kberg-amzn
bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
2021-05-10 10:23:15 -07:00
bosnichd
440c40e490
Remove (almost) all references to pRenderer ( #651 )
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Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
2021-05-10 10:05:15 -06:00
karlberg
9c23e637a0
Fix for white box test weirdness
2021-05-08 18:24:13 -07:00
karlberg
851323e112
One more test crash fix due to nullptr component application
2021-05-08 10:05:16 -07:00
karlberg
6b9ecc69c9
two more unit test touchpoints where core systems may not be initialized
2021-05-07 20:45:35 -07:00
karlberg
1df2fe1d48
Merging latest origin
2021-05-07 16:28:11 -07:00
Nicholas Van Sickle
b026b6818b
Merge pull request #483 from aws-lumberyard-dev/nvsickle/ViewportControllerAPI
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Give MultiViewportControllerInstances a pointer to their parent
2021-05-07 13:53:50 -07:00
greerdv
9f5987d431
Merge branch 'main' into non-uniform-scale-ux
2021-05-07 19:55:26 +01:00
karlberg
a8fa7a59d4
CR feedback
2021-05-07 10:03:07 -07:00
Steve Pham
2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically ( #631 )
2021-05-07 07:34:35 -07:00
greerdv
4202f646e4
Merge branch 'main' into non-uniform-scale-ux
2021-05-07 15:20:29 +01:00
amzn-sean
cb4e394784
Remove physics world body notification bus ( #576 )
2021-05-07 14:12:07 +01:00
karlberg
c21b4a577d
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-06 19:40:09 -07:00
sourjon
cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
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Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
2021-05-06 19:07:58 -07:00
nvsickle
b848e2dcd1
Appease clang
2021-05-06 18:37:52 -07:00
nvsickle
ea8e098e33
Tidy up MultiViewportControllerInstanceInterface
2021-05-06 17:53:23 -07:00
karlberg
4b1fe9b10b
Fix a comment and minor optimization to the server to client replication window
2021-05-06 17:35:48 -07:00
nvsickle
e8f37bb29f
Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI
2021-05-06 17:16:39 -07:00
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-05 20:07:49 -07:00
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
greerdv
a49017ec23
merging from main
2021-05-05 13:26:08 +01:00
pereslav
30625cf5d3
merge from main
2021-05-05 00:09:25 +01:00
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 00:00:06 +01:00
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
2021-05-04 15:08:37 -07:00
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
2021-05-04 17:06:22 -05:00
rgba16f
1c1a9aeab4
Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID
2021-05-04 14:40:31 -05:00
rgba16f
593528532f
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
2021-05-04 14:36:48 -05:00
Olex Lozitskiy
790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
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Deleted AzFramework::AtomActiveInterface
2021-05-04 13:44:04 -04:00
greerdv
d9b3b7ccfa
adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible
2021-05-04 18:31:43 +01:00
jonbeer
02a9b4411b
Merge from main
2021-05-04 09:09:27 -07:00
Aristo7
4c47d7b587
Merged main in
2021-05-04 10:13:50 -05:00
hultonha
36d502b560
update controls for camera and move settings to cfg file
2021-05-04 14:06:10 +01:00
hultonha
16b16706b5
add logic to convert matrix3x3 to euler angles
2021-05-04 14:05:55 +01:00
hultonha
d705864f88
fix for input being 'stuck' on
2021-05-04 14:05:50 +01:00
Tom Hulton-Harrop
83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
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Updates to new Camera System (part 2 - still in progress)
2021-05-04 09:59:47 +01:00
Chris Burel
31885753cb
Fixes for compile failures with Clang on Windows ( #532 )
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* Fix compile errors when building with Clang.
* Fix for clang-based unity builds
2021-05-03 22:46:28 -07:00
karlberg
d0a561fa01
merging latest origin
2021-05-03 21:27:27 -07:00
karlberg
d5ad5d9596
Removing some more ebus dependencies within the vis system
2021-05-03 21:20:40 -07:00
karlberg
822368ef01
Changes to get visibility system working again in-game
2021-05-03 16:26:11 -07:00
jonbeer
6eddf39eff
Adding additional PhysX tests for work with Prefabs
2021-05-03 15:27:26 -07:00
Aristo7
64d980bc03
Deleted AzFramework::AtomActiveInterface
2021-05-03 15:40:32 -05:00
AMZN-koppersr
5eeeaf4346
Fixed several release build compile errors.
2021-05-01 13:26:54 -07:00
nvsickle
db9df91977
Give MultiViewportControllerInstances a pointer to their parent controller, to allow state management
2021-04-30 10:46:29 -07:00
hultonha
fb46d11f6c
add missing const
2021-04-30 14:52:14 +01:00
hultonha
0a4d62eeed
update cvar description
2021-04-30 10:56:40 +01:00
hultonha
c61c357541
Merge branch 'main' into hultonha_LYN-2315_camera-phase-2
2021-04-30 10:42:36 +01:00
hultonha
f01e64a023
add missing includes
2021-04-30 09:21:21 +01:00
hultonha
7d96fcdf1f
updates to fix camera behaviour
2021-04-29 18:39:03 +01:00
Eric Phister
fbdd26bbbc
Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
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LYN-2723: Fixes issues with bad project or engine paths
Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
2021-04-29 11:01:32 -05:00
AMZN-koppersr
5e4094b258
Revamped AzFramework::Scene ( #332 )
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Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.
Highlights of changes:
Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
2021-04-29 08:50:48 -07:00