add AtomTest levels, add some updated test configuration options, still need to debug an error with a tool dependency
This commit is contained in:
@@ -9,33 +9,18 @@
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
|
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# distribution (the "License"). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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################################################################################
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# Atom Renderer Automated Tests
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# Runs EditorPythonBindings scripts inside the Editor to verify test results.
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# Atom Renderer: Automated Tests
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# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer.
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# Utilizes a combination of screenshot comparisons and log files to verify test results.
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################################################################################
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add_subdirectory(atom_python_scripts)
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add_subdirectory(atom_utils)
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add_subdirectory(epb_utils)
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add_subdirectory(epb_scripts)
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if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
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ly_add_pytest(
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NAME AtomRenderer::HydraEPBTestsMain
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NAME AtomRenderer::HydraTestsMain
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TEST_REQUIRES gpu
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/atom_python_scripts/test_Atom_MainSuite.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
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TEST_SERIAL
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TIMEOUT 1200
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RUNTIME_DEPENDENCIES
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@@ -0,0 +1,10 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
|
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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@@ -0,0 +1,10 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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|
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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+105
@@ -0,0 +1,105 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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|
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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This hydra/EPB script opens and closes every possible Atom level.
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"""
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import os
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import sys
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import azlmbr.legacy.general as general
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import azlmbr.paths
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sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
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from automatedtesting_shared.editor_test_helper import EditorTestHelper
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LEVELS = os.listdir(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Levels", "AtomLevels"))
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class TestAllLevelsOpenClose(EditorTestHelper):
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"""Tests that all expected Atom levels can be opened and load successfully."""
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="Atom_TestAllLevelsOpenClose", args=["level"])
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def run(self):
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"""
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1. Open & close all valid test levels in the Editor.
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2. Every time a level is opened, verify it loads correctly and the Editor remains stable.
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"""
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def after_level_load():
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"""Function to call after creating/opening a level to ensure it loads."""
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# Give everything a second to initialize.
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general.idle_enable(True)
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general.update_viewport()
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general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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# Close out problematic windows, FPS meters, and anti-aliasing.
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if general.is_helpers_shown(): # Turn off the helper gizmos if visible
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general.toggle_helpers()
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if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
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general.close_pane("Error Report")
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if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
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general.close_pane("Error Log")
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general.run_console("r_displayInfo=0")
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general.run_console("r_antialiasingmode=0")
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return True
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# Create a new level.
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heightmap_resolution = 512
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heightmap_meters_per_pixel = 1
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terrain_texture_resolution = 412
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use_terrain = False
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# Return codes are ECreateLevelResult defined in CryEdit.h
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return_code = general.create_level_no_prompt(
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self.args['level'],
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heightmap_resolution,
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heightmap_meters_per_pixel,
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terrain_texture_resolution,
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use_terrain
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)
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if return_code == 1:
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general.log(f"{self.args['level']} level already exists")
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elif return_code == 2:
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general.log("Failed to create directory")
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elif return_code == 3:
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general.log("Directory length is too long")
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elif return_code != 0:
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general.log("Unknown error, failed to create level")
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else:
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general.log(f"{self.args['level']} level created successfully")
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after_level_load()
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# Open all valid test levels.
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failed_to_open = []
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LEVELS.append(self.args['level']) # Update LEVELS constant for created level.
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for level in LEVELS:
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if general.is_idle_enabled() and (general.get_current_level_name() == level):
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general.log(f"Level {level} already open.")
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else:
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general.log(f"Opening level {level}")
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general.open_level_no_prompt(level)
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self.wait_for_condition(function=lambda: general.get_current_level_name() == level,
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timeout_in_seconds=2.0)
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result = (general.get_current_level_name() == level) and after_level_load()
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if result:
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general.log(f"Successfully opened {level}")
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else:
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general.log(f"{level} failed to open")
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failed_to_open.append(level)
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if failed_to_open:
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general.log(f"The following levels failed to open: {failed_to_open}")
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test = TestAllLevelsOpenClose()
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test.run()
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@@ -1,266 +0,0 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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import time
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import azlmbr.legacy.general as general
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import azlmbr.atom
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class FailFast(BaseException):
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"""
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Raise to stop proceeding through test steps.
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"""
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pass
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class TestHelper:
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@staticmethod
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def init_idle():
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general.idle_enable(True)
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general.idle_wait_frames(1)
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@staticmethod
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def open_level(level):
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# type: (str, ) -> None
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"""
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:param level: the name of the level folder in MestTest\\
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:return: None
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"""
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result = general.open_level(level) # TO-DO: Check if success opening level
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if result:
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Report.info("Open level {}".format(level))
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else:
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Report.failure("Assert: failed to open level {}".format(level))
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general.idle_wait_frames(1)
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@staticmethod
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def enter_game_mode(msgtuple_success_fail):
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# type: (tuple) -> None
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"""
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:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
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:return: None
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"""
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Report.info("Entering game mode")
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general.enter_game_mode()
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general.idle_wait_frames(1)
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Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
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@staticmethod
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def exit_game_mode(msgtuple_success_fail):
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# type: (tuple) -> None
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"""
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:param msgtuple_success_fail: The tuple with the expected/unexpected messages for exiting game mode.
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:return: None
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"""
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general.exit_game_mode()
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general.idle_wait_frames(1)
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Report.critical_result(msgtuple_success_fail, not general.is_in_game_mode())
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@staticmethod
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def close_editor():
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general.exit_no_prompt()
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@staticmethod
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def fail_fast(message=None):
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# type: (str) -> None
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"""
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A state has been reached where progressing in the test is not viable.
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raises FailFast
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:return: None
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"""
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Report.info("Failing fast. Raising an exception and shutting down the editor.")
