns None.
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"""
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type_ids_list = editor.EditorComponentAPIBus(
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bus.Broadcast, 'FindComponentTypeIdsByEntityType', [component_name], 0)
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general.log(f"Components found = {len(type_ids_list)}")
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if len(type_ids_list) < 1:
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general.log(f"ERROR: A component class with name {component_name} doesn't exist")
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return None
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elif len(type_ids_list) > 1:
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general.log(f"ERROR: Found more than one component classes with same name: {component_name}")
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return None
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# Before adding the component let's check if it is already attached to the entity.
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component_outcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', entity_id, type_ids_list[0])
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if component_outcome.IsSuccess():
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return component_outcome.GetValue() # In this case the value is not a list.
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component_outcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', entity_id, type_ids_list)
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if component_outcome.IsSuccess():
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general.log(f"{component_name} Component added to entity.")
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return component_outcome.GetValue()[0]
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general.log(f"ERROR: Failed to add component [{component_name}] to entity")
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return None
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@@ -39,7 +39,7 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
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TEST_SUITE main
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TEST_REQUIRES gpu
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TEST_SERIAL
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TIMEOUT 800
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TIMEOUT 1200
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_GPUTests.py
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RUNTIME_DEPENDENCIES
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AssetProcessor
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+1
-1
@@ -19,7 +19,7 @@ import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES
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from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
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LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
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SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
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+268
@@ -0,0 +1,268 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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Hydra script that is used to create an entity with a Light component attached.
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It then updates the property values of the Light component and takes a screenshot.
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The screenshot is compared against an expected golden image for test verification.
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See the run() function for more in-depth test info.
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"""
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import os
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import sys
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.math as math
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import azlmbr.paths
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import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from atom_renderer.atom_utils import screenshot_utils
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from atom_renderer.atom_utils import atom_component_helper
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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LEVEL_NAME = "auto_test"
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LIGHT_COMPONENT = "Light"
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LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
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DEGREE_RADIAN_FACTOR = 0.0174533
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def run():
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"""
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Sets up the tests by making sure the required level is created & setup correctly.
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It then executes 2 test cases - see each associated test function's docstring for more info.
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Finally prints the string "Light component tests completed" after completion
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Tests will fail immediately if any of these log lines are found:
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1. Trace::Assert
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2. Trace::Error
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3. Traceback (most recent call last):
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:return: None
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"""
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atom_component_helper.create_basic_atom_level(level_name=LEVEL_NAME)
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# Run tests.
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area_light_test()
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spot_light_test()
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general.log("Light component tests completed.")
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def area_light_test():
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"""
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Basic test for the "Light" component attached to an "area_light" entity.
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Test Case - Light Component: Capsule, Spot (disk), and Point (sphere):
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1. Creates "area_light" entity w/ a Light component that has a Capsule Light type w/ the color set to 255, 0, 0
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2. Enters game mode to take a screenshot for comparison, then exits game mode.
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3. Sets the Light component Intensity Mode to Lumens (default).
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4. Ensures the Light component Mode is Automatic (default).
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5. Sets the Intensity value of the Light component to 0.0
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6. Enters game mode again, takes another screenshot for comparison, then exits game mode.
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7. Updates the Intensity value of the Light component to 1000.0
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8. Enters game mode again, takes another screenshot for comparison, then exits game mode.
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9. Swaps the Capsule light type option to Spot (disk) light type on the Light component
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10. Updates "area_light" entity Transform rotate value to x: 90.0, y:0.0, z:0.0
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11. Enters game mode again, takes another screenshot for comparison, then exits game mode.
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12. Swaps the Spot (disk) light type for the Point (sphere) light type in the Light component.
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13. Enters game mode again, takes another screenshot for comparison, then exits game mode.
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14. Deletes the Light component from the "area_light" entity and verifies its successful.
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"""
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# Create an "area_light" entity with "Light" component using Light type of "Capsule"
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area_light_entity_name = "area_light"
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area_light = hydra.Entity(area_light_entity_name)
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area_light.create_entity(math.Vector3(-1.0, -2.0, 3.0), [LIGHT_COMPONENT])
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general.log(
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f"{area_light_entity_name}_test: Component added to the entity: "
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f"{hydra.has_components(area_light.id, [LIGHT_COMPONENT])}")
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light_component_id_pair = hydra.attach_component_to_entity(area_light.id, LIGHT_COMPONENT)
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# Select the "Capsule" light type option.
