fixes light component GPU test AttributeError (I forgot to update atom_component_helper to atom_constants since constants were split from hydra functions into a new module) (#3115)
Signed-off-by: jromnoa <jromnoa@amazon.com>
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+5
-6
@@ -23,8 +23,7 @@ import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from atom_renderer.atom_utils import screenshot_utils
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from atom_renderer.atom_utils import atom_component_helper
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from atom_renderer.atom_utils import atom_component_helper, atom_constants, screenshot_utils
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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@@ -92,7 +91,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['capsule']
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atom_constants.LIGHT_TYPES['capsule']
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)
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# Update color and take screenshot in game mode
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@@ -118,7 +117,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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atom_constants.LIGHT_TYPES['spot_disk']
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)
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area_light_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 90.0, 0.0, 0.0)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", area_light.id, area_light_rotation)
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@@ -131,7 +130,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['sphere']
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atom_constants.LIGHT_TYPES['sphere']
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)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_5", area_light_entity_name)
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@@ -210,7 +209,7 @@ def spot_light_test():
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'SetComponentProperty',
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light_component_type,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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atom_constants.LIGHT_TYPES['spot_disk']
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)
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general.idle_wait(1.0)
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