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if message:
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Report.info("Fail fast message: {}".format(message))
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TestHelper.close_editor()
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raise FailFast()
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@staticmethod
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def wait_for_condition(function, timeout_in_seconds=2.0):
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# type: (function, float) -> bool
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"""
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**** Will be replaced by a function of the same name exposed in the Engine*****
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a function to run until it returns True or timeout is reached
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the function can have no parameters and
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waiting idle__wait_* is handled here not in the function
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:param function: a function that returns a boolean indicating a desired condition is achieved
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:param timeout_in_seconds: when reached, function execution is abandoned and False is returned
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"""
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with Timeout(timeout_in_seconds) as t:
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while True:
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general.idle_wait(1.0)
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if t.timed_out:
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return False
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ret = function()
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if not isinstance(ret, bool):
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raise TypeError("return value for wait_for_condition function must be a bool")
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if ret:
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return True
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@staticmethod
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def find_entities(entity_name):
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search_filter = azlmbr.entity.SearchFilter()
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search_filter.names = [entity_name]
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searched_entities = azlmbr.entity.SearchBus(azlmbr.bus.Broadcast, 'SearchEntities', search_filter)
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return searched_entities
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@staticmethod
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def attach_component_to_entity(entityId, componentName):
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# type: (azlmbr.entity.EntityId, str) -> azlmbr.entity.EntityComponentIdPair
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"""
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Adds the component if not added already.
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If successful, returns the EntityComponentIdPair, otherwise returns None.
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"""
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typeIdsList = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType',
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[componentName], 0)
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general.log("Components found = {}".format(len(typeIdsList)))
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if len(typeIdsList) < 1:
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general.log(f"ERROR: A component class with name {componentName} doesn't exist")
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return None
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elif len(typeIdsList) > 1:
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general.log(f"ERROR: Found more than one component classes with same name: {componentName}")
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return None
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# Before adding the component let's check if it is already attached to the entity.
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componentOutcome = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'GetComponentOfType', entityId,
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typeIdsList[0])
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if componentOutcome.IsSuccess():
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return componentOutcome.GetValue() # In this case the value is not a list.
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componentOutcome = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'AddComponentsOfType', entityId,
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typeIdsList)
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if componentOutcome.IsSuccess():
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general.log(f"{componentName} Component added to entity.")
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return componentOutcome.GetValue()[0]
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general.log(f"ERROR: Failed to add component [{componentName}] to entity")
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return None
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@staticmethod
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def get_component_property(component, propertyPath):
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return azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'GetComponentProperty',
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component,
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propertyPath)
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@staticmethod
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def set_component_property(component, propertyPath, value):
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azlmbr.editor.EditorComponentAPIBus(
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azlmbr.bus.Broadcast,
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'SetComponentProperty',
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component,
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propertyPath,
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value)
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@staticmethod
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def get_property_list(Component):
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property_list = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'BuildComponentPropertyList',
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Component)
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return property_list
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@staticmethod
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def compare_property_list(Component, PropertyList):
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property_list = TestHelper.get_property_list(Component)
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if set(property_list) == set(PropertyList):
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general.log("Property list of component is correct.")
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@staticmethod
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def isclose(a: float, b: float, rel_tol: float = 1e-9, abs_tol: float = 0.0) -> bool:
|
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return abs(a - b) <= max(rel_tol * max(abs(a), abs(b)), abs_tol)
|
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|
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|
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class Timeout:
|
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# type: (float) -> None
|
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"""
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contextual timeout
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:param seconds: float seconds to allow before timed_out is True
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"""
|
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|
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def __init__(self, seconds):
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self.seconds = seconds
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|
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def __enter__(self):
|
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self.die_after = time.time() + self.seconds
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return self
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|
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def __exit__(self, type, value, traceback):
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pass
|
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|
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@property
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def timed_out(self):
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return time.time() > self.die_after
|
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|
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# NOTE: implementation of reports will be changed to use a better mechanism rather than print
|
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|
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|
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class Report:
|
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@staticmethod
|
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def info(msg):
|
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print("Info: {}".format(msg))
|
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|
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@staticmethod
|
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def success(msgtuple_success_fail):
|
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print("Success: {}".format(msgtuple_success_fail[0]))
|
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|
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@staticmethod
|
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def failure(msgtuple_success_fail):
|
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print("Failure: {}".format(msgtuple_success_fail[1]))
|
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|
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@staticmethod
|
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def result(msgtuple_success_fail, condition):
|
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if not isinstance(condition, bool):
|
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raise TypeError("condition argument must be a bool")
|
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|
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if condition:
|
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Report.success(msgtuple_success_fail)
|
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else:
|
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Report.failure(msgtuple_success_fail)
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return condition
|
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|
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@staticmethod
|
||||
def critical_result(msgtuple_success_fail, condition, fast_fail_message=None):
|
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# type: (tuple, bool, str) -> None
|
||||
"""
|
||||
if condition is False we will fail fast
|
||||
|
||||
:param msgtuple_success_fail: messages to print based on the condition
|
||||
:param condition: success (True) or failure (False)
|
||||
:param fast_fail_message: [optional] message to include on fast fail
|
||||
"""
|
||||
if not isinstance(condition, bool):
|
||||
raise TypeError("condition argument must be a bool")
|
||||
|
||||
if not Report.result(msgtuple_success_fail, condition):
|
||||
TestHelper.fail_fast(fast_fail_message)
|
||||
|
||||
@staticmethod
|
||||
def info_vector3(vector3, label="", magnitude=None):
|
||||
# type: (azlmbr.math.Vector3, str, float) -> None
|
||||
"""
|
||||
prints the vector to the Report.info log. If applied, label will print first,
|
||||
followed by the vector's values (x, y, z,) to 2 decimal places. Lastly if the
|
||||
magnitude is supplied, it will print on the third line.
|
||||
|
||||
:param vector3: a azlmbr.math.Vector3 object to print
|
||||
prints in [x: , y: , z: ] format.