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azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['capsule']
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)
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# Update color and take screenshot in game mode
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color = math.Color(255.0, 0.0, 0.0, 0.0)
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area_light.get_set_test(0, "Controller|Configuration|Color", color)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_1", area_light_entity_name)
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# Update intensity value to 0.0 and take screenshot in game mode
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area_light.get_set_test(0, "Controller|Configuration|Attenuation Radius|Mode", 1)
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area_light.get_set_test(0, "Controller|Configuration|Intensity", 0.0)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_2", area_light_entity_name)
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# Update intensity value to 1000.0 and take screenshot in game mode
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area_light.get_set_test(0, "Controller|Configuration|Intensity", 1000.0)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_3", area_light_entity_name)
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# Swap the "Capsule" light type option to "Spot (disk)" light type
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azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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)
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area_light_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 90.0, 0.0, 0.0)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", area_light.id, area_light_rotation)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_4", area_light_entity_name)
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# Swap the "Spot (disk)" light type to the "Point (sphere)" light type and take screenshot.
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azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['sphere']
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)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_5", area_light_entity_name)
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", area_light.id)
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def spot_light_test():
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"""
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Basic test for the Light component attached to a "spot_light" entity.
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Test Case - Light Component: Spot (disk) with shadows & colors:
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1. Creates "spot_light" entity w/ a Light component attached to it.
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2. Selects the "directional_light" entity already present in the level and disables it.
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3. Selects the "global_skylight" entity already present in the level and disables the HDRi Skybox component,
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as well as the Global Skylight (IBL) component.
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4. Enters game mode to take a screenshot for comparison, then exits game mode.
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5. Selects the "ground_plane" entity and changes updates the material to a new material.
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6. Enters game mode to take a screenshot for comparison, then exits game mode.
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7. Selects the "spot_light" entity and increases the Light component Intensity to 800 lm
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8. Enters game mode to take a screenshot for comparison, then exits game mode.
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9. Selects the "spot_light" entity and sets the Light component Color to 47, 75, 37
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10. Enters game mode to take a screenshot for comparison, then exits game mode.
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11. Selects the "spot_light" entity and modifies the Shutter controls to the following values:
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- Enable shutters: True
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- Inner Angle: 60.0
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- Outer Angle: 75.0
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12. Enters game mode to take a screenshot for comparison, then exits game mode.
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13. Selects the "spot_light" entity and modifies the Shadow controls to the following values:
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- Enable Shadow: True
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- ShadowmapSize: 256
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14. Modifies the world translate position of the "spot_light" entity to 0.7, -2.0, 1.9 (for casting shadows better)
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15. Enters game mode to take a screenshot for comparison, then exits game mode.
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"""
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# Disable "Directional Light" component for the "directional_light" entity
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# "directional_light" entity is created by the create_basic_atom_level() function by default.
