Commit Graph

72 Commits (76a6df341b0b05eafb53f4977cd706a80a3b2b3d)

Author SHA1 Message Date
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
chcurran 0a9d6f5f0f Bug fixes and improvements brought over from demo work.
* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
5 years ago
AMZN-koppersr 7ee55cce3a Post merge fixes for spawning entities 5 years ago
sconel fe8803291a Fix for referencing now deprecated AZ::Transform constructor 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
5 years ago
sconel def36dcf63 Add clearer dependencies handled flag logic 5 years ago
sconel 4267c434b1 Add product asset dependency handling to SC builder 5 years ago
greerdv b2513cbb51 update one more vector scale usage in scriptcanvas 5 years ago
greerdv e556cdbba5 update scriptcanvas to handle uniform scale on transform 5 years ago
sconel cb62322f0d Addressed PR feedback 5 years ago
sconel 933f012def Code cleanup, removed pragma optimize macro 5 years ago
sconel 824be567fc Prepping for PR 5 years ago
sconel 07ecb938e7 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
sconel b5599ca739 Add asset picker support to spawn SC node and thread safety measures 5 years ago
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 5 years ago
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 5 years ago
carlitosan 5eb3bcdf55
Merge pull request #932 from aws-lumberyard-dev/carlitosan-beta-fixes
SC support for unordered_set, version upgrade improvements and bug fixes
5 years ago
pappeste 19adbf2f41 Removing adding runtime dependencies for gems that are in the BUILD_DEPENDENCIES 5 years ago
chcurran 24c17932e3 Add error messages to ErrorText.h, label functionality to fix default groups on FDNs. 5 years ago
chcurran c1e7970dbb Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
greerdv ccccfb2c5b more tidying up 5 years ago
sconel 7caab501cb Add inputs and logic to handle spawn transforms 5 years ago
sconel 68a5216122 First version of spawning Script Canvas node 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
greerdv 7def4741cd merge from main 5 years ago
karlberg 74385a575f Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg 5440d0926d Fixing some dependencies in script canvas and emfx 5 years ago
mbalfour 704443ac89 Fix up incorrect autoDelete use and handling.
Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown.  PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
5 years ago
Terry Michaels 8ddfcabae7
Removed unneeded comments (#673) 5 years ago
karlberg 05a39a4412 Fix several build failures 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
chcurran a30d8eb886 Expose Raw BC Properties to Node Palette. 5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
chcurran 071a642804 Auto gen updates fixing property declarations. 5 years ago
luissemp ab5ffc7604 Removed BC Setters from showing up in the node palette 5 years ago
chcurran 1d7fc92930 Fixes errors in function scope variables that require static initialization 5 years ago
chcurran f52975be83 use long brackets to implement SC strings in Lua 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
chcurran 812f624020 add missing numeric caster for platform safe Lua integer use 5 years ago
chcurran 5544621bcc Merge branch 'main' into carlitosan-parser-fixes 5 years ago
chcurran 66dd89aacd Fixes for branching runtime, nested user branch parse-error, unit tests for both. LYN-3338 5 years ago
greerdv b113f09a71 first pass of changing transform to use float for scale internally rather than Vector3 5 years ago
Gene Walters 7da10ac924 Null check when removing old component variables. This is used for graph properties that have been deleted. 5 years ago
chcurran b7aeb98d5a Merge branch 'main' into carlitosan-parser-fixes 5 years ago
chcurran bc11711ab9 Fix and test for LYN-2817, container input in user functions 5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
chcurran 5409f85f96 Merge branch 'main' into carlitosan-parser-fixes 5 years ago
chcurran cb7a26ce5e Editor for stability and overloaded nodes. LYN-2904, LYN-3059, LYN-3234, LYN-2888 5 years ago