|
||||
:param label: [optional] A string to print before printing the vector3's contents
|
||||
:param magnitude: [optional] the vector's magnitude to print after the vector's contents
|
||||
:return: None
|
||||
"""
|
||||
if label != "":
|
||||
Report.info(label)
|
||||
Report.info(" x: {:.2f}, y: {:.2f}, z: {:.2f}".format(vector3.x, vector3.y, vector3.z))
|
||||
if magnitude is not None:
|
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Report.info(" magnitude: {:.2f}".format(magnitude))
|
||||
@@ -1,166 +0,0 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
import logging
|
||||
import os
|
||||
|
||||
import ly_test_tools.log.log_monitor
|
||||
import ly_test_tools.environment.process_utils as process_utils
|
||||
import ly_test_tools.environment.waiter as waiter
|
||||
from ly_remote_console.remote_console_commands import (
|
||||
send_command_and_expect_response as send_command_and_expect_response,
|
||||
)
|
||||
from automatedtesting_shared.network_utils import check_for_listening_port
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
def teardown_editor(editor):
|
||||
"""
|
||||
:param editor: Configured editor object
|
||||
:return:
|
||||
"""
|
||||
process_utils.kill_processes_named("AssetProcessor.exe")
|
||||
logger.debug("Ensuring Editor is stopped")
|
||||
editor.ensure_stopped()
|
||||
|
||||
|
||||
def launch_and_validate_results(
|
||||
request,
|
||||
test_directory,
|
||||
editor,
|
||||
editor_script,
|
||||
expected_lines,
|
||||
unexpected_lines=[],
|
||||
halt_on_unexpected=False,
|
||||
log_file_name="Editor.log",
|
||||
cfg_args=[],
|
||||
timeout=60,
|
||||
):
|
||||
"""
|
||||
Creates a temporary config file for Hydra execution, runs the Editor with the specified script, and monitors for
|
||||
expected log lines.
|
||||
:param request: Special fixture providing information of the requesting test function.
|
||||
:param test_directory: Path to test directory that editor_script lives in.
|
||||
:param editor: Configured editor object to run test against.
|
||||
:param editor_script: Name of script that will execute in the Editor.
|
||||
:param expected_lines: Expected lines to search log for.
|
||||
:param unexpected_lines: Unexpected lines to search log for. Defaults to none.
|
||||
:param halt_on_unexpected: Halts test if unexpected lines are found. Defaults to False.
|
||||
:param log_file_name: Name of the log file created by the editor. Defaults to 'Editor.log'
|
||||
:param cfg_args: Additional arguments for CFG, such as LevelName.
|
||||
:param timeout: Length of time for test to run. Default is 60.
|
||||
"""
|
||||
test_case = os.path.join(test_directory, editor_script)
|
||||
request.addfinalizer(lambda: teardown_editor(editor))
|
||||
logger.debug("Running automated test: {}".format(editor_script))
|
||||
if editor_script != "":
|
||||
editor.args.extend(
|
||||
[
|
||||
"--skipWelcomeScreenDialog",
|
||||
"--autotest_mode",
|
||||
"--runpython",
|
||||
test_case,
|
||||
"--runpythonargs",
|
||||
]
|
||||
)
|
||||
editor.args.extend([" ".join(cfg_args)])
|
||||
with editor.start():
|
||||
editorlog_file = os.path.join(editor.workspace.paths.project_log(), log_file_name)
|
||||
# Log monitor requires the file to exist.
|
||||
logger.debug("Waiting until log file <{}> exists...".format(editorlog_file))
|
||||
waiter.wait_for(
|
||||
lambda: os.path.exists(editorlog_file),
|
||||
timeout=60,
|
||||
exc=("Log file '{}' was never created by another process.".format(editorlog_file)),
|
||||
interval=1,
|
||||
)
|
||||
logger.debug("Done! log file <{}> exists.".format(editorlog_file))
|
||||
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=editor, log_file_path=editorlog_file)
|
||||
log_monitor.monitor_log_for_lines(
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=halt_on_unexpected,
|
||||
timeout=timeout,
|
||||
)
|
||||
|
||||
|
||||
def launch_and_validate_results_launcher(
|
||||
launcher,
|
||||
level,
|
||||
remote_console_instance,
|
||||
expected_lines,
|
||||
unexpected_lines=[],
|
||||
halt_on_unexpected=False,
|
||||
port_listener_timeout=120,
|
||||
log_monitor_timeout=60,
|
||||
remote_console_port=4600,
|
||||
):
|
||||
"""
|
||||
Runs the launcher with the specified level, and monitors Game.log for expected lines.
|
||||
:param launcher: Configured launcher object to run test against.
|
||||
:param level: The level to load in the launcher.
|
||||
:param remote_console_instance: Configured Remote Console object.
|
||||
:param expected_lines: Expected lines to search log for.
|
||||
:param unexpected_lines: Unexpected lines to search log for. Defaults to none.
|
||||
:param halt_on_unexpected: Halts test if unexpected lines are found. Defaults to False.
|
||||
:param port_listener_timeout: Timeout for verifying successful connection to Remote Console.
|
||||
:param log_monitor_timeout: Timeout for monitoring for lines in Game.log
|
||||
:param remote_console_port: The port used to communicate with the Remote Console.
