* expose sticky select option to the SettingsRegistry
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update missed callsites after API change to Manipulator Test Framework
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following review feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* remove redundant API calls from EditorViewportWidget and use new WorldToScreen call
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* remove additional pre/post widget render calls that are no longer required
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* preparatory work to allow for more viewport integration tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor grammatical fix
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix for missed bus call update
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* expose camera input channels to the ui and ensure the cached values are refreshed when updated
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small fixes for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* fix for drift accumulating in the viewport camera
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix typo and update how events are stored
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* respond to PR feedback and fix linux and windows build issues
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix failing unit tests in camera input
Signed-off-by: hultonha <hultonha@amazon.co.uk>
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
* make 'should handle' logic customizable
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to get priority function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment tweak
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Add an Orthogonal Projection option to the Camera Gem
This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.
Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix some typos
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Account for reversed depth buffer
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify depth reversal for MakeOrthographicMatrixRH
Signed-off-by: nvsickle <nvsickle@amazon.com>