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directional_light_entity_id = hydra.find_entity_by_name("directional_light")
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directional_light = hydra.Entity(name='directional_light', id=directional_light_entity_id)
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directional_light_component_type = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Directional Light"], 0)[0]
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directional_light_component = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'GetComponentOfType', directional_light.id, directional_light_component_type
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).GetValue()
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editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [directional_light_component])
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general.idle_wait(0.5)
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# Disable "Global Skylight (IBL)" and "HDRi Skybox" components for the "global_skylight" entity
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global_skylight_entity_id = hydra.find_entity_by_name("global_skylight")
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global_skylight = hydra.Entity(name='global_skylight', id=global_skylight_entity_id)
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global_skylight_component_type = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Global Skylight (IBL)"], 0)[0]
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global_skylight_component = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'GetComponentOfType', global_skylight.id, global_skylight_component_type
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).GetValue()
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editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [global_skylight_component])
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hdri_skybox_component_type = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["HDRi Skybox"], 0)[0]
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hdri_skybox_component = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'GetComponentOfType', global_skylight.id, hdri_skybox_component_type
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).GetValue()
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editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [hdri_skybox_component])
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general.idle_wait(0.5)
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# Create a "spot_light" entity with "Light" component using Light Type of "Spot (disk)"
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spot_light_entity_name = "spot_light"
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spot_light = hydra.Entity(spot_light_entity_name)
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spot_light.create_entity(math.Vector3(0.7, -2.0, 1.0), [LIGHT_COMPONENT])
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general.log(
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f"{spot_light_entity_name}_test: Component added to the entity: "
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f"{hydra.has_components(spot_light.id, [LIGHT_COMPONENT])}")
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rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 300.0, 0.0, 0.0)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", spot_light.id, rotation)
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light_component_type = hydra.attach_component_to_entity(spot_light.id, LIGHT_COMPONENT)
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editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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light_component_type,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_1", spot_light_entity_name)
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# Change default material of ground plane entity and take screenshot
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ground_plane_entity_id = hydra.find_entity_by_name("ground_plane")
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ground_plane = hydra.Entity(name='ground_plane', id=ground_plane_entity_id)
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ground_plane_asset_path = os.path.join("Materials", "Presets", "MacBeth", "22_neutral_5-0_0-70d.azmaterial")
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ground_plane_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_asset_path, math.Uuid(), False)
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material_property_path = "Default Material|Material Asset"
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material_component_type = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Material"], 0)[0]
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material_component = azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast, 'GetComponentOfType', ground_plane.id, material_component_type).GetValue()
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editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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material_component,
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material_property_path,
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ground_plane_asset_value
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)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_2", spot_light_entity_name)
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# Increase intensity value of the Spot light and take screenshot in game mode
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spot_light.get_set_test(0, "Controller|Configuration|Intensity", 800.0)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_3", spot_light_entity_name)
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# Update the Spot light color and take screenshot in game mode
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color_value = math.Color(47.0 / 255.0, 75.0 / 255.0, 37.0 / 255.0, 255.0 / 255.0)
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spot_light.get_set_test(0, "Controller|Configuration|Color", color_value)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_4", spot_light_entity_name)
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# Update the Shutter controls of the Light component and take screenshot
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spot_light.get_set_test(0, "Controller|Configuration|Shutters|Enable shutters", True)
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spot_light.get_set_test(0, "Controller|Configuration|Shutters|Inner angle", 60.0)
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spot_light.get_set_test(0, "Controller|Configuration|Shutters|Outer angle", 75.0)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_5", spot_light_entity_name)
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# Update the Shadow controls, move the spot_light entity world translate position and take screenshot
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spot_light.get_set_test(0, "Controller|Configuration|Shadows|Enable shadow", True)
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spot_light.get_set_test(0, "Controller|Configuration|Shadows|Shadowmap size", 256.0)
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azlmbr.components.TransformBus(
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azlmbr.bus.Event, "SetWorldTranslation", spot_light.id, math.Vector3(0.7, -2.0, 1.9))
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("SpotLight_6", spot_light_entity_name)
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if __name__ == "__main__":
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run()
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+179
-12
@@ -3,17 +3,184 @@ Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
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||||
|
||||
File to assist with common hydra component functions or constants used across various Atom tests.
|
||||
File to assist with common hydra component functions used across various Atom tests.
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"""
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import os
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# Light type options for the Light component.
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LIGHT_TYPES = {
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'unknown': 0,
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'sphere': 1,
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'spot_disk': 2,
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'capsule': 3,
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'quad': 4,
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'polygon': 5,
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'simple_point': 6,
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'simple_spot': 7,
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}
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
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|
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
|
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|
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|
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def create_basic_atom_level(level_name):
|
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"""
|
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Creates a new level inside the Editor matching level_name & adds the following:
|
||||
1. "default_level" entity to hold all other entities.
|
||||
2. Adds Grid, Global Skylight (IBL), ground Mesh, Directional Light, Sphere w/ material+mesh, & Camera components.
|
||||
3. Each of these components has its settings tweaked slightly to match the ideal scene to test Atom rendering.
|
||||
:param level_name: name of the level to create and apply this basic setup to.