|
||||
"""
|
||||
|
||||
with launcher.start():
|
||||
gamelog_file = os.path.join(launcher.workspace.paths.project_log(), "Game.log")
|
||||
|
||||
# Ensure Remote Console can be reached
|
||||
waiter.wait_for(
|
||||
lambda: check_for_listening_port(remote_console_port),
|
||||
port_listener_timeout,
|
||||
exc=AssertionError("Port {} not listening.".format(remote_console_port)),
|
||||
)
|
||||
remote_console_instance.start(timeout=30)
|
||||
|
||||
# Load the specified level in the launcher
|
||||
send_command_and_expect_response(remote_console_instance, f"map {level}", "LEVEL_LOAD_COMPLETE", timeout=30)
|
||||
|
||||
# Log monitor requires the file to exist
|
||||
logger.debug("Waiting until log file <{}> exists...".format(gamelog_file))
|
||||
waiter.wait_for(
|
||||
lambda: os.path.exists(gamelog_file),
|
||||
timeout=60,
|
||||
exc=("Log file '{}' was never created by another process.".format(gamelog_file)),
|
||||
interval=1,
|
||||
)
|
||||
logger.debug("Done! log file <{}> exists.".format(gamelog_file))
|
||||
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=gamelog_file)
|
||||
# Workaround for LY-110925 - Wait for log file to be opened before checking for expected lines. This is done in
|
||||
# monitor_log_for_lines as well, but has a low timeout with no way to currently override
|
||||
logger.debug("Waiting for log file '{}' to be opened by another process.".format(gamelog_file))
|
||||
# Check for expected/unexpected lines
|
||||
log_monitor.monitor_log_for_lines(
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=halt_on_unexpected,
|
||||
timeout=log_monitor_timeout,
|
||||
)
|
||||
|
||||
|
||||
def remove_files(artifact_path, suffix):
|
||||
"""
|
||||
Removes files with the specified suffix from the specified path
|
||||
:param artifact_path: Path to search for files
|
||||
:param suffix: File extension to remove
|
||||
"""
|
||||
if not os.path.isdir(artifact_path):
|
||||
return
|
||||
|
||||
for file_name in os.listdir(artifact_path):
|
||||
if file_name.endswith(suffix):
|
||||
os.remove(os.path.join(artifact_path, file_name))
|
||||
-102
@@ -1,102 +0,0 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
This hydra/EPB script opens and closes every possible Atom level.
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.legacy.settings as settings
|
||||
import azlmbr.paths
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
|
||||
|
||||
from atom_renderer.atom_utils.automated_test_utils import TestHelper as helper
|
||||
|
||||
LEVELS = os.listdir(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Levels", "AtomLevels"))
|
||||
|
||||
|
||||
class TestAllLevelsOpenClose(object):
|
||||
"""Reserved for the test name."""
|
||||
pass
|
||||
|
||||
|
||||
def run():
|
||||
"""
|
||||
1. Open & close all valid test levels in the Editor.
|
||||
2. Every time a level is opened, verify it loads correctly and the Editor remains stable.
|
||||
"""
|
||||
|
||||
def after_level_load():
|
||||
"""Function to call after creating/opening a level to ensure it loads."""
|
||||
# Give everything a second to initialize.
|
||||
general.idle_enable(True)
|
||||
general.update_viewport()
|
||||
general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
|
||||
|
||||
# Close out problematic windows, FPS meters, and anti-aliasing.
|
||||
if general.is_helpers_shown(): # Turn off the helper gizmos if visible
|
||||
general.toggle_helpers()
|
||||
if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
|
||||
general.close_pane("Error Report")
|
||||
if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
|
||||
general.close_pane("Error Log")
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
|
||||
return True
|
||||
|
||||
# Create a new level.
|
||||
new_level_name = "tmp_level" # Specified in AllLevelsOpenClose_test.py
|
||||
heightmap_resolution = 512
|
||||
heightmap_meters_per_pixel = 1
|
||||
terrain_texture_resolution = 412
|
||||
use_terrain = False
|
||||
|
||||
# Return codes are ECreateLevelResult defined in CryEdit.h
|
||||
return_code = general.create_level_no_prompt(
|
||||
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
|
||||
if return_code == 1:
|
||||
general.log(f"{new_level_name} level already exists")
|
||||
elif return_code == 2:
|
||||
general.log("Failed to create directory")
|
||||
elif return_code == 3:
|
||||
general.log("Directory length is too long")
|
||||
elif return_code != 0:
|
||||
general.log("Unknown error, failed to create level")
|
||||
else:
|
||||
general.log(f"{new_level_name} level created successfully")
|
||||
after_level_load()
|
||||
|
||||
# Open all valid test levels.
|
||||
failed_to_open = []
|
||||
LEVELS.append(new_level_name) # Update LEVELS constant for created level.
|
||||
for level in LEVELS:
|
||||
if general.is_idle_enabled() and (general.get_current_level_name() == level):
|
||||
general.log(f"Level {level} already open.")
|
||||
else:
|
||||
general.log(f"Opening level {level}")
|
||||
general.open_level_no_prompt(level)
|
||||
helper.wait_for_condition(function=lambda: general.get_current_level_name() == level,
|
||||
timeout_in_seconds=2.0)
|
||||
result = (general.get_current_level_name() == level) and after_level_load()
|
||||
if result:
|
||||
general.log(f"Successfully opened {level}")
|
||||
else:
|
||||
general.log(f"{level} failed to open")
|
||||
failed_to_open.append(level)
|
||||
|
||||
if failed_to_open:
|
||||
general.log(f"The following levels failed to open: {failed_to_open}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
+5
-5
@@ -18,11 +18,11 @@ import pytest
|
||||
pytest.importorskip("ly_test_tools")
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
|
||||
from atom_renderer.atom_utils import hydra_test_utils as hydra
|
||||
import automatedtesting_shared.hydra_test_utils as hydra
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
EDITOR_TIMEOUT = 60
|
||||
TEST_DIRECTORY = os.path.dirname(__file__)
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
|
||||
|
||||
# Go to the project root directory
|
||||
PROJECT_DIRECTORY = PurePath(TEST_DIRECTORY)
|
||||
@@ -34,7 +34,7 @@ if len(PROJECT_DIRECTORY.parents) > 5:
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["tmp_level"])
|
||||
class TestAllLevelsOpenClose(object):
|
||||
class TestAtomLevels(object):
|
||||
@pytest.fixture(autouse=True)
|
||||
def setup_teardown(self, request, workspace, project, level):
|
||||
# Cleanup our temp level
|
||||
@@ -64,7 +64,7 @@ class TestAllLevelsOpenClose(object):
|
||||
"C34428175",
|
||||
)
|
||||
|
||||
def test_AllLevelsOpenClose(self, request, editor, level, workspace, project, launcher_platform):
|
||||
def test_AllLevels_OpenClose(self, request, editor, level, workspace, project, launcher_platform):
|
||||
|
||||
cfg_args = [level]
|
||||
test_levels = os.path.join(str(PROJECT_DIRECTORY), "Levels", "AtomLevels")
|
||||
@@ -82,7 +82,7 @@ class TestAllLevelsOpenClose(object):
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"AllLevelsOpenClose_test_case.py",
|
||||
"hydra_AllLevels_OpenClose.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:830ce7490fea796988129908e5e18fa0ab9fb9a9e7213ae21d300cfbca8ea9d2
|
||||
size 9450
|
||||
File diff suppressed because it is too large
Load Diff
+5816
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+5816
File diff suppressed because it is too large
Load Diff
+5816
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
||||
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
||||
</Environment>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:437c47cd8b398769cd88043f01102d44b9e853e5539391f67f74f40634058915
|
||||
size 8389548
|
||||
@@ -0,0 +1,5 @@
|
||||
<TerrainTexture TileCountX="0" TileCountY="0" TileResolution="0">
|
||||
<RGBLayer>
|
||||
<Tiles />
|
||||
</RGBLayer>
|
||||
</TerrainTexture>
|
||||
@@ -0,0 +1,356 @@
|
||||
<TimeOfDay Time="12" TimeStart="0" TimeEnd="24" TimeAnimSpeed="0">
|
||||
<Variable Name="Sun color" Color="1,0.97254902,0.97254902">
|
||||
<Spline Keys="0:(1:0.972549:0.972549):0,1:(1:0.972549:0.972549):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun intensity" Value="74914.453">
|
||||
<Spline Keys="0:119000:0,0:30736.9:0,1:119000:0,1:30736.9:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun specular multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color multiplier" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0.75">
|
||||
<Spline Keys="0:0.75:0,1:0.75:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="0.02">
|
||||
<Spline Keys="0:0.02:0,1:0.02:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="100">
|
||||
<Spline Keys="0:100:0,1:100:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.25">
|
||||
<Spline Keys="0:0.25:0,1:0.25:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.999999e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.2">
|
||||
<Spline Keys="0:0.2:0,1:0.2:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="50">
|
||||
<Spline Keys="0:50:0,1:50:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="4.8000002">
|
||||
<Spline Keys="0:4.8:0,1:4.8:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="2">
|
||||
<Spline Keys="0:2:0,1:2:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99699998">
|
||||
<Spline Keys="0:-0.997:0,1:-0.997:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="693.99994">
|
||||
<Spline Keys="0:694:0,1:694:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="597">
|
||||
<Spline Keys="0:597:0,1:597:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:0,1:488:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.87058794,0.58039194,0.184314">
|
||||
<Spline Keys="0:(0.870588:0.580392:0.184314):0,1:(0.870588:0.580392:0.184314):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="9.999999e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.0666667,0.14901999,0.30588198">
|
||||
<Spline Keys="0:(0.0666667:0.14902:0.305882):0,1:(0.0666667:0.14902:0.305882):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="1.9999999e-05">
|
||||
<Spline Keys="0:2e-05:0,1:2e-05:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.25">
|
||||
<Spline Keys="0:0.25:0,1:0.25:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0,1:0.01:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0,1:0.01:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.90196103,1,1">
|
||||
<Spline Keys="0:(0.901961:1:1):0,1:(0.901961:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="9.999999e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0.49900001">
|
||||
<Spline Keys="0:0.499:0,1:0.499:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.50196099,0.78431398,1">
|
||||
<Spline Keys="0:(0.501961:0.784314:1):0,1:(0.501961:0.784314:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="4.9999995e-05">
|
||||
<Spline Keys="0:5e-05:0,1:5e-05:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0.0059999996">
|
||||
<Spline Keys="0:0.006:0,1:0.006:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1.96">
|
||||
<Spline Keys="0:1.96:0,1:1.96:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.84313697,0.78431398,0.66666698">
|
||||
<Spline Keys="0:(0.843137:0.784314:0.666667):0,1:(0.843137:0.784314:0.666667):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0.25">
|
||||
<Spline Keys="0:0.25:0,1:0.25:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="5">
|
||||
<Spline Keys="0:5:0,1:5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.113725,0.39999998,0.55294102">
|
||||
<Spline Keys="0:(0.113725:0.4:0.552941):0,1:(0.113725:0.4:0.552941):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.2">
|
||||
<Spline Keys="0:0.2:0,1:0.2:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Static skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000001">
|
||||
<Spline Keys="0:0.18:0,1:0.18:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="0.36000001">
|
||||
<Spline Keys="0:0.36:0,1:0.36:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.8">
|
||||
<Spline Keys="0:2.8:0,1:2.8:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.1">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0.95200002,0.51700002,0.089999996">
|
||||
<Spline Keys="0:(0.952:0.517:0.09):0,1:(0.952:0.517:0.09):0,"/>
|
||||
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|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: focus range" Value="1000">
|
||||
<Spline Keys="0:1000:0,1:1000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: blur amount" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Bias" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:0,1:4:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Bias" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Slope Bias" Value="2">
|
||||
<Spline Keys="0:2:0,1:2:0,"/>
|
||||
</Variable>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 3: Slope Bias" Value="0.23999998">
|
||||
<Spline Keys="0:0.24:0,1:0.24:0,"/>
|
||||
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|
||||
<Variable Name="Cascade 4: Bias" Value="2">
|
||||
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|
||||
</Variable>
|
||||
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|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
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|
||||
<Variable Name="Cascade 5: Bias" Value="2">
|
||||
<Spline Keys="0:2:0,1:2:0,"/>
|
||||
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|
||||
<Variable Name="Cascade 5: Slope Bias" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
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|
||||
<Variable Name="Cascade 6: Bias" Value="2">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
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|
||||
<Variable Name="Shadow jittering" Value="2.5">
|
||||
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|
||||
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|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
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|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
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|
||||
<download name="ActorTest_100Actors" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="11638" md5="cba94dd088b4d4bc141a158d564be048"/>
|
||||
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|
||||
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|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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size 11638
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version https://git-lfs.github.com/spec/v1
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oid sha256:e02279c2ddbd6f009311a4f20a9aebc5c8a6c4420cda3457d1a5482deb9497df
|
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size 12789
|
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|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
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<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
||||
</Environment>
|
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@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
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|
||||
<Spline Keys="0:0.6:0"/>
|
||||
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|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0"/>
|
||||
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|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0"/>
|
||||
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|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
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|
||||
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|
||||
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|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
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|
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|
||||
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|
||||
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|
||||
<Variable Name="Sky light: Mie scattering" Value="40">
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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<Variable Name="Night sky: Star intensity" Value="3">
|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
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|
||||
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|
||||
<Variable Name="Sun rays visibility" Value="1">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Spline Keys="0:0.5:36"/>
|
||||
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|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
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|
||||
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|
||||
<Variable Name="Static skybox multiplier" Value="1">
|
||||
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|
||||
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|
||||
<Variable Name="Film curve shoulder scale" Value="3">
|
||||
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|
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|
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||||
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|
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<Variable Name="Film curve toe scale" Value="1">
|
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|
||||
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|
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<Variable Name="Film curve whitepoint" Value="4">
|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="EV Max" Value="17">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Bloom amount" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:65572"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: focus range" Value="500">
|
||||
<Spline Keys="0:500:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: blur amount" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Slope Bias" Value="64">
|
||||
<Spline Keys="0:64:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Slope Bias" Value="23">
|
||||
<Spline Keys="0:23:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Shadow jittering" Value="5">
|
||||
<Spline Keys="0:5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
|
||||
size 22
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:d817f8d9a901f36b52561939cbc63d41e1c84249c6f5abd81c11ee074cad04b3
|
||||
size 5198
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:ce6bf6129174493d7fe8b19518085b8f740843fd4c401686e858860833c69d00
|
||||
size 1310792
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:d713a0d4fc697eacc9f9bf7faf89eb22f081b62e8780fd062c47aa011ab2a5cb
|
||||
size 5102
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
||||
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
||||
</Environment>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:246f823c6e73b68828888ac2c969d876fad5c978f9d6b573e4d1d70dd5b4ea67
|
||||
size 8389396
|
||||
@@ -0,0 +1,7 @@
|
||||
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
|
||||
<RGBLayer>
|
||||
<Tiles>
|
||||
<tile X="0" Y="0" Size="512"/>
|
||||
</Tiles>
|
||||
</RGBLayer>
|
||||
</TerrainTexture>
|
||||
@@ -0,0 +1,356 @@
|
||||
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
|
||||
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
|
||||
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun intensity" Value="1000">
|
||||
<Spline Keys="0:1000:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun specular multiplier" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
|
||||
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="0.5">
|
||||
<Spline Keys="-4.40702e-06:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="100">
|
||||
<Spline Keys="0:100:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="1.5">
|
||||
<Spline Keys="0:1.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25">
|
||||
<Spline Keys="0:25:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000">
|
||||
<Spline Keys="0:1000:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
|
||||
<Spline Keys="0:0.7:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
|
||||
<Spline Keys="0:0.2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
|
||||
<Spline Keys="0:0.95:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
|
||||
<Spline Keys="0:200:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="40">
|
||||
<Spline Keys="0:40:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
|
||||
<Spline Keys="0:0.2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="597">
|
||||
<Spline Keys="0:597:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
|
||||
<Spline Keys="0:0.02:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="3">
|
||||
<Spline Keys="0:3:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
|
||||
<Spline Keys="0:0.4:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="2">
|
||||
<Spline Keys="0:2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
<Variable Name="Shadow jittering" Value="5">
|
||||
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|
||||
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|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
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|
||||
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|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
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|
||||
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|
||||
<Variable Name="Sun color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
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|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
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|
||||
<download name="DefaultLevel" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
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<files>
|
||||
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|
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|
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</download>
|
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|
||||
version https://git-lfs.github.com/spec/v1
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oid sha256:0581f9a8a68d02d2663a40a936d9596ba4b87174fcf856fa45ed8e79acf4e872
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size 6112
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version https://git-lfs.github.com/spec/v1
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oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
|
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size 22
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|
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<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
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<VolFogShadows Enable="0" EnableForClouds="0"/>
|
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<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
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|
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|
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|
||||
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|
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<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
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<DynTexSource Width="256" Height="256"/>
|
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<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
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</Environment>
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|
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version https://git-lfs.github.com/spec/v1
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size 8389548
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<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
|
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<RGBLayer>
|
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<Tiles>
|
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|
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|
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|
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|
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|
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<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
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|
||||
</Variable>
|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
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|
||||
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|
||||
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|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
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|
||||
</Variable>
|
||||
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|
||||
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|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
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|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200.00002">
|
||||
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="6.779707">
|
||||
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
|
||||
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
|
||||
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0">
|
||||
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0">
|
||||
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0">
|
||||
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Static skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="2.232213">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="0.88389361">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000002">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.6142297">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.30899152">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
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|
||||
<Variable Name="Dof: focus range" Value="500.00003">
|
||||
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
|
||||
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|
||||
<Variable Name="Dof: blur amount" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 0: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 1: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Slope Bias" Value="23">
|
||||
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 2: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 4: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Shadow jittering" Value="2.4999998">
|
||||
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="9.999999">
|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d527ff81e054276cbe3b4bd25f757d5a6f28ca02ec8a618d330e180a99c590ae
|
||||
size 8187
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
|
||||
size 22
|
||||
@@ -0,0 +1,6 @@
|
||||
<download name="Lucy" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
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<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
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|
||||
<Variable Name="Film curve shoulder scale" Value="2.232213">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="0.88389361">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000002">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.6142297">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.30899152">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<Variable Name="Cascade 6: Slope Bias" Value="1">
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
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</Variable>
|
||||
</TimeOfDay>
|
||||
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|
||||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
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size 63
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version https://git-lfs.github.com/spec/v1
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oid sha256:287a6d35cf5edb1690f1757e7234506f1d6dabb4c48e69d085674f749365e490
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size 9299
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version https://git-lfs.github.com/spec/v1
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oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
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size 22
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|
||||
<download name="MeshTest" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
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<files>
|
||||
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|
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|
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|
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:d6c21e9714220b4fd8b51c3bd6dc584e2a87e96bb9ffc77ac547b7d0bf982ef4
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size 24708
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version https://git-lfs.github.com/spec/v1
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oid sha256:d4bb4e2ab7876994431f3e6e78a004ea5718e057077b37db14ea8a52637338be
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size 262184
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|
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<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
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|
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<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
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<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
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</Environment>
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:55bcf3590d0a7f206e66f8ff53e8dd39ca03ccb37eec3e1e8ae4c3228fc564ee
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size 17407562
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|
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<TerrainTexture TileCountX="2" TileCountY="2" TileResolution="512">
|
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<RGBLayer>
|
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<Tiles>
|
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<tile />
|
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<tile />
|
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<tile />
|
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<tile />
|
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|
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|
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|
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|
||||
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
|
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<Variable Name="Sun color" Color="0.99989021,0.99946922,0.9991194">
|
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|
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|
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|
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|
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</Variable>
|
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<Variable Name="Sun specular multiplier" Value="1">
|
||||
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|
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|
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<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
|
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|
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|
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<Variable Name="Fog color multiplier" Value="1">
|
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|
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|
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<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="0.88389361">
|
||||
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="100.00001">
|
||||
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0.78592348,0.52744436,0.17234583">
|
||||
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="6">
|
||||
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0.85000002">
|
||||
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0.75">
|
||||
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="1.5">
|
||||
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25.000002">
|
||||
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000.0001">
|
||||
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999993">
|
||||
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.20000002">
|
||||
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200.00002">
|
||||
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="6.779707">
|
||||
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
|
||||
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
|
||||
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0">
|
||||
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0">
|
||||
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0">
|
||||
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="2.232213">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="0.88389361">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000002">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.6142297">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.30899152">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: focus range" Value="500.00003">
|
||||
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: blur amount" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Slope Bias" Value="64">
|
||||
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Slope Bias" Value="23">
|
||||
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Shadow jittering" Value="2.4999998">
|
||||
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="9.999999">
|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9e332f75c1bd177d6505a4732aa82f05b14c79977af333d986756619af3189ad
|
||||
size 21083
|
||||
@@ -0,0 +1,101 @@
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <scenesrg.srgi>
|
||||
|
||||
#include "../../Shaders/CommonVS.azsli"
|
||||
#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
|
||||
|
||||
ShaderResourceGroup MaterialSrg : SRG_PerMaterial
|
||||
{
|
||||
Texture2D m_diffuseMap;
|
||||
|
||||
Texture2D m_normalMap;
|
||||
float m_normalFactor;
|
||||
|
||||
float3 m_defaultLightDir;
|
||||
|
||||
Sampler m_sampler
|
||||
{
|
||||
MaxAnisotropy = 16;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
AddressW = Wrap;
|
||||
};
|
||||
}
|
||||
|
||||
enum class Mode
|
||||
{
|
||||
Raw,
|
||||
Normal,
|
||||
Lit
|
||||
};
|
||||
|
||||
option Mode o_mode;
|
||||
|
||||
struct PixelOutput
|
||||
{
|
||||
float4 m_color : SV_Target0;
|
||||
};
|
||||
|
||||
VertexOutput MainVS(VertexInput input)
|
||||
{
|
||||
VertexOutput output = CommonVS(input);
|
||||
|
||||
// We don't have a utility function for scaling normals because the process is so simple. Still, the "NormalMapping" test level does test the
|
||||
// use of this common pattern. Other materials can do the same thing to scale normal maps: just multiply the final tangent and bitangent in the vertex shader.
|
||||
// Note, this assumes that we are using a tangent space algorithm that does not normalize the TBN basis vectors in the pixel shader (e.g. MikkT).
|
||||
output.m_tangent *= MaterialSrg::m_normalFactor;
|
||||
output.m_bitangent *= MaterialSrg::m_normalFactor;
|
||||
|
||||
output.m_bitangent *= -1; // The test normal map was baked opposite of what Atom expects
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
PixelOutput MainPS(VertexOutput input)
|
||||
{
|
||||
PixelOutput output;
|
||||
|
||||
float4 normalMapSample = MaterialSrg::m_normalMap.Sample(MaterialSrg::m_sampler, input.m_uv);
|
||||
|
||||
if (o_mode == Mode::Raw)
|
||||
{
|
||||
output.m_color = float4(normalMapSample.xyz * 0.5 + 0.5, 1);
|
||||
return output;
|
||||
}
|
||||
|
||||
float3 normal = GetWorldSpaceNormal(normalMapSample, input.m_normal, input.m_tangent, input.m_bitangent);
|
||||
|
||||
if (o_mode == Mode::Normal)
|
||||
{
|
||||
output.m_color = float4(normal.xyz * 0.5 + 0.5, 1);
|
||||
return output;
|
||||
}
|
||||
|
||||
float3 lightDir = -SceneSrg::m_directionalLights[0].m_direction;
|
||||
if (length(lightDir) == 0)
|
||||
{
|
||||
lightDir = normalize(MaterialSrg::m_defaultLightDir);
|
||||
}
|
||||
|
||||
float NdotL = max(0.0, dot(normal, lightDir));
|
||||
|
||||
float4 baseColor = MaterialSrg::m_diffuseMap.Sample(MaterialSrg::m_sampler, input.m_uv);
|
||||
float3 diffuse = (0.1 + saturate(NdotL)) * baseColor.xyz;
|
||||
|
||||
output.m_color = float4(diffuse, 1);
|
||||
|
||||
return output;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
{
|
||||
"description": "Specialized material for testing normal map calculation utility functions.",
|
||||
"propertyLayout": {
|
||||
"version": 1,
|
||||
"properties": {
|
||||
"general": [
|
||||
{
|
||||
"id": "m_diffuseMap",
|
||||
"type": "image",
|
||||
"defaultValue": "EngineAssets/Textures/grey.dds",
|
||||
"connection": {
|
||||
"type": "shaderInput",
|
||||
"id": "m_diffuseMap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "m_normalMap",
|
||||
"type": "image",
|
||||
"defaultValue": "Levels/NormalMapping/test_ddn.tif",
|
||||
"connection": {
|
||||
"type": "shaderInput",
|
||||
"id": "m_normalMap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "m_normalFactor",
|
||||
"type": "float",
|
||||
"defaultValue": 1.0,
|
||||
"connection": {
|
||||
"type": "shaderInput",
|
||||
"id": "m_normalFactor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "m_defaultLightDir",
|
||||
"type": "vector3",
|
||||
"defaultValue": [ 0.0, 0.0, 1.0 ],
|
||||
"connection": {
|
||||
"type": "shaderInput",
|
||||
"id": "m_defaultLightDir"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "o_mode",
|
||||
"type": "int",
|
||||
"defaultValue": 2,
|
||||
"connection": {
|
||||
"type": "shaderOption",
|
||||
"id": "o_mode"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"shaders": [
|
||||
{
|
||||
"file": "TestNormalMapping.shader"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"Source": "TestNormalMapping",
|
||||
|
||||
"DepthStencilState": {
|
||||
"Depth": {
|
||||
"Enable": true,
|
||||
"CompareFunc": "GreaterEqual"
|
||||
}
|
||||
},
|
||||
|
||||
// Using auxgeom draw list to avoid tonemapping
|
||||
"DrawList": "auxgeom",
|
||||
|
||||
"ProgramSettings": {
|
||||
"EntryPoints": [
|
||||
{
|
||||
"name": "MainVS",
|
||||
"type": "Vertex"
|
||||
},
|
||||
{
|
||||
"name": "MainPS",
|
||||
"type": "Fragment"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"description": "Draws a realistic diffuse/normal pair. We use a non-1 m_normalFactor to regression-test the normal scaling feature.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"m_diffuseMap": "Levels/NormalMapping/am_floor_tile_diff.tif",
|
||||
"m_normalMap": "Levels/NormalMapping/am_floor_tile_ddn.tif",
|
||||
"o_mode": 2,
|
||||
"m_normalFactor": 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:bd322f4b4618bae92407956b53031f841f4c1c6195365a534e7f0dbb912ee8a2
|
||||
size 50367786
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:30e53cdb999bafaa6c4cf8e2626e476a8a4ce8a1f498ed436de9349bc066d6f9
|
||||
size 50367786
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"description": "Draws the normals for a realistic normal map. We use a non-1 m_normalFactor to regression-test the normal scaling feature.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"m_normalMap": "Levels/NormalMapping/am_floor_tile_ddn.tif",
|
||||
"o_mode": 1,
|
||||
"m_normalFactor": 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:6a1726064c26ebe6116fc1afe338dd0b03f248ced6fe4ecefc0b5047a29d188e
|
||||
size 43048
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Uses normals to light the object, with low normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 2,
|
||||
"m_normalFactor": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Uses normals to light the object, with medium normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 2,
|
||||
"m_normalFactor": 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Uses normals to light the object, with high normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 2,
|
||||
"m_normalFactor": 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Draws normals with low normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 1,
|
||||
"m_normalFactor": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Draws normals with medium normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 1,
|
||||
"m_normalFactor": 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Draws normals with high normal factor.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 1,
|
||||
"m_normalFactor": 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"description": "Draws the raw sampled normal map.",
|
||||
"materialType": "TestNormalMapping.materialtype",
|
||||
"propertyLayoutVersion": 1,
|
||||
"properties": {
|
||||
"general": {
|
||||
"o_mode": 0,
|
||||
"m_normalFactor": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d66439e57f4088d37bc85672a3ece5a2149a9f7b3541ee53fd0736f6e59206ef
|
||||
size 210308
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:813ab68b68e2662b0b2bd333770678ee3bd290e4f55754c32cb8554c13a79cf8
|
||||
size 32876
|
||||
@@ -0,0 +1,6 @@
|
||||
<download name="PbrMaterialChart" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="7402" md5="e202b0f402305ab8d1382c68b166984c"/>
|
||||
</files>
|
||||
</download>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:948b10a3c2f75a68f307cbc4f510ddd77337cd33f680f6fef07568280c44edb7
|
||||
size 11311
|
||||
@@ -0,0 +1,14 @@
|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
||||
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
|
||||
</Environment>
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5fb99fe93d16ff959e3265d157ec0e6030bd0d44e9f00b6749ca6104c51e5536
|
||||
size 8389602
|
||||
@@ -0,0 +1,10 @@
|
||||
<TerrainTexture TileCountX="2" TileCountY="2" TileResolution="512">
|
||||
<RGBLayer>
|
||||
<Tiles>
|
||||
<tile />
|
||||
<tile />
|
||||
<tile />
|
||||
<tile />
|
||||
</Tiles>
|
||||
</RGBLayer>
|
||||
</TerrainTexture>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user