|
||||
:return: None
|
||||
"""
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.camera as camera
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.entity as entity
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
import azlmbr.object
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
|
||||
# Create a new level.
|
||||
new_level_name = level_name
|
||||
heightmap_resolution = 512
|
||||
heightmap_meters_per_pixel = 1
|
||||
terrain_texture_resolution = 412
|
||||
use_terrain = False
|
||||
|
||||
# Return codes are ECreateLevelResult defined in CryEdit.h
|
||||
return_code = general.create_level_no_prompt(
|
||||
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
|
||||
if return_code == 1:
|
||||
general.log(f"{new_level_name} level already exists")
|
||||
elif return_code == 2:
|
||||
general.log("Failed to create directory")
|
||||
elif return_code == 3:
|
||||
general.log("Directory length is too long")
|
||||
elif return_code != 0:
|
||||
general.log("Unknown error, failed to create level")
|
||||
else:
|
||||
general.log(f"{new_level_name} level created successfully")
|
||||
|
||||
# Enable idle and update viewport.
|
||||
general.idle_enable(True)
|
||||
general.idle_wait(1.0)
|
||||
general.update_viewport()
|
||||
general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
|
||||
|
||||
# Close out problematic windows, FPS meters, and anti-aliasing.
|
||||
if general.is_helpers_shown(): # Turn off the helper gizmos if visible
|
||||
general.toggle_helpers()
|
||||
general.idle_wait(1.0)
|
||||
if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
|
||||
general.close_pane("Error Report")
|
||||
if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
|
||||
general.close_pane("Error Log")
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
# Delete all existing entities & create default_level entity
|
||||
search_filter = azlmbr.entity.SearchFilter()
|
||||
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
|
||||
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
|
||||
default_level = hydra.Entity("default_level")
|
||||
default_position = math.Vector3(0.0, 0.0, 0.0)
|
||||
default_level.create_entity(default_position, ["Grid"])
|
||||
default_level.get_set_test(0, "Controller|Configuration|Secondary Grid Spacing", 1.0)
|
||||
|
||||
# Set the viewport up correctly after adding the parent default_level entity.
|
||||
screen_width = 1280
|
||||
screen_height = 720
|
||||
degree_radian_factor = 0.0174533 # Used by "Rotation" property for the Transform component.
|
||||
general.set_viewport_size(screen_width, screen_height)
|
||||
general.update_viewport()
|
||||
helper.wait_for_condition(
|
||||
function=lambda: helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1)
|
||||
and helper.isclose(a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1),
|
||||
timeout_in_seconds=4.0
|
||||
)
|
||||
result = helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1) and helper.isclose(
|
||||
a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1)
|
||||
general.log(general.get_viewport_size().x)
|
||||
general.log(general.get_viewport_size().y)
|
||||
general.log(general.get_viewport_size().z)
|
||||
general.log(f"Viewport is set to the expected size: {result}")
|
||||
general.log("Basic level created")
|
||||
general.run_console("r_DisplayInfo = 0")
|
||||
|
||||
# Create global_skylight entity and set the properties
|
||||
global_skylight = hydra.Entity("global_skylight")
|
||||
global_skylight.create_entity(
|
||||
entity_position=default_position,
|
||||
components=["HDRi Skybox", "Global Skylight (IBL)"],
|
||||
parent_id=default_level.id)
|
||||
global_skylight_asset_path = os.path.join(
|
||||
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", global_skylight_asset_path, math.Uuid(), False)
|
||||
global_skylight.get_set_test(0, "Controller|Configuration|Cubemap Texture", global_skylight_asset_value)
|
||||
global_skylight.get_set_test(1, "Controller|Configuration|Diffuse Image", global_skylight_asset_value)
|
||||
global_skylight.get_set_test(1, "Controller|Configuration|Specular Image", global_skylight_asset_value)
|
||||
|
||||
# Create ground_plane entity and set the properties
|
||||
ground_plane = hydra.Entity("ground_plane")
|
||||
ground_plane.create_entity(
|
||||
entity_position=default_position,
|
||||
components=["Material"],
|
||||
parent_id=default_level.id)
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
|
||||
ground_plane_material_asset_path = os.path.join(
|
||||
"Materials", "Presets", "PBR", "metal_chrome.azmaterial")
|
||||
ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
|
||||
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
|
||||
|
||||
# Work around to add the correct Atom Mesh component
|
||||
mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
|
||||
ground_plane.components.append(
|
||||
editor.EditorComponentAPIBus(
|
||||
bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
|
||||
).GetValue()[0]
|
||||
)
|
||||
ground_plane_mesh_asset_path = os.path.join("Models", "plane.azmodel")
|
||||
ground_plane_mesh_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
|
||||
ground_plane.get_set_test(1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset_value)
|
||||
|
||||
# Create directional_light entity and set the properties
|
||||
directional_light = hydra.Entity("directional_light")
|
||||
directional_light.create_entity(
|
||||
entity_position=math.Vector3(0.0, 0.0, 10.0),
|
||||
components=["Directional Light"],
|
||||
parent_id=default_level.id)
|
||||
directional_light_rotation = math.Vector3(degree_radian_factor * -90.0, 0.0, 0.0)
|
||||
azlmbr.components.TransformBus(
|
||||
azlmbr.bus.Event, "SetLocalRotation", directional_light.id, directional_light_rotation)
|
||||
|
||||
# Create sphere entity and set the properties
|
||||
sphere_entity = hydra.Entity("sphere")
|
||||
sphere_entity.create_entity(
|
||||
entity_position=math.Vector3(0.0, 0.0, 1.0),
|
||||
components=["Material"],
|
||||
parent_id=default_level.id)
|
||||
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
|
||||
sphere_material_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
|
||||
sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
|
||||
|
||||
# Work around to add the correct Atom Mesh component
|
||||
sphere_entity.components.append(
|
||||
editor.EditorComponentAPIBus(
|
||||
bus.Broadcast, "AddComponentsOfType", sphere_entity.id, [mesh_type_id]
|
||||
).GetValue()[0]
|
||||
)
|
||||
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
|
||||
sphere_mesh_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
|
||||
sphere_entity.get_set_test(1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset_value)
|
||||
|
||||
# Create camera component and set the properties
|
||||
camera_entity = hydra.Entity("camera")
|
||||
camera_entity.create_entity(
|
||||
entity_position=math.Vector3(5.5, -12.0, 9.0),
|
||||
components=["Camera"],
|
||||
parent_id=default_level.id)
|
||||
rotation = math.Vector3(
|
||||
degree_radian_factor * -27.0, degree_radian_factor * -12.0, degree_radian_factor * 25.0
|
||||
)
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
|
||||
camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
|
||||
camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
Hold constants used across both hydra and non-hydra scripts.
|
||||
"""
|
||||
|
||||
# Light type options for the Light component.
|
||||
LIGHT_TYPES = {
|
||||
'unknown': 0,
|
||||
'sphere': 1,
|
||||
'spot_disk': 2,
|
||||
'capsule': 3,
|
||||
'quad': 4,
|
||||
'polygon': 5,
|
||||
'simple_point': 6,
|
||||
'simple_spot': 7,
|
||||
}
|
||||
@@ -91,3 +91,20 @@ class ScreenshotHelper(object):
|
||||
else:
|
||||
frames_waited = frames_waited + 1
|
||||
general.log(f"(waited {frames_waited} frames)")
|
||||
|
||||
|
||||
def take_screenshot_game_mode(screenshot_name, entity_name=None):
|
||||
"""
|
||||
Enters game mode & takes a screenshot, then exits game mode after.
|
||||
:param screenshot_name: name to give the captured screenshot .ppm file.
|
||||
:param entity_name: name of the entity being tested (for generating unique log lines).
|
||||
:return: None
|
||||
"""
|
||||
general.enter_game_mode()
|
||||
helper.wait_for_condition(lambda: general.is_in_game_mode(), 2.0)
|
||||
general.log(f"{entity_name}_test: Entered game mode: {general.is_in_game_mode()}")
|
||||
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{screenshot_name}.ppm")
|
||||
general.idle_wait(1.0)
|
||||
general.exit_game_mode()
|
||||
helper.wait_for_condition(lambda: not general.is_in_game_mode(), 2.0)
|
||||
general.log(f"{entity_name}_test: Exit game mode: {not general.is_in_game_mode()}")
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:954d7d0df47c840a24e313893800eb3126d0c0d47c3380926776b51833778db7
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e81c19128f42ba362a2d5f3ccf159dfbc942d67ceeb1ac8c21f295a6fd9d2ce5
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5e20801213e065b6ea8c95ede81c23faa9b6dc70a2002dc5bced293e1bed989f
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e250f812e594e5152bf2d6f23caa8b53b78276bfdf344d7a8d355dd96cb995c0
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:95be359041f8291c74b335297a4dfe9902a180510f24a181b15e1a5ba4d3b024
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:118e43e4b915e262726183467cc4b82f244565213fea5b6bfe02be07f0851ab1
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:dc2ce3256a6552975962c9e113c52c1a22bf3817d417151f6f60640dd568e0fa
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:287d98890b35427688999760f9d066bcbff1a3bc9001534241dc212b32edabd8
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:66e91c92c868167c850078cd91714db47e10a96e23cc30191994486bd79c353f
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d950d173f5101820c5e18205401ca08ce5feeff2302ac2920b292750d86a8fa4
|
||||
size 6220817
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:72eddb7126eae0c839b933886e0fb69d78229f72d49ef13199de28df2b7879db
|
||||
size 6220817
|
||||
@@ -15,11 +15,11 @@ import pytest
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
|
||||
from ly_test_tools.benchmark.data_aggregator import BenchmarkDataAggregator
|
||||
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
|
||||
EDITOR_TIMEOUT = 600
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
|
||||
|
||||
|
||||
@@ -67,6 +67,7 @@ class TestAllComponentsIndepthTests(object):
|
||||
"Trace::Assert",
|
||||
"Trace::Error",
|
||||
"Traceback (most recent call last):",
|
||||
"Screenshot failed"
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
@@ -74,7 +75,7 @@ class TestAllComponentsIndepthTests(object):
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_GPUTest_BasicLevelSetup.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
timeout=180,
|
||||
expected_lines=level_creation_expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
@@ -85,6 +86,60 @@ class TestAllComponentsIndepthTests(object):
|
||||
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
|
||||
compare_screenshots(test_screenshot, golden_screenshot)
|
||||
|
||||
def test_LightComponent_ScreenshotMatchesGoldenImage(
|
||||
self, request, editor, workspace, project, launcher_platform, level):
|
||||
"""
|
||||
Please review the hydra script run by this test for more specific test info.
|
||||
Tests that the Light component screenshots in a rendered level appear the same as the golden images.
|
||||
"""
|
||||
screenshot_names = [
|
||||
"AreaLight_1.ppm",
|
||||
"AreaLight_2.ppm",
|
||||
"AreaLight_3.ppm",
|
||||
"AreaLight_4.ppm",
|
||||
"AreaLight_5.ppm",
|
||||
"SpotLight_1.ppm",
|
||||
"SpotLight_2.ppm",
|
||||
"SpotLight_3.ppm",
|
||||
"SpotLight_4.ppm",
|
||||
"SpotLight_5.ppm",
|
||||
"SpotLight_6.ppm",
|
||||
]
|
||||
test_screenshots = []
|
||||
for screenshot in screenshot_names:
|
||||
screenshot_path = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH, screenshot)
|
||||
test_screenshots.append(screenshot_path)
|
||||
file_system.delete(test_screenshots, True, True)
|
||||
|
||||
golden_images = []
|
||||
for golden_image in screenshot_names:
|
||||
golden_image_path = os.path.join(golden_images_directory(), golden_image)
|
||||
golden_images.append(golden_image_path)
|
||||
|
||||
expected_lines = ["Light component tests completed."]
|
||||
unexpected_lines = [
|
||||
"Trace::Assert",
|
||||
"Trace::Error",
|
||||
"Traceback (most recent call last):",
|
||||
"Screenshot failed",
|
||||
]
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_GPUTest_LightComponent.py",
|
||||
timeout=180,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
cfg_args=[level],
|
||||
null_renderer=False,
|
||||
)
|
||||
|
||||
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
|
||||
compare_screenshots(test_screenshot, golden_screenshot)
|
||||
|
||||
|
||||
@pytest.mark.parametrize('rhi', ['dx12', 'vulkan'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
|
||||
@@ -116,7 +171,7 @@ class TestPerformanceBenchmarkSuite(object):
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_GPUTest_AtomFeatureIntegrationBenchmark.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
timeout=600,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
|
||||
@@ -12,7 +12,7 @@ import os
|
||||
import pytest
|
||||
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES
|
||||
from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
EDITOR_TIMEOUT = 120
|
||||
|
||||
Reference in New Issue
